Search results

    1. 1adog1

      Starmade V0.158

      Hey guys I don't know about anyone else, but I'm running Mac OSX 10.9 Mavericks and the game no longer opens after I press "Start Game" on the updater/launcher. No error message, no sign that anything is even happening in activity moniter, the window closes, and the game never opens. Is this...
    2. 1adog1

      StarMade 0.157 (optimization & fixes)

      Any word on FTL drives? I'm working on a capital ship and I want to be able to allocate space for one when it comes out.
    3. 1adog1

      Working on My First Capital Ship, Any Advice?

      Day 2 update is done :)
    4. 1adog1

      Working on My First Capital Ship, Any Advice?

      Ah so that's why my new generators are only producing 25 e/t.
    5. 1adog1

      Working on My First Capital Ship, Any Advice?

      Thanks for the advice, I seem to recall 1*1*x lines to be the most efficient design in my experimentation. I'll try that with some system (probably shields) to fill in the gaps. P=Generator S=Shield Generator PSPSPSP SPSPSPS PSPSPSP EDIT: Instead of redesigning the power tank system along...
    6. 1adog1

      Working on My First Capital Ship, Any Advice?

      Already had a plan before I started :) My last project turned out to look like crap cause I didn't plan it out. I'm hoping this one will turn out a lot better now that I do have a plan.
    7. 1adog1

      Working on My First Capital Ship, Any Advice?

      I'll add update snapshots here, I just wanted to get a bit into building first to make sure everything worked out right. Edit, just posted them for day 1
    8. 1adog1

      Working on My First Capital Ship, Any Advice?

      I'm focusing on functionality, I was never good with aesthetics. If it goes like I plan, it'll still look pretty cool though.
    9. 1adog1

      Working on My First Capital Ship, Any Advice?

      I feel like a complete idiot, I always thought advanced build mode was just for block rotation. Welp my life just got a ton easier... Thanks!
    10. 1adog1

      Working on My First Capital Ship, Any Advice?

      I should've specified that I'm new to the forums, but not the game itself. But I'm not gunna lie I've never tried your buying and salvaging technique before, might be a good idea for future projects, thanks. I've got all the supplies I need to build the ship (and the money to buy more if I...
    11. 1adog1

      Making Ground Combat Suck Less

      If ground combat is ever going to be a thing, we NEED transporters.
    12. 1adog1

      Working on My First Capital Ship, Any Advice?

      Hey guys, I know I'm relatively new and not incredibly well known around the forums, but I just wanted to let you all know that I'm working on a new Capital Ship that will use the new weapons added in the recent update, as well as the new FTL drive that's set to come out soon. It'll be the...
    13. 1adog1

      Making Ground Combat Suck Less

      Everything is a variable in this situation, if you read my reply, you'll know that we don't want ships to be completely obliterated on skimming an atmosphere. We want ships that are relatively large to receive damage while maneuvering in the atmosphere. Here's my post: That mass can be...
    14. 1adog1

      Sensors Anyone?

      Hey I'm a pilot not a plane lol, sorry I didn't see your idea in the already created tabs it gives you when you create a thread. Anyway yeah now that I think about it a separate chat tab for sensors would be a good idea.
    15. 1adog1

      Making Ground Combat Suck Less

      Ah but that was an example. My calculation was .05% total shield damage per km/h per second. That means that if you're going 50 km/h (default max speed), then you'd be doing 2.25% shield damage per second. Which means at max speed, any ship's shields would fail after only 44.4 seconds. Even...
    16. 1adog1

      Sensors Anyone?

      Can I has bump pwease?
    17. 1adog1

      Making Ground Combat Suck Less

      Now there's an idea. Just being in the atmosphere in a planet won't actually damage a ship or it's shields. BUT, it'll start taking 0.05% per km/h per second shield damage it it's, say, 2500 mass or more when maneuvering? If the shields run out, then all exposed parts of the ship facing forward...
    18. 1adog1

      Making Ground Combat Suck Less

      Realistically, ICBMs function by firing up into space and coming back through the atmosphere onto their targets. They wouldn't burn up. Let the devs balance out the weapon systems and it'll work fine.
    19. 1adog1

      Making Ground Combat Suck Less

      The amount of blocks required to make a missile with that much power would be in the tens or even hundreds of thousands. If you have that many missile blocks, then a planet destroyer is what you have. Microblocks for building guns=YESSSS!
    20. 1adog1

      Ejection Block / Explosive Bolts

      What about undocking a bomb and then launching it away with a pulsator?