I wouldn't want to go too wild with the idea but I like basic premise and even, though only partially, what the 'extended' part suggests. Generally, it seems that nowadays there's quite a big push and communtiy support for further differentiation between big and small ships, including varied requirement of crewmembers for different types of vessels.
While I am somewhat on the fence regarding NPCs - depending on exactly how you would acquire them, as simply buying them wouldn't change anything (it would be just another thing to check on the list of stuff to buy before making another dreadnought), I'd very much like encouraging a bit more sensible interior design.
Too many ships are simple bricks with little nook where magical cube vortex sucking in characters lies. Quite often there's hardly any regard (or need) for intelligence in design as after a player learns few basic tricks for building stuff, most combat-prepared ship construction boils down to 'slap more blocks on top of current blocks for higher stats' which is simply - yes, controversional opinion time - making a noticeably sized part of the whole ship building element in the game a waste of potential for being what it could be.
Thus, while I don't think player should be forced to build all the facilities mentioned in extended version of this suggestion, I agree with OP and am all for strongly encouraging players to build proper, functional interiors in their ships, with amenities they may require for their flight (but, again, which they can ignore at their own risk).
I am also fond of potential developments that could be build upon such, like more 'life-like' crews functioning aboard player's chosen vessel - something that'd add a lot to immersion and 'joy of adventure' factor as opposed to what we have currently on most servers - gathering resources, combining blocks together, sending them to wreck blocks of someone else, repeat ad nauseam.
While I am somewhat on the fence regarding NPCs - depending on exactly how you would acquire them, as simply buying them wouldn't change anything (it would be just another thing to check on the list of stuff to buy before making another dreadnought), I'd very much like encouraging a bit more sensible interior design.
Too many ships are simple bricks with little nook where magical cube vortex sucking in characters lies. Quite often there's hardly any regard (or need) for intelligence in design as after a player learns few basic tricks for building stuff, most combat-prepared ship construction boils down to 'slap more blocks on top of current blocks for higher stats' which is simply - yes, controversional opinion time - making a noticeably sized part of the whole ship building element in the game a waste of potential for being what it could be.
Thus, while I don't think player should be forced to build all the facilities mentioned in extended version of this suggestion, I agree with OP and am all for strongly encouraging players to build proper, functional interiors in their ships, with amenities they may require for their flight (but, again, which they can ignore at their own risk).
I am also fond of potential developments that could be build upon such, like more 'life-like' crews functioning aboard player's chosen vessel - something that'd add a lot to immersion and 'joy of adventure' factor as opposed to what we have currently on most servers - gathering resources, combining blocks together, sending them to wreck blocks of someone else, repeat ad nauseam.
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