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    1. 1adog1

      Power should EXPLODE!

      The issue is though you'd need to seperate each power unit by THREE blocks. With that setup it is mathematically impossible just to move the ship without sustaining energy levels. It's not practical nor workable.
    2. 1adog1

      Power Computer?

      I definitely like this idea, but I feel like there needs to be an easier way to connect all ready placed blocks to a computer. It's really annoying when you need to change the position of a computer and then have to tear up and replace every block that was connected to it. Still, a +1 is a +1 :)
    3. 1adog1

      Power should EXPLODE!

      Here's one of those changes which would be awesome :)
    4. 1adog1

      Power should EXPLODE!

      I'm all for the technical stuff but just to clarify, you're saying that to take out one piece of hull it would need to be in range of 5 power storage explosions, and 15 for a hardened hull? That could be a neat idea, but I hate the fact that if you have a cluster of power storage/production...
    5. 1adog1

      Power should EXPLODE!

      Guys you need to understand that their is no real armor in this game. Even hardened hull can be destroyed with a single shot of any medium sized fighter. Most large ships cluster their power generators and storage into a certain area of a ship. What this will essentially do (whether the...
    6. 1adog1

      What Creatures/Aliens and other life forms would you like to see?

      So what you guys are saying is: You want space whales. These space whales will feed off of dust clouds of alcohol. The whales will then produce hydrocarbons, which could then be sold at a shop. The dust clouds are sentient because the electromagnetically charged dust particles in them act as a...
    7. 1adog1

      Rotating Weapons Change Where They Fire

      And so they do... I was not aware of that, thanks. Now all I need to do is figure out how to delete a post... lol
    8. 1adog1

      Rotating Weapons Change Where They Fire

      Hey guys, I'm sure this has been suggested before, but I can't find it here so I'm going to post it. Weapons should be able to shoot based on their rotation in relation to the ship. I understand turrets somewhat accomplish this, but what I'm taking about is the ability to, from the cockpit (or...
    9. 1adog1

      What Creatures/Aliens and other life forms would you like to see?

      Now now, this is going to turn into America (Non Whaling) versus Japan (Pro Whaling)... Except in space this time around.
    10. 1adog1

      What Creatures/Aliens and other life forms would you like to see?

      I would want to see randomly generated species, but I would also like there to be hostile neutral and friendly species, each with their own forms of architecture. And just to enhance the combat aspect of the game, they should carry their own versions of weapons and have their own ships etc. It...
    11. 1adog1

      Creating Completely Cloaked Ships

      Thanks for that, I've been trying to figure out how these power systems work since I started playing starmade. Danke der Scheme! lol
    12. 1adog1

      Creating Completely Cloaked Ships

      It's more than that though, and that's what's confusing. For some reason, when I set up 20 generators in a 5x4 group, it produces less power than the same amount in a 1x20 group. It's the same with any number I've tested, 10, 20, 40, 50 generators the same thing happens.
    13. 1adog1

      Creating Completely Cloaked Ships

      From what I found separate power blocks only produce about 140 power per block, but I've created line setups where they'll produce up to 260. It's really weird though how the game decides how much power each block produces, so I could be wrong. And yeah you're going to need a massive amount of...
    14. 1adog1

      Creating Completely Cloaked Ships

      Hey guys just added some pictures and a link to a basic stealth ship I made.
    15. 1adog1

      Creating Completely Cloaked Ships

      Hey guys, I'm here today with a bit of a tutorial on how to create a ship that can have it's cloak and radar jammer active indefinitely. There's a bit of math involved but it shouldn't be too complicated. First of all, you need to make sure your ship has the power capability to support both...
    16. 1adog1

      Getting Several Errors While Trying to Start the Game

      I'm using OS X 10.8.5 with pretty up to date hardware and software alike. The Starmade System Checker doesn't work with Mac, but if there's a Mac equivalent of some kind I'd be happy to post a report. I can also give hardware specs if it helps. Here's a download to a copy of the zipped log...
    17. 1adog1

      server connection

      Try to play starmade in single player, if you get some kind of error saying: DisconnectException: You have been disconnected from the Server (either connection problem or server crash) ActualException: EOFException Then you're having the same issue that I'm having. It looks like a connection...
    18. 1adog1

      Getting Several Errors While Trying to Start the Game

      lol you've actually inadvertently confirmed what I suspected. My game started working again a couple of hours after the last issue I had, but the same thing happened again a few minutes ago. When I clicked on the link you gave me, the page didn't load, and just like last time none of the...
    19. 1adog1

      Getting Several Errors While Trying to Start the Game

      Hey guys, as soon as I load up my StarMade starter, version 0.1421, launcher version 9, I get this weird message saying: SocketTimeoutException: connect timed out When I try to launch single player sandbox mode, I get an error saying: DisconnectException: You have been disconnected from the...
    20. 1adog1

      Can a Dell Venue 8 Pro Run Starmade?

      Turned off bloom in advanced options, I don\'t see anything for shadows though.