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    1. 1adog1

      Making Ground Combat Suck Less

      I definitely agree with this, but I don't think the shielding should be 100% with the atmosphere, more like 90%-95% for energy and 0% for projectiles to mostly stop energy weapons but make misiles still useful (Look up how ICBM's function in real life). I don't think you should be able to have...
    2. 1adog1

      Sensors Anyone?

      Hey guys, I've got a neat little idea that might help better maintain larger areas of space, sensors! There would be two kinds of sensors, long range and short range. Here's some basic ideas I've come up with: Short Range: Only has a 2 km radius Activated by selecting target in navigation Can...
    3. 1adog1

      We are the Borg. Lower your shields and surrender your ships.

      They also made peace with them and humanity...
    4. 1adog1

      We are the Borg. Lower your shields and surrender your ships.

      Or you could recruit species 8472...
    5. 1adog1

      We are the Borg. Lower your shields and surrender your ships.

      Awesome, I'd definitely like to see the homeworld, ships, and Unicomplex when they're finished. You definitely seem to have a knack for building Borg ships, keep up the good work! :D
    6. 1adog1

      We are the Borg. Lower your shields and surrender your ships.

      Hey Vakna, I have a nice borg related project idea for you that could go nicely with this. You've been making all these awesome ships, but you've forgotten the most important part of the borg fleet... Unimatrix Zero-One. The Borg Command Center and home of the Borg Queen. See "Star Trek Voyager...
    7. 1adog1

      On the Subject of Cloaking

      I understand where you're coming from, I used to have a lot of trouble while trying to create cloaked ships. I have a simple little tutorial on how to set one up here. It IS possible to create small cloaked ships (Less than 100 Mass), but if you want good aesthetics as well, you're going to need...
    8. 1adog1

      StarMade 0.152 (fixes and custom sector size)

      Yay a fix for all that lag!
    9. 1adog1

      How to get High Rate of Fire Weapons in the New Update?

      Hey guys, I just got the new update, created a new universe and imported over a couple of my projects that I've been working on, but I've found that it's almost impossible to get high rates of fire in large guns (I've tested AMCs and Damage Beams so far). This is kinda understandable, but now...
    10. 1adog1

      Reason for having an interior

      No no I mean the surface area (Walls, Ceilings and Floors) of the room, which could contain wires and other things that would theoretically increase the efficiency of a system. And unlike you guys I'm dealing with surface area instead of volume and a variable upgrade to all systems, which makes...
    11. 1adog1

      Reason for having an interior

      Ok, so it seems like we've hit another dead end, so here's another suggestion: What if we use a similar system with open space within a ship (along with a couple other requirements like a door, use, etc.) to what we currently have with variable weapon systems. Each room that meets the...
    12. 1adog1

      Now that we don't have disks for planets any more...

      Oh no I didn't mean I didn't like it, I meant I had just started work on a new planet in a new universe. I'll just transfer my ships over and cut my losses on my planet. lol
    13. 1adog1

      Reason for having an interior

      I think the devs have a pressurization system in mind that should accomplish that.
    14. 1adog1

      Now that we don't have disks for planets any more...

      Wait they got rid of disk worlds? I JUST reset my universe.. crap lol
    15. 1adog1

      Reason for having an interior

      You build a small battle cruiser, because you care about having a good looking ship as well as a powerful one. This is the rational behind most ships that people build. (And by most I mean 90% or more)
    16. 1adog1

      Reason for having an interior

      In reality the only REAL advantage cube ships have over ships of the same mass is their turning speed, and that change is minimal. I put interiors in my ships because I want to be proud of my creations, to add my own creative aspect to the game. If people want to make cube ships, let them...
    17. 1adog1

      Reason for having an interior

      Sorry sir, I bought it up in the first place. Won't happen again. But there's nothing we can really do to implement that without compromising other ship designs. I would more focus on giving high interior space ships a combat advantage, rather than nerfing the latter. As rece put it...
    18. 1adog1

      Reason for having an interior

      I'm not trying to manipulate anyone, and what does not quoting you have to do with it? Just stop it with this stupid argument, I didn't like your component heating idea, that's all. People can make cube ship designs, nothing that you, I, or the developers do is going to change that. This thread...
    19. 1adog1

      Attempt at Reworking the Economy

      That reminds me there does need to be more of a use for natural resources like rock, lava, wood, plants, etc. The manufacturing system is a start, but all that does is turn just about anything into just about anything. What about true crafting recipes that actually require specific natural...