Today, in order to make an efficient stealth ship, you must make a lot of tricks with the power generator blocks in order to be successful. Requiring a lot of power to this gameplay is essential to maintain the balance. However, this rule could be more flexible, placing each block to have a certain value of power required by each placed.
For the 0C Cloaking device...
Today, it is required 100e/block - not calculating with the new 145, since it might change soon.
Yet, we could make different " costs " for different blocks. Example:
The core of the ship would consume 200e.
Hardened hulls and all sort of computers would consume 150e.
Power blocks, Power tanks, Shields and the weapon blocks in general would consume the already existing 100e/block
On the other hand, Thrusters could be cheaper on power, requiring 50e/block
Decoration blocks, 5 e/sec...
...while the common hulls, or in the possible future of multiple hull kinds, the lightest
of them would cost 0,1 e/sec.
Also, the shaping could have different cost as well, for the pentas costing 0,09 ,
wedges 0,08 , corners 0,07 and the tetras 0,05.
This could maintain the balance on stealth, yet encourage the people to make good-looking ships
with actual hulls, even being so light and fragile, as a stealthed vessel should be.
And for the radar jamming device, a similar ratio could be followed.
Core = 100e
All computers = 75e
Power blocks/tanks , shields, weapon blocks = 50e, as it is already
Thrusters = 25e
Hardened Hulls = 20e (This could add a bit more of gameplay element for fighters, since those small
ships contains a close to an equal number of hulls then actual system blocks; while the big ships have
for sure more systematic blocks then hulls on the total. In the end, fighters can use the radar jammers
for a short period of time in order to not be auto-killed by giant turrets, while they maneuver out of the
turret direction and let it focus something else. The different costs along wedges, corners, pentas and
tetras could be used here as well to encourage the building of smoother looking ships.)
Decoration = 5e
Common/Light hulls = same ratio of 0,1; to 0,05 for tetras.
The new possibility of adding the light hulls can't be abused or exploited, since it will increase too much the mass, requiring more thrusters, which will require more power as ever.
For the 0C Cloaking device...
Today, it is required 100e/block - not calculating with the new 145, since it might change soon.
Yet, we could make different " costs " for different blocks. Example:
The core of the ship would consume 200e.
Hardened hulls and all sort of computers would consume 150e.
Power blocks, Power tanks, Shields and the weapon blocks in general would consume the already existing 100e/block
On the other hand, Thrusters could be cheaper on power, requiring 50e/block
Decoration blocks, 5 e/sec...
...while the common hulls, or in the possible future of multiple hull kinds, the lightest
of them would cost 0,1 e/sec.
Also, the shaping could have different cost as well, for the pentas costing 0,09 ,
wedges 0,08 , corners 0,07 and the tetras 0,05.
This could maintain the balance on stealth, yet encourage the people to make good-looking ships
with actual hulls, even being so light and fragile, as a stealthed vessel should be.
And for the radar jamming device, a similar ratio could be followed.
Core = 100e
All computers = 75e
Power blocks/tanks , shields, weapon blocks = 50e, as it is already
Thrusters = 25e
Hardened Hulls = 20e (This could add a bit more of gameplay element for fighters, since those small
ships contains a close to an equal number of hulls then actual system blocks; while the big ships have
for sure more systematic blocks then hulls on the total. In the end, fighters can use the radar jammers
for a short period of time in order to not be auto-killed by giant turrets, while they maneuver out of the
turret direction and let it focus something else. The different costs along wedges, corners, pentas and
tetras could be used here as well to encourage the building of smoother looking ships.)
Decoration = 5e
Common/Light hulls = same ratio of 0,1; to 0,05 for tetras.
The new possibility of adding the light hulls can't be abused or exploited, since it will increase too much the mass, requiring more thrusters, which will require more power as ever.