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    1. GaeasSon

      one possible approach to the slab

      We have slabs in the game. I like this a lot, but before we get too far down the road, I'd like to suggest a slightly different approach that preserves the item ID-space and expands creative potential. 1. Merge Hull and standard armor, or merge standard and advanced armor so we have existing...
    2. GaeasSon

      Read by Schine Some blocks want to be slabs

      Hurrah! Slabs! Now.... It could be that I just completed a 15 hour shift at work. Or it could be chronic sleep deprivation. Or maybe it's just a y-hole flashback, but I's swear I hear the blocks talking to me. They are very excited about the new slabs, but I think they might be jealous of...
    3. GaeasSon

      Andromeda: Salvage 1511D

      *** NOTE!*** Requires StarMade Version .1949 ************** In honor of our up-coming cargo update I present the Andromeda. Andromeda Class is a type of freighter in common use in the Star Trek: TOS era. While never central to the story, Andromeda class transports were regularly used as...
    4. GaeasSon

      Andromeda: Automated 1511D

      *** NOTE!*** Requires StarMade Version .1949 ************** In honor of our up-coming cargo update I present the Andromeda. Andromeda Class is a type of freighter in common use in the Star Trek: TOS era. While never central to the story, Andromeda class transports were regularly used as...
    5. GaeasSon

      Andromeda 1511D

      *** NOTE!*** Requires StarMade Version .1949 ************** In honor of our up-coming cargo update I present the Andromeda. Andromeda Class is a type of freighter in common use in the Star Trek: TOS era. While never central to the story, Andromeda class transports were regularly used as...
    6. GaeasSon

      Reverse Docking & Rail-systems integration

      I suspect this is one of those "easy to suggest, hard to implement" things.... but here goes anyway. Reverse docking: http://starmadedock.net/threads/reverse-docking-beams.7086/ Can we have a method (special rail docker, or rail, or whatever) that allows the primary ship to integrate the...
    7. GaeasSon

      "Reverse" docking beams.

      This thread deserves some love.
    8. GaeasSon

      Launcher Public Beta Thread

      On the subject of Steam and Launchers: I got the new launcher working under Steam but it took a bit of doing. My launcher was at: C:\Program Files (x86)\Steam\steamapps\common\StarMade My content folder was at C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade The launcher was...
    9. GaeasSon

      StarMade News - November 9th 2015

      On the subject of Steam and Launchers: I got the new launcher working under Steam but it took a bit of doing. My launcher was at: C:\Program Files (x86)\Steam\steamapps\common\StarMade My content folder was at C:\Program Files (x86)\Steam\steamapps\common\StarMade\StarMade The launcher was...
    10. GaeasSon

      StarMade News - November 9th 2015

      That's a very good point! I suspect it depends how they are packaged. Are they in cold-sleep, or dehydrated? While rude, and more than a little homicidal, the Andromedans from the original Star Trek series seemed to have some interesting ideas on the subject...
    11. GaeasSon

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      ...Probably not. But it still doesn't say anything good about your state of mind.
    12. GaeasSon

      Planned Nebulae: Space Clouds of Mystery

      Nebular Ideas... In a (admittedly unrealistic, sci-fi style) nebula: DRAG! It should take more energy to accelerate, and you should drift much more quickly to a stop. Depending on the density of the nebula you might even take hull damage from the drag if you try to move too quickly. Shields...
    13. GaeasSon

      New Contest? Cargo Haulers

      Since inventory is soon to require actual in-game volume, it will make sense for both the Trade Guild and the Pirates to need and use cargo craft. The Traders will need them to move inventory. The Pirates will need them to loot their victims. So, is it time for the next building contest?
    14. GaeasSon

      StarMade News - November 9th 2015

      Many words have been spilled over this so I'll be brief... "ZOMG X number of blocks in a stack!!" >> Seems simple enough to make this server-settable. If we have cargo, can we have cargo scanners? If cargo has some sort of objective mass/volume, it really would be good to have cargo...
    15. GaeasSon

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Non-Organic Personnel Exterminators?
    16. GaeasSon

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Herr_Phil gives me an idea... I don't necessarily think it's a good idea, but what the heck it might be amusing... A "RedShirt dispenser". If these poor guys are so expendable, I bet the Trade Guild will have figured out a way to stuff them into a vending machine. Maybe you can buy them...
    17. GaeasSon

      Suggestions for Transporters

      Transporter range: I despise arbitrary hard limits. Why not make the transporter consume power based on the square of the distance? Transporter relay: If I can transport to the next sector... can my faction set up a transporter relay network that would allow me to travel from ship to ship...
    18. GaeasSon

      tiny suggestions that don't justify a thread

      On the circle build helper, there should be a check box or a button next to each angle slider that allows you to instantly set the slider for 90 180 or 270 degrees. Docked entities should be able to move along rails from one structure to another, allowing for systems like hangar/carrier elevators.
    19. GaeasSon

      tiny suggestions that don't justify a thread

      I don't think so... Let the"tire" be a visual effect projected outside the block, like the thruster plumes. The effect is a black opaque torus or cylinder centered on the bottom of the tire block The default tire "1 block" projects a 1/2 block diameter tire, essentially it's a little roller...
    20. GaeasSon

      Transporters: no transport on same entity

      OK (meditates on the thread so far) Let me see of I have this straight... >> Site to site transport (SST) within the same structure encourages bad design. That depends on what you mean by "bad". As a builder of replicas of existing designs, some ships don't conform to the requirements of...