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    1. GaeasSon

      Star Trek: Combat Evolved

      I love the bridge.
    2. GaeasSon

      Star Trek Constitution: TMP - Probably the final update at least for a while

      Features: Logic Push Drive up to 90kph Jump tube lifts blinky lights 25.5 % overdrive 102% thrust/mass 109% FTL Jump Drive Modeled Transporter Room (deck B)
    3. GaeasSon

      Star Trek: Orbital Shipyard, Medium - Corrected URL

      Corrected URL
    4. GaeasSon

      Oh! it's out now! enjoy!

      Oh! it's out now! enjoy!
    5. GaeasSon

      Star Trek: Orbital Shipyard, Medium - SMENT version

      This is an export of the station as a SMENT. No real structural updates. Did remove some remnants of stone from a planetoid that was part of a previous build.
    6. GaeasSon

      For what it's worth all of my old SMSECs imported very nicely into .1836 for example put...

      For what it's worth all of my old SMSECs imported very nicely into .1836 for example put "station.smsec" into your sector-export directory. Then in the game type: /import_sector 5 5 5 station Make sure you are at least 2 sectors away from 5 5 5 and have been for at least a minute.
    7. GaeasSon

      Ambassador Class Trading Hub - No changes. .sment version

      Just a re-export as a sment.
    8. GaeasSon

      Star Trek Constitution: TMP - Twice the thrust, scanners, and blinky lights

      Just a minor update really. Includes features intende for yesterdays release plus blinky lights
    9. GaeasSon

      OK, Let me see what I can do...

      OK, Let me see what I can do...
    10. GaeasSon

      Star Trek: Combat Evolved

      uuh... Those appear to be my ships, actually. Or at least my hulls for the NX and the Defiant. The interior work is all Invitedplanet67. He is doing great work updating these ships with all of Schema's new toys. I can't wait to see the final results
    11. GaeasSon

      In a few days I'll be releasing a new movie era Constitution... This is a total frame-out...

      In a few days I'll be releasing a new movie era Constitution... This is a total frame-out rebuild with all new systems.
    12. GaeasSon

      The development cycle of the game got so fast that my ships were literally outdated as I was...

      The development cycle of the game got so fast that my ships were literally outdated as I was releasing them. This started to make me feel a bit burned out so I took a break. I submitted a station for the contest, and in the next few days I'll be releasing a fully rebuilt, re-fitted and...
    13. GaeasSon

      In the Oort cloud, but falling sun-ward.

      In the Oort cloud, but falling sun-ward.
    14. GaeasSon

      New weapons have not been installed. lift tube "catch" doors are at about 50%. Added...

      New weapons have not been installed. lift tube "catch" doors are at about 50%. Added deep-embedded phaser turrets with integrated ship to turret shield re-chargers. Now I remember what actually stopped me. it was a game engine problem with the beam emitters. I think I'll go see if that...
    15. GaeasSon

      As soon as I get re-hooked the first think I NEED to do is to finish the constitution rebuild...

      As soon as I get re-hooked the first think I NEED to do is to finish the constitution rebuild. It probably has a weeks work left. I ripped it down to the frame, installed the lift tubes I learned to build in the station challenge, installed new systems, including balanced jump drive.
    16. GaeasSon

      ... Does the phrase "unspeakable bastard" have any meaning for you? Those are wonderful!

      ... Does the phrase "unspeakable bastard" have any meaning for you? Those are wonderful!
    17. GaeasSon

      yup. real-life got me. Between regional burns and being a band-dad, ship-building gets neglected.

      yup. real-life got me. Between regional burns and being a band-dad, ship-building gets neglected.
    18. GaeasSon

      Recognized by Council Add XOR gates

      "False if any" = "true if none"
    19. GaeasSon

      Recognized by Council Add XOR gates

      I'm not sure I agree with an odd-parity aggregator when you can create a 4-input odd-parity gate with just 3 XORs or an 8-input with 7. I almost feel bad asking for an XOR block as it is. Let's go for a more general application block, then. What if we had a multi-input block that extends...