This is an export of the station as a SMENT.
No real structural updates.
Did remove some remnants of stone from a planetoid that was part of a previous build.
For what it's worth all of my old SMSECs imported very nicely into .1836
for example put "station.smsec" into your sector-export directory.
Then in the game type:
/import_sector 5 5 5 station
Make sure you are at least 2 sectors away from 5 5 5 and have been for at least a minute.
uuh... Those appear to be my ships, actually. Or at least my hulls for the NX and the Defiant. The interior work is all Invitedplanet67. He is doing great work updating these ships with all of Schema's new toys. I can't wait to see the final results
The development cycle of the game got so fast that my ships were literally outdated as I was releasing them. This started to make me feel a bit burned out so I took a break. I submitted a station for the contest, and in the next few days I'll be releasing a fully rebuilt, re-fitted and...
New weapons have not been installed. lift tube "catch" doors are at about 50%. Added deep-embedded phaser turrets with integrated ship to turret shield re-chargers.
Now I remember what actually stopped me. it was a game engine problem with the beam emitters. I think I'll go see if that...
As soon as I get re-hooked the first think I NEED to do is to finish the constitution rebuild. It probably has a weeks work left. I ripped it down to the frame, installed the lift tubes I learned to build in the station challenge, installed new systems, including balanced jump drive.
I'm not sure I agree with an odd-parity aggregator when you can create a 4-input odd-parity gate with just 3 XORs or an 8-input with 7. I almost feel bad asking for an XOR block as it is.
Let's go for a more general application block, then. What if we had a multi-input block that extends...
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