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    1. GaeasSon

      Gas Giant Concept-With pictures

      I agree with the OP on the gas giants. I agree with the sub-thread on gas-mining and cloud-bases. In the subject of consumables... for the fully realized game I'd live to see variety in energy and propulsion Propulsion: Coil thrusters: Direct e to thrust. No fuel. Low power, good for light...
    2. GaeasSon

      Crew Escape Systems

      The idea of automatic escape pods was suggested over at another thread: http://starmadedock.net/threads/ship-explosions-how-we-should-handle-dead-ships.21657 I don't want to detract from the other escape pod threads: http://starmadedock.net/threads/escape-pods-how-to-make-them.21791/...
    3. GaeasSon

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Hardly the only way. Another version like yours that doesn't even require blocks would be to use a tool in creative mode to define and connect way-points within the ship. Store the waypoint data in a meta-array as a set of absolute coordinates relative to the core. Requires no blocks. It's...
    4. GaeasSon

      slab-contouring

      http://starmadedock.net/content/startrek-scimitar_-wip.3732/ Slabs can make for some very nice curves, as long as the curve you are trying to contour has a slope of 1:4 or less. Getting slab-contouring to interface with wedged contours presents some novel challenges and compromises.
    5. GaeasSon

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      This has been suggested before... Not that it doesn't have merit, (says one of the previous people to suggest it) But it didn't seem to get a lot of traction. If I were the Dev... My version of the idea was a block with a sort of deck plate texture on the top and a ladder texture on one...
    6. GaeasSon

      StarTrek: Scimitar_ WIP 151123

      This is less about the ship... Which, Yes, is new and cool in it's own right. This is an experiment in slab contouring. I produced a pretty neat effect, and I wanted to share it in the hopes that it might inspire others. MANY incomplete systems. VERY much Work In Progress. Original design...
    7. GaeasSon

      StarMade News - November 9th 2015

      My reading was close to that, I don't think he intended mass to be multiplied, as he was talking about the performance cost of thrusting against the mass of the systems blocks. Either way it seems like it would make starting out that much harder. Each block might give you more bang for the...
    8. GaeasSon

      StarMade News - November 9th 2015

      Honestly? yes. The responses you have received were entirely appropriate for what you actually wrote. If they don't seem appropriate to the message you intended to convey, you may wish to re-check your communication as written. Are you carefully constructing an argument for a clear idea...
    9. GaeasSon

      StarMade News - November 9th 2015

      Wait.... IF I had built that particular ship.... to scale... based on blueprints and with all listed systems..... (rolls around on the ground for several minutes laughing) http://starmadedock.net/content/star-trek-constitution-tos.75/ So no... I don't have all the decks. I also don't have a...
    10. GaeasSon

      Cheap and Cheezy Survival Mode.

      This is not so much as "you must do this" sort of suggestion. More of a "what if" for people to bat around. I've always been slightly chafed by the concept of infinite free energy. The concept of a Star-Made "Survival mode" has received a lot of attention. That's not new. The concept of Fuel...
    11. GaeasSon

      Thrust Mechanics Explained

      So... In general, what I hear you saying is: "I don't like space games to be too realistic, but I have some problems with the way StarMade doesn't sem to be internally consistent"... OK, I can understand that. I'm with you on hard limits being annoying. It's worth noting, though that the only...
    12. GaeasSon

      A restaurant. It has to happen.

      DUDE! WOW!... Just wow.
    13. GaeasSon

      StarMade News - November 9th 2015

      Noooooooooooo! Not my ship! (sobs) My beautiful ship! (sniffle)
    14. GaeasSon

      A restaurant. It has to happen.

      I think we can actually... as long as we understand that we're just supplying ideas and Schema sets the priorities. When developing there is the meat and potatoes hard work of coding the serious stuff, but sometimes you've got to focus elsewhere to clear your mind. If a Restaurant at the end...
    15. GaeasSon

      A restaurant. It has to happen.

      ... and thus, the restaurant. Here is my actual suggestion: (hear me, Schine!) Throw in an in-game navigational error-trapping routine. If the absolute value of any sector coordinate value is equal to or greater than (2^32)/5, then trigger a warp-jump effect to a blank sector with the...
    16. GaeasSon

      Transporters: no transport on same entity

      ok.... you kids have fun. (un-follows thread)
    17. GaeasSon

      Transporters: no transport on same entity

      I recommend we move this thread to "General Discussion/Boarding Strategies"
    18. GaeasSon

      Logical Color Control (Disco lighting)

      Yeah... The rail-activator thing is weird and awkward... But I haven't managed to dream up anything more elegant as yet.
    19. GaeasSon

      A restaurant. It has to happen.

      Natural sciences? There is no nature here! This universe is the fever dream of the mad-god Schema, who sprang fully formed from the forehead of Euclid with a code-base in one hand and a core block in the other.
    20. GaeasSon

      Logical Color Control (Disco lighting)

      This one is quick and simple: You can currently use logic blocks with adjacent rails to redefine the orientation and even the block type of logically connected rails... Why not do exactly the same for lights? Get three or more activators each with a different color light next to it. Assign all...