Recent content by e4278

    1. e4278

      Bug Weapons always draw full charging power( Dev/Pre )

      As of v0.200.231 (and newer) weapons seem to draw their full charging power continuously and never revert to the lower resting state power draw. Firing the weapons works fine but does not increase power draw at all. Unlike weapons, salvage arrays do correctly use the charging and resting power...
    2. e4278

      Way to disable or limit loot clouds?

      Yes. Look for these two lines in the server.cfg. AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //multiply amount of items spawned after AI destruction. use values...
    3. e4278

      Full-strength shields not stopping all damage to turrets?

      Are you still using the old turret dock system as opposed to the new rail system? The old turret docks are still in the game to provide backwards compatibility, but they don't get the shared shields of rail based turrets.
    4. e4278

      Rotating a Ship's Core

      It is possible, if a bit tedious. 1. Adjust the "PLAYER_MAX_BUILD_AREA = 10" in your server.cfg to a number at least as large as the longest dimension of your ship. 2. Built a scaffold around the outside of your ship to latch onto with the build tool. 2. Use the copy tool to copy the entire...
    5. e4278

      build mode suggestion

      I really want something like this to select blocks for the remove/replace filter.
    6. e4278

      Hit point balance and applying damage to cores

      You can edit the HP loss needed to overheat a ship in Starmade\data\config\blockBehaviorConfig.xml Just look for the <HpConditionTriggerList> and edit the values as you like. Personally I like to have ships overheat at 85% or so and set the other values to scale accordingly. This makes for...
    7. e4278

      Night washed out instead of dark

      Looks like a known issue a few of us have been having lately. Check out these two bug reports: http://phab.starma.de/T538 http://phab.starma.de/T281
    8. e4278

      Updating turret systems

      You probably missed an old docking module somewhere. Try to select the whole ship in build mode and use the remove filter to delete all "turret ducking units" and "docking modules" as both types need to be gone to place the new rail system blocks. For the turret speed issues: You probably...
    9. e4278

      Help Smedit

      Are you just trying to import a 3d model into SMedit? If so, try to voxelize the .obj using binvox first: http://www.cs.princeton.edu/~min/binvox/ Binvox is more flexible with different types of .obj exports and provides better results than the built in function SMedit has. Once you do the...
    10. e4278

      Some new bugs since update.

      The washed out lighting is triggered by entering build mode atleast once. Once that happens it will cause that lighting issue with any entity you get close to. I posted about it a bit in this bug report: http://phab.starma.de/T538 The bug isn't triggered if shadows are disabled, so you may want...
    11. e4278

      Anybody out there skilled with SMEdit?

      looks great. :) Screenshot: Blueprint: https://mega.co.nz/#!L5NySDxK!knmZNkspL8jT4H1ydMMZleujvkEXLPSH8xHfviDrOH0
    12. e4278

      conversion help

      Here you go. Just unzip this into your Starmade/Blueprints folder. If you need the core moved or any blocks replaced with a different type just let me know before you start working on it in Starmade. Once it's saved in the current game it can no longer be edited. :)
    13. e4278

      Jump drive

      Hold the left mouse button to charge jump drives and fire them with the right mouse button when they finish charging. If that isn't your problem: 1. Ensure the jump drive isn't just immediately draining your power. They do have a big draw. 1. Make sure you try charging them for awhile. A low...
    14. e4278

      Is there a way to re-align the ship core on a fully built ship

      If you have Smedit up and running it can do that quite easily. If you can't get it working post up the schematic on here and I'll convert it for you. :)
    15. e4278

      StarMade 0.1839 Bug Fixes & Balance

      If you disable shadows the character models will render through glass. That doesn't seem to fix any of the other transparency related issues though.