- Joined
- Feb 1, 2015
- Messages
- 214
- Reaction score
- 558
Nice craft! Inform me when it is out if I miss it, would be a good review with a fresh nice new system craft on show
Hey, nice to see you stop by over here. And thanks, I'm glad you like it. I will definitely notify you when it's done and up on the Dock.Nice craft! Inform me when it is out if I miss it, would be a good review with a fresh nice new system craft on show
Yea totally focus in interiors, be cafefull to not use pulse or any strange system that might dissaprear thoughHey, nice to see you stop by over here. And thanks, I'm glad you like it. I will definitely notify you when it's done and up on the Dock.
The biggest obstacle in continuing this new "Sobek Dreadnought" ship is the weapons update. I don't really feel like building its turrets or weapons when we can't know how weapons will work after the update... But I might do the interior until then.
Neat thrusters, I like it! I have been working on a ship with a similar concept for the thrusters.
I wasn't aware that they have an accelerometer block planned, but I actually had the same idea that you brought up when working on this "Sobek" ship's movable engines. Having a way to signal logic stuff on our ships based on acceleration certainly would be an awesome feature.I hope they add the Accelerometer block sometime soon. I love vectoring thrusters, and it'd be awesome if they could detect your ship's direction and assume an appropriate orientation automatically.
I will keep in mind your advises, including the "be cafefull" part - I will definitely make sure to be full of coffee when designing the interiorYea totally focus in interiors, be cafefull to not use pulse or any strange system that might dissaprear though
Neat ship... one comment though if you are planning on using it as a warship is that a lot of capital ships in this game are on the scale of 250k-1000k mass; so, unless it is deceptively large, I would not necessarily classify it as a dreadnaught.
Hahaha, it seems my fingers have an intellectual advantage over the part I am concious of, nice surprise ^^Nice to see you too stopping by, ProfDriftwood. Glad to hear that you like those thrusters on my new dreadnought. I too like those rotatable thrusters of your's, and the whole ship you shared as well. Its overall form diverges from the norm quite a bit, in a good way, and I find that bridge, your decorative use of the "stabilizer snake", and those "solar wind intake gills" towards the back particularly appealing. - Have fun finishing it!
I wasn't aware that they have an accelerometer block planned, but I actually had the same idea that you brought up when working on this "Sobek" ship's movable engines. Having a way to signal logic stuff on our ships based on acceleration certainly would be an awesome feature.
I was thinking about a do-it-yourself solution to movement detection that would involve an "accelerometer room" with a small non-docked entity held in place as the mother ship moves by alternating push- and pull-effect beams hitting from both the front-rear, left-right, and up-down directions. In very optimistic theory, the beams would keep the separate entity centralized, but when the mother ship would accelerate in any direction, it would momentarily displace from the center point, which would be detected by Area Triggers, the outputs of which would be used for any desired logic reactions. (But of course in practice all this would be hopelessly problematic... so I would definitely like to see an accelerometer block some day.)
I will keep in mind your advises, including the "be cafefull" part - I will definitely make sure to be full of coffee when designing the interior
Sorry for mistake, I thought a ship is "she" in English... Since I'm not a native english-speaker, there's always space for improvement...Thank you, sir, your approval is much appreciated! - But it's actually more of a "he" than a "she", because its namesake appears to be male
properly classifying ships is far more important in a PvP context IMO
I used a lot of those aerodynamic engineering-inspired design elements myself; came up at some point with the "stellar wind intake gill" sci-fi explanation for kind of a "suspension of disbelief" effect, but your "radiator fins" approach evokes good vibes too, makes the thing feel more real and serious, which is good. Definitely nice work. (As for the accelerometer... we'll have to see, if I ever attempt a DIY solution, it will only happen after the push/pull effect rework you mentioned.)Solar Wind Intake Gills--that's an interesting concept. I tend to think of them as radiator fins. I appreciate your comments on my ship. I do a lot of builds from existing works of sci-fi, it was nice to work on something that was a style of my own.
Could you please share how can one achieve thrust direction detection with the sensors?You can already do that using sensors
Yes, most English speaking countries follow the maritime tradition of calling ships "she", even when they male names. It is a bit of a tongue-and-cheek reference to the unpredictability and high amount of maintenance that goes into naval vessels.Sorry for mistake, I thought a ship is "she" in English... Since I'm not a native english-speaker, there's always space for improvement...
That is total fine. I guess my point was that if you plan to put it on the dock for download, that other players looking for a "dreadnaught", might be disappointed and review it worse than if you labeled it as a heavy destroyer or light cruiser.Agreed. And conversely, it's not that important in RP/aesthetic building, so "dreadnought" it shall be... 'cuz that just sounds dope, which fits well with our "If it looks good, it is good" lighthearted philosophy
Sorry for mistake, I thought a ship is "she" in English... Since I'm not a native english-speaker, there's always space for improvement...
Nah, they will most probably be too blown away by its roleplay/aesthetic merits to be disappointed about anything, naturallyI guess my point was that if you plan to put it on the dock for download, that other players looking for a "dreadnaught", might be disappointed and review it worse than if you labeled it as a heavy destroyer or light cruiser.