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    The Rail show off thread!

    Discussion in 'General Discussion' started by HolyCookie, May 11, 2015.

    1. Ariah

      Joined:
      Jan 4, 2015
      Messages:
      7
      I love this thread so much.
       
      • Agree Agree x 2
    2. Sven_The_Slayer

      Joined:
      Aug 14, 2013
      Messages:
      2,806
      From what I can see it is an express elevator using many rail segments to speed it up considerably.
       
    3. Master1398

      Master1398 Keep calm and quit raging

      Joined:
      Aug 19, 2013
      Messages:
      293
      Paused creation of car. Which has been optimised:
      - Front and back wheels have been fused into each axis
      - Refined push effect clock (still not good enough because it bugs out >.<)
      -

      Meanwhile:
      Created a Mech!

      AC - Armored Combatant PROTOTYPE 1

      WALKS, SHOOTS(KILLS), MOVES - kinda
      [​IMG]
      This prototype doesn't actually move on it's own. The pilot can influence the walkers movement by using built in thrust.
      The thruster systems of the mech are only capable of a small thrust. Neither are the thrusters suited for leaving a planets atmosphere nor for fast space like movements on planets.

      Keep in Mind: It was designed to look like something and having shield and weapon systems while beeing as small as possible. and it's my first mech

      By the way: I have yet to test if the walker is suited for combat against itself. Astronauts have shown to not standing a big chance - except they have missile launchers or are very flexible in gravity...
       
      • Like Like x 1
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      • Creative Creative x 1
    4. Trekkerjoe

      Joined:
      Mar 1, 2015
      Messages:
      291
      Seeing the little guy run makes me laugh for some reason. But in all seriousness, it is builds like these that can inspire people.

      I tried something, even made good progress, but it did not quite work out as well as I expected:
      [​IMG]
      The jumping backwards is not the just the GIF... I heavily suspect it is due to the turrets not actually moving serverside unless someone is inside the main ship. If you want the .sment, I can link it to you. Hopefully some of you rail geniuses could find a way to solve this problem. In the meantime, I may have to put my Mech-Machinations on hold until this is resolved.
       
      • Like Like x 2
    5. kiddan

      kiddan Cobalt-Blooded Bullet Mirror

      Joined:
      May 12, 2014
      Messages:
      1,131
      When you return you should try to make them able to turn at 90' angles, that would be really cool! :cool:
       
    6. Trekkerjoe

      Joined:
      Mar 1, 2015
      Messages:
      291
      I actually have already implemented this, but the Mech just warps back to it's starting position :/ Take three steps forward, teleport all the way back. Turn right, enjoy the view, then it just warps back. I am really hoping that bug gets fixed.
       
      • Like Like x 1
    7. Shibe

      Joined:
      Nov 7, 2013
      Messages:
      14
      Uh, slightly away from the mech topic:
      [​IMG]
      Inspired by Homeworld 2's planet killers
       
      • Like Like x 8
    8. YibYag

      Joined:
      Jun 22, 2013
      Messages:
      47
      This is my new engine room:
      [​IMG] You do NOT want to poke a finger in this
      I really hope you will get the gist of this since i have no idea how to make a gif in starmade without dropping that framerate to 0.5.
       
      • Like Like x 12
    9. Trekkerjoe

      Joined:
      Mar 1, 2015
      Messages:
      291
      That is quite a cool looking engine room. It sparks many ideas. Engine rooms, AI rooms, Sliding doors, Elevators, Hangar bays, Robots in the hangar bays that repair hull fractures on docked ships...

      Needless to say, the possibilities for ship interiors are endless, and you are exploring them in a particularly aesthetically pleasing way!
       
    10. SomethingSlimy

      Joined:
      Jul 26, 2013
      Messages:
      122

      Huh. New Animated-Station contest anybody?
       
      • Agree Agree x 2
    11. Master1398

      Master1398 Keep calm and quit raging

      Joined:
      Aug 19, 2013
      Messages:
      293
      • Agree Agree x 1
    12. Arintone

      Joined:
      May 13, 2015
      Messages:
      23
      Hey first video here, really enjoying the rail system. I made a pretty sophisticated elevator lift for a shipyard I'm working on. Then got a look at all the robotics going on around here and felt kind of silly. But still proud of it anyway so thought I'd share.

       
      • Like Like x 2
    13. Berziky

      Joined:
      Mar 14, 2014
      Messages:
      1
      I am planning on creating engine pods much like the ones on Ridley Soctt's Prometheus.
      [​IMG]
      [​IMG]
       
      • Like Like x 3
    14. Byamarro

      Joined:
      Sep 4, 2013
      Messages:
      723
      You can also have core in attached entity as turret so if pilot will rotate then it will not move whole walker :p

      Also if You're at corner of planet, You can make bot to sit at 45 degrees and order him to jump (with pulse engine).
       
    15. CyberTao

      CyberTao 鬼佬

      Joined:
      Nov 10, 2013
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      • Like Like x 2
      • Useful Useful x 1
    16. Chances_Ghost

      Joined:
      Nov 24, 2013
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      87
      • Like Like x 3
      • Funny Funny x 1
      • Useful Useful x 1
      • Creative Creative x 1
    17. Master1398

      Master1398 Keep calm and quit raging

      Joined:
      Aug 19, 2013
      Messages:
      293
    18. Chances_Ghost

      Joined:
      Nov 24, 2013
      Messages:
      87
      it doesnt create any lag, it was designed to minimise its impact on server performace
       
    19. Master1398

      Master1398 Keep calm and quit raging

      Joined:
      Aug 19, 2013
      Messages:
      293
      :O nice!
       
    20. Chances_Ghost

      Joined:
      Nov 24, 2013
      Messages:
      87
      it has less outputs than a 15x15 salvage array, it has less server performance impact than one of those arrays as well :P
       
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