Well, the AI will get better of course, but no doubt not as much as I'd like.
But I know you're right, it seems once again that I've underestimated a pvpers ability to exploit any advantage.
So I guess we're back to where we started, either make stations OP, or keep them underpowered and let them get destroyed. Mines could be a cool way to help defend stations I guess, but unless you want to spend hours on end laying massive fields, they'd be pretty easy to ignore. Maybe the AI could learn how to lay minefields (which would be easier than teaching them to react intelligently to an experienced Pvpers hijinks at least) it would at least reduce the tedium.
But I know you're right, it seems once again that I've underestimated a pvpers ability to exploit any advantage.
So I guess we're back to where we started, either make stations OP, or keep them underpowered and let them get destroyed. Mines could be a cool way to help defend stations I guess, but unless you want to spend hours on end laying massive fields, they'd be pretty easy to ignore. Maybe the AI could learn how to lay minefields (which would be easier than teaching them to react intelligently to an experienced Pvpers hijinks at least) it would at least reduce the tedium.