economy

    1. Tomino_sama

      Block Shop Mk6 1.0

      Created by Plusnine, Prime & Sandbag For Selling filled Blueprints & meta items on servers~ Compact design for easy decoration~ The Block Shop Mk6 has a single function. It stores an item for sale, then delivers that item on payment being put into the chest below the display. The Display shows...
    2. Tomino_sama

      Duckets 1.3

      Duckets Mod Written by Yelby Version 1.0 is working on Singleplayer until we can add the correct mod ID. Version 1.2 has the correct version for use on servers The Duckets mod allows players to compress Metal Grills into the Ducket Block. Duckets can be used as currency, trading ships and meta...
    3. MilitantCollective

      Ares Initiative - Fog of War: Starmade's Version of X4 and Elite Dangerous

      The Ares Initiative is a group of server owners and PvPers that want to see starmade thrive with more strategic and comprehensive gameplay. Our plan is to combine elements of X4, Elite Dangerous, and Star Citizen to create the ultimate server configurations and provide the starmade community the...
    4. MacThule

      Economic Brainstorm

      Spoiler alert: this thread will probably be bumped from time to time to continue the discussion. Premise: The in-game economy affects gameplay as much as engineering issues affect it, particularly in Multi-Player: It affects players' willingness to risk assets in competitions and conflicts...
    5. MacThule

      Add value to adding value

      Please factor Value Added into the NPC market pricing structure. Why? Lack of added value in pricing doesn't just cripple trade, it cripples factions (and thus MP play in general). Consider these two examples: John has cobbled together a small miner. He asks if any factions need miners, but...
    6. Arcaner

      Credits as an inventory item

      Credits are like an invisible counter and are displayed in the ui in the most discreet way possible. They cannot be transferred or stored easily. Some servers have banks and their own limited currency systems, but that's it. Why not make credits an inventory item? You would not be able to place...
    7. JNC

      Show Shop Location

      I assume, at some point, every sector in Starmade isnt going to have stations, derelicts and pirates in them and player or faction structures will be much more worthwhile. To this end, I'd just like to suggest that shops be given the option to show their locations to everyone on the galaxy map...
    8. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations. This is because stations (including actual stations...
    9. Zilvs

      Strategic (or multiple) Stations

      I would love to see factions in starmade with territory claimed and more stations than just the homebase. It would be really cool, in my opinion, to see different types of stations. Like a dedicated shipyard, trading outpost, refinery, defense station, etc. Sadly, I think that it will always...
    10. Neon_42

      Encouraging deeper gameplay via economic bonuses

      I suggest changing faction points to a faction health system and changing the game economy to encourage control of territory via mining, refining, and manufacturing bonuses, without the addition of new currencies. Below are the key points for doing this. The faction health system would be...
    11. MacThule

      Strategy Treatment: Disposable Defense

      I wanted to title this treatment "The Best Defense" because it is based on what really works, not what should work from a perspective of min-maxing trying to plan for every eventuality. I went to a more technical description to prevent pointless bickering over semantics about whether...
    12. Jojomo

      NPC update resources and maintenance now give live economies?

      I was just rereading the NPC update news item and noticed some bits I skimmed over the first time. They look boring at first but they could have very exciting implications. such as a working economy, which would also mean natural reasons to DO things (any things: trade, fight, expand, etc) Here...
    13. MacThule

      Fix NPC Shops = Fix The Economy

      I love the recent market upgrades, fixes and improvements to shops & trade!! :D The entire trade system is massively improved. I've now got a busy MP trade hub operational (on Brieries) that fills multiple bulk market orders every day as well as providing profitable work and shipbuilding...
    14. SpokeN711

      This Is My Hello World - Starmade Edition- SUGGESTION AI interactions ship damage, fleet combat etc.

      Ok So......... Simplified to barebone :) GAMEPLAY- seamless transition from micro management screens when leader of a faction, to fast based fight or flight combat as is in the game today. Different styles of gameplay wants i/e faction management (trade/ economy, PR, and the like) and a higher...
    15. Z

      Economy Metrics

      This is one for server Admins. Now that we have trans-galatic automated trade, we could use a way to track what is being bought and sold at various levels. Say a metric of trades in/out of npc shops, pc shops, and a way to track those trades on a per galaxy or trans-galaxy basis. I'm NOT...
    16. S

      Read by Schine NPC Stations and Trading and Other Mechanics

      Right now, Stations don't do too much in space. I would like to propose an idea that allows for players to become traders, mercenaries, pirates, or station administrators by creating stations that expand over time and respond to events in the galaxy. To get things started, I propose that any...
    17. Raisinbat

      Read by Council Factory progression block

      I think a lot of the game's trading problems can be solved by simply adding 1 block to the game: Factory Optimizer Increases items created per cycle by +0.01% per optimizer (rounded down to integer) linked to factory, without increases resource consumption. Having 10.000 optimizers will...
    18. Promethesus

      Read by Council Universal Incentive for Gameplay.

      Greetings fellow explorers, cosmonauts, Admirals, and pilots. While reading a few threads throughout the forum, I thought. What could be used to rebuild player base, attract new players, build community relations, and make the game slightly more interesting? Well, one possible solution would be...
    19. Erth Paradine

      Read by Council Hinder design theft

      Request: Add mechanic to prevent wholesale copying of entities, settable when spawning. Currently: PlayerA sells a ship to PlayerB. At any time PlayerB could create blueprint of the ship purchased from PlayerA, and duplicate, and sell to PlayerC, PlayerD, etc... This undercuts PlayerA's time &...
    20. S

      Read by Council Faction control of Shop Prices

      Essentially, this would allow for factions to change the shop prices of the Trader's guild shops in controlled sectors. This would allow factions greater control over their local economies and let them make a profit on their wares instead of having to sell items at less than the base price to...