effects

    1. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations. This is because stations (including actual stations...
    2. Z

      Client-side texture for ships

      Problem 1 : We have factions, but . . . they all look similar - most ships are well, ship shaped - engine at the back, glass cockpit, buttons and doors, they all look the same throughout the endless universe. Problem 2 : I've ideas of making melee kraken ships, plant based ships, crystalline...
    3. Benevolent27

      Layered Building - like alternative dimensions

      Alright, so this idea is to have non-physical blocks exist in an alternative build dimension, which can be used to add location specific effects and also for logic. What do I mean by this? Well, let's take logic for example. You could have a logic layer on ships, where only logic-connectable...
    4. MacThule

      EMP un-jamming ships

      I feel like I'm slow to notice this, but can anyone else confirm that a single shot of EMP will un-jam a jammed entity regardless of whether it even dents the target's power? Not sure if this is intentional, but it certainly lends a bit more use to an otherwise very limited effect; consider the...
    5. Ultragamer2000

      More visual effects (but an option that you can enable)

      We need some effects! This game will be pretty epic when NPC facs come out but... The battles look quite bland (tho still awesome!) The problem is; we have to address the lower end computers of certain people So there should be a single, easy to find option that says "enable/disable cool...
    6. Mork2

      Logic activated defensive effects

      For quite a while now we have had some passive effects that were could be turned on with logic like push and pull. However we don't seem to have the functionality for ion, punch and pierce. Could we have those defensive effects made so they can be activated by logic. This would allow you to...
    7. Vader_is_Bored

      Tertiary Weapon Effects - An Experiment, with Pics

      So, I just did a little off-the-cuff experiment with tertiary weapon effects and got some rather unexpected results. And then I took pictures of those results because I figured no one would believe me otherwise. I was slapping together a small sniper beam turret for a ship I've been making and...
    8. HolyCookie

      Brainstorm This Events

      i'd like to see natural events, things that could happen in real life too. for example, event, an pirate fleet has entered your (claimed) system. defeat the fleet! 2 endings: 1: defeat, you weren't able to defeat the fleet and they claimed the sytem, wait for (insert time) and you can reclaim...