resources

    1. Ithirahad

      Resources ReSourced 0.9.2c - Bussard

      🛈 Please note that this is a beta release, and some issues are to be expected. 🛈 It is highly recommended that you install the Moar Void mod alongside Resources ReSourced. Zone sizes and mechanics are balanced around that mod's default config. Resources ReSourced overhauls aspects of the...
    2. MacThule

      Rarify Resources

      Suggestion: Make planets and asteroid belts more rare. Still have some systems that are very rich, but make most systems very poor or even mostly empty, and have a spectrum in between those. Reasons: Makes extensive exploration a prerequisite to industrial activity (thus making exploration...
    3. MacThule

      Fleet Miners

      It's nice to have fleet miners back to working at least somewhat decently again. Very glad of it - much carpal tunnel syndrome shall be avoided. Couple items for thought and discussion along with suggestions: Aim & Fire They still love to aim at single blocks on the edge of the asteroid and...
    4. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations. This is because stations (including actual stations...
    5. F

      Resource bonus stations to fight over

      In the current game there is no good reason to fight other players or to expand your influence beyond a few systems you need for mining. I suggest resource mining bonus stations, or simply resource stations, that provide bonus resources to both miners in the same system and its own inventory...
    6. P

      Block rarity and modules quality

      Currently there is not enough variation in resources rarity and no variation in resulting ship component quality. This leads to "quantity over quality" tactics being only viable one. The game is "flat" in some sense. Everyone can build same reactor blocks, same weapons modules etc and resources...
    7. The Judge

      Not Garbage Resource Mechanics

      So just a thought Does anyone here like the needlessly complicated and tedious factory system in place at the moment? Probably not. There are simply too many raw resources and resource refining is a really big headache. I daresay the current state of the resource mechanics is why Starmade has...
    8. Amadeus

      Passive Mining Chamber

      This is pretty simple, add a planet chamber (or one for stations within a nebula/close enough to a planet) that allows for passive resource generation. This could be done with logic activated salvage beams or with a new set of "drilling" blocks. It would make planets valuable and something to...
    9. Exozen

      (QoL) Simplify ore/crystal names

      Something a bit of a tiny, insignificant problem, really. It's just a little hard for me to keep track of all 24 names of Asteroid, Ores, and Crystals. I'd suggest collapsing Ore and Crystal names into just 8 of the more memorable names, like this: Parseen (white) Nocx (black) Mattise (red)...
    10. Jojomo

      NPC update resources and maintenance now give live economies?

      I was just rereading the NPC update news item and noticed some bits I skimmed over the first time. They look boring at first but they could have very exciting implications. such as a working economy, which would also mean natural reasons to DO things (any things: trade, fight, expand, etc) Here...
    11. DryLeavesBoiled

      Resource system finished?

      Hey folks, Just over half a year ago I posted my thoughts about the resource system of Starmade and how it could be improved. After checking up on the development progress there's still no mention of any plans to change the current resource system or improve upon it. I do understand that...
    12. sayerulz

      Read by Council Changing how scrap works: how to make abandoned stations useful again

      So, I have noticed that it is fairly commonly agreed that salvaging abandoned stations simply isn't worth the trouble since they made them yield only scrap. This is due to the fact that scrap is only used for making into metal mesh and crystal composite- these being materials that, unless one...
    13. Durendal5150

      Planned Infrastructure facilities and system bonuses

      So I was poking through Planned - Faction Points Economy and the suggestion that faction points be awarded based on system infrastructure got me thinking on a few things. Factories and shipyards are fine and dandy, but I got to thinking about other ways the establishment of infrastructure might...
    14. starhaiden

      Resource producing station

      The suggestion is: Types of stations that produce materials by using power. The Device on the stations: The device looks like some sort of warp gate requires massive amount of power to produce materials (maybe 1 billion) The materials spawn within the device and can be mined The materials...