- Joined
- Oct 20, 2013
- Messages
- 147
- Reaction score
- 13
Noope, it hasn't been fixed at all, Lec. Try it not in astronaut mode. Took me abt 45 secs to penetrate 2M mass ship right next to the core.tab+f6 is fixed.
Lancake, could you please tell me, where's the new bugtracker?.. I am either overexcausted and tired, either blind, but I can't find it.I can think of more ways to prevent people from entering my ship. But if you really want to board anyone, you should let a buddy of you power drain their ship to 0.
They can't use weapons if they don't have power
Turrets can be set to anti-personnel mode. Just sayin'.Ugh, that torch means that there's no possible way to keep a ship from getting hijacked other than to have them ALL constantly manned.
A solution that I just thought up would be to have constant damage pulses around the ship core and faction block - preventing players from being able to reach them.
You have a point but I'm not sure if we want to deviate from the 1 damage => 10 power. cannons and beams deal 2 times more damage per block, their power consumption per block was increased by the same amount. Nothing has changed, besides that you need 2 times less blocks to get the same DPS. The power use of missiles is also 10 power for 1 damage so I'm not sure why you're saying they use less power relative to the other weapons.This update was really nice, but I do not think the increased power requirements for weapons was a good idea. We already had to up gun to take out the advanced armor when it got buffed, now its much harder to support those weapons. An example being fighters, its not hard to build a fighter with a layer of advanced armor protecting it. However this means that any cannon short of doing 1000 damage is going to take forever to destroy it. Thus making the missile the default weapon for fighters, and the weapon of choice for capital ships as well.
Right now cannons require something like 3 times the amount of power they did previously if my testing is correct. now missiles seam to use more power as well, but missiles can still do more damage compared to beams and cannons, wile remaining smaller, and using less power.
But it is fixed in astronaut mode?Noope, it hasn't been fixed at all, Lec. Try it not in astronaut mode. Took me abt 45 secs to penetrate 2M mass ship right next to the core.
True and true and true. Still it is a huge hack.But it is fixed in astronaut mode?
Really, using tab+f6 should be restricted to admins, but then you've got issues with not being able to fix unloaded chunks.
I assume you mean targeting system blocks? The game doesn't currently calculate what is and is not interior space of a ship.-Enemy, Interior
This can already be accomplished with faction settings. I'm gonna say no on that one.-Neutral, All
Sorry, you are right. I meant system blocks.I assume you mean targeting system blocks? The game doesn't currently calculate what is and is not interior space of a ship.
It would be new to me it that allows to autotarget overheating ships, asteroids, planets, etc. By my knowledge this option only considers objects of neutral factions and players. Am I wrong?This can already be accomplished with faction settings. I'm gonna say no on that one.
You can already target overheating ships, asteroids, planets, etc, with the "aim at selected" option.It would be new to me it that allows to autotarget overheating ships, asteroids, planets, etc. By my knowledge this option only considers objects of neutral factions and players. Am I wrong?
Watch the video. It will demonstrate the changes.I don't know if these changes are good or not. I suppose they are as usual.
I absolutly didn't understand the Cannon and Beam damage rework paragraph. If someone want to explain it better.
Thanks.
darn, I forgot I got admin rights, sorry -_-Tab+F6 should no longer be available in a ship if you are not an admin. As non-admin it is available in astronaut mode but it will stop you until chunks are loaded in.
Already discussed. Fixable by making AI target blocks instead of CoM.Wouldn't turrets aim for the centre of mass, thus not hitting a doughnut shaped ship? Doesn't that make doughnut shaped ships totally OP?
Only if your donut shaped ship is oriented in a way that none of the missiles will impact the sides. If you want to fly a donut until this is fixed, by all means...Wouldn't turrets aim for the centre of mass, thus not hitting a doughnut shaped ship? Doesn't that make doughnut shaped ships totally OP?