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That is why it is called challenge Don't give upMusical instrument ... on a game with out sound ...
I have a challenge for you !
Make musical instrument
Nicely done! You could even have an inner-ship remote for each key, would need some annoying wireless logic for each one though.* CHALLENG ACCEPTED *I really do not know why I did this .. if Starmade dont have sounds ... but when the game has them ... I will be prepared
the keyboard is divided into groups of Do, Re, Mi, Fa, Sol, La, Si
you want a bigger piano? no problem, just load another and bind it to the previous group
Indeed! Hard to find words to compliment that 3D Tic-Tac-Toe, it's perfectly perfect!Applause!
erm you forgot the key board for the display* NEW CONTENT UPDATE *Today, i bring you all, one of my old not finnish logic proyects, click on the link and tell me what´s your opinion, please, if you go to send any question of any part of the slide display, do it right here; i hope it like all, it cost me 1 week of hard work, fails and other S+++T issues :D
This time I bring you something a little different and a little more complicated, a programmable display with a database based on the operation real memory EPROMs, up to 50 characters.
1. SYSTEM DESCRIPTION
- A Keyboard alphanumeric, Numbers 0-9 and letters A - Z plus 3 extra characteres " + ", " - " , " ( space blank ) ".2. SOME IMAGES WITH EXTRA INFORMATION
- One module to decode the binary Inputs to a 5x7 display.
- 5 Memory banks, each with a capacity of 10 characters, each character have 6 bits each ( total 360 bits ). Each memory bank have diferent options for allow you to add the system more and more memory as you need.
The capacitor red lights turn ON when a memory slots is stored
I really sorry the bad bad bad definition of the gif ... my PC is a shit old ...
3. HOW DOES IT WORK
- The system have 2 modes of work, 1º store the message, 2º test the message stored.5. OTHER EXPANDABLE OPTIONS
- When we want store a new message, in the keyboard, we must press the button "reset array memory count", for set the system in the first cell of the memory blocks, press the button "reset memory" for remove all the data stored and then turn ON the red light, this set the system for save the player´s inputs characteres types.
- When we finnish to input our message, in the keyboard, we must turn ON the green light and press the button "reset array memory count", for set the system in the first cell of the memory blocks again, and press the button "in the display module"; if all is okay, your message will be slowly showed in the display from right to left.
- For store a new message, simply repeat the same procedure.
If we want, that our message is repeated over and over again, we must link the last position of the data stored ( the buttons in the top of each memory cell bank ) with the OR gate "repeat message", so when our message finnish, the signal send from the last position of the memory back, reset all the array count and send a signal to the system to start again.
If someone wants more detailed information of the configuration of the any different parts, let me know in the post, and if you do not understand something, ask costs nothing.
If you like this and you see that may be useful, dont forget give me your "LIKE"