Thanks to the new functions of the blocks display (I hope that in the not too distant future, be included more), we can see a lot of information from your ships and stations, arranged in blocks display, but what happens when we want all that information is in a single point? perhaps a control console navigation.
1. SYSTEM DESCRIPTION
- 1 sensor block + display block for detect the "selected menu "
- 1 sensor block + display block for detect the "actual menu selected"
- 1 display block for "show the info of the menu selected"
- 1 display block for "set the ID of the actual menu selected"
- Well, operation is very simple and easy to apply, if you need to add more options or menus to your system, you only have to copy & paste 11 blocks.
- When the player writes on the display "input number menu ", all sensors check 2 things, the number entered by the player and most importantly, if the menu has an ID.
- The ID of one menu, is to differentiate one menu from the rest of the menus, thus for example, if the player selects the menu "weapons", the system does not activate by mistake the menu "shields" or "energy", so the system know what exactly menu the player wants to see.
- As you can see, the system is really simple, and can have all the menus and sub-menus you want, the only limit is the space of the place you want build it.
As always, if anyone need a bit more info/help about the logic I use on this display menu, post here your questions... and if you think you can build, or you has build a better menu system, post here your experiences and if you want, pictures of your work
I hope you all like the system i do and can be use in yours builds; this is just a sample of the great potential they have given us thanks to improvements in display blocks. More interesting projects soon.
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