mechanics

    1. TheDerpGamerX

      A Reflection on Quickfire and Power 2.0

      QuickFire was a failure, but not for the reasons a lot of people think. What happened wasn't out of malice, nor was anyone trying to force anything despite what many say. I feel like Quickfire failed due to the following reasons: The QF Team - Game development studios have people test their...
    2. IR0NSIGHT

      An alternative FTL System - WarpSpace

      Hello people, i figured i post this thread here for some long time discussion, as discord swallows a lot of answers and i do want as much input/feedback as possible. I present to you WarpSpace. WarpSpace replaces the vanilla FTL mechanic ("admin teleport") with a minecraft nether like space...
    3. The Judge

      Not Garbage Resource Mechanics

      So just a thought Does anyone here like the needlessly complicated and tedious factory system in place at the moment? Probably not. There are simply too many raw resources and resource refining is a really big headache. I daresay the current state of the resource mechanics is why Starmade has...
    4. boomchacle

      Make Missile+cannon systems have a flak detonation equal to 1/2 their explosive radius

      It would make a nice new point defense system competitive for anti drone so you dont have to use lasers or cannons, and it would be a cool system to watch. they would have to do less damage and have a higher radius though
    5. KickingJoub

      Why is META such a disagreement?

      Hello there people who play Starmade or just browse the forums. I, as a long time lurker, have a question to ask. I'm sorry if this is obvious to everyone, has been discussed to death, is far too long, or I'm just being stupid, I make a habit of it at times. So, my question, and TL:DR: What...
    6. JohnLardinois

      2017 Star Made Overview - Convincing a Friend to Play

      Hey guys, I was hoping we could crowd-source a nice overview of what Star Made is and how it plays, as well as a good, brief description of each of it's core mechanics and features. I've been playing for a few years, and am trying to convince a friend to join who I used to play a lot of...
    7. AtraUnam

      In depth mechanics for total stealth overhaul

      So the key of this idea is a visibility score and the removal of nav-diamonds as a default feature on all entities. To start with every ship has a visibility score, the default for this is 0, this score can be raised by a number of things: For every X mass (e.g. 100) a ships visibility...
    8. Exozen

      Heat Mechanic

      A new mechanic: Heat. Heat is intended to replace/introduce a new way to handle efficiency loss of large and multiple systems. Heat Generation: Like Reactors, Systems and Weapons generate Heat. Rapid Fire weapons produce large amounts of heat, while alpha weapons are much more heat efficient...
    9. El_Poulpy

      power and coolingsystem proposal

      sorry for the missing space in the title Tldr : have the power system divided in 3 parts : batteries that store power, generators that create power, distributor that determine power output by second. generator and distributor produce produce heat so there is a cooling system to compensate. Npc...
    10. alterintel

      Remove Mass from Defensive System Calculations

      Currently a defensive system's effect is based off of it's percent of mass to the total mass of the entity it's on. Because most systems are based off of mass, the result is allot of docked modular components which make more efficient use of power and space such as docked shields, armor/hull...
    11. jijiji

      Defencive effect's influence should depend on it's target systems

      Problem is that influence of any effect depends on mass only. When you have shields and ION defencive effect at max level and build armor, you have to add ION effect modules. But amount of ION modules should not depend on amount of non-shield armor. [A suggestion] I think that influence of...
    12. T

      Suggestion on repair mechanics in general

      I started this out as a reply to Sven's thread, but realised that it encompassed beyond what he originally intended to talk about, so I make a new thread. Right now, fixing something without shipyards are super time-consuming and annoying. Say, you made an entity, a pirate wrecks it to 80%...
    13. Atas-Pelangi

      Linked docking moduals

      building a large ship with docked parts is risky if your trusting a single 1 block to hold your engines together what i suggest is a linked docking unit multiple Rail dockers OR new docking unit type link as 1, connect to multiple rails so if 1 is damaged your parts don't fall off OR a "TEST...
    14. Atas-Pelangi

      Display module linking to cameras and also each other. more display module options and types.

      Display module linking to cameras and also each other. more display module options and types. Display module linking to cameras for view screens. Naming cameras Display Slabs for TV style setups (also might be fun) Display Wedge. More Orientation (24) (like rails). for non traditional ship...
    15. AJ1AJ1

      Recognized by Council New Rails & Changes

      There are quite a few rail types missing from the game that should be added so that the best of the rail builders (and the worst) can experiment and create creations that are not possible currently. The intangible clockwise rotator The intangible anticlockwise rotator The visible shoot out...
    16. downedpilot

      Read by Council Boarding and Breaching Additions

      Who here likes the Idea of jumping into a boarding vessel, breaking and entering into your enemy's vessel and destroying it from the inside out, or just flat out taking it over? Because I do. But there is one flaw that prevents me, and many others I know from doing such procedures, the fact that...
    17. GalactusX

      Starmade MANIAC LOGIC

      ╔═════════════════════╣ POST INDEX ╠═════════════════════╗ PLAYER DATA DISPLAY DISPLAY MODULE 1.0 - 3x5 display with UP counter DISPLAY MODULE 2.0 - 3x5 display UP / DOWN counter DISPLAY MODULE 3.0 - 3x5 display alphanumeric 0-9, A - Z Letters and numbers for display modules Part. 1 Letters...
    18. alterintel

      Read by Council Get Rid of Reactor Lines

      Everybody knows what I'm talking about. The current algorithm for power reactors is to favor long lines of interconnecting "+" shaped reactors. Once you get used to it and learn how to make some decently effective reactor runs, it's not so bad. Some even appreciate the current reactor system...
    19. ToasterBorst

      TT-ERSA-Prototype M1

      ----- TOASTTECH NOTICE: FOR IMMEDIATE RELEASE ----- Trans Orbital Aero Space Telluric Technologies is delighted to announce that at the urging of our loyal clientele we have finally pushed our engineers to complete the core mechanics of the TT-ERSA-Prototype, or the ToastTech Experimental...
    20. A

      ship controling enhancement

      HI, I know this idea is planned in the futur but, I was wondering how cool it would be to be able to do a barrel roll or a loop with your ship by (for instance) double tapping W/A/S/D key on your keyboard or the left/right/Up/Down arrow keys. PvP and even PvE would be enhanced since missiles...