Well thanks largely to your encouragement, EMC007, I have decided to publish
CCV Messis. I should point out that I'm nervous about how it will be received because I'm still very me to this game and there's some really high standards set by other builders from what I've seen.
I ran around her this evening patching up a few holes (like making the blast doors both open and close from the same button - at the door end at least... still individual buttons on the bridge).
She's not perfect, but I like her... any feedback is very welcome.
The containers can hold a massive amount of matter.
Navigation lights were carefully placed to make them as navigationally accurate as possible (ie: what angle they're seen from etc).
It's a shame that when you put crystel under glass or any other transparent surface that it does stupid things, or the hologram of the ship in the bridge would be great... as it is it's a bit disappointing. But I left it in anyway because the visual bug of transparency clipping other transparency behind it might eventually be removed from the game and the hologram would work well. If you like, you could remove the surface glass and have rails around it instead...? I just wanted something under the floor... oh well.
Anyways, here she is, and I hope you like her.
Gnite all!
Full Picture Folder
here. (Lots of pics with thumbnails - choose for yourself what you view)
There are a few pics included in the
Community Content publication also.
Don't worry. I have only seen a couple of bad reviews and they were because the ship was genuinely terrible and it Really deserved some serious feedback.
With a ship as good looking as this one, and the fact that you have stated that you are new to the game (which I cannot believe with how good these ships are looking), I think you should be fine. And if I am wrong and SOMEHOW it gets a bad review, then I will be shocked, because this community is really not known for doing that sort of thing.
But, to be honest, it might be helpful too. If they do give it a bad review, they better damn well have a good explanation for doing so, and then you can grow and improve based off of that.
I'm going to go explore it a bit, and I'll edit this post once I have some good feedback.
EDIT:
Alright, now, I'm going to be completely honest here. There were some problems with this ship.
Primarily, it's thrust. With all three docked cargo containers, it got a thrust to mass ratio of 0.1, which would likely only get worse if the cargo containers were full.
Also, maybe I missed it, but I couldn't find a way to undock them from the ship. There were plenty of other options (opening up the cargo arms, turning on pilot and nav lights, and opening and closing the blast doors), but I could not undock the cargo containers.
These problems seem easily fixable though, as you have left plenty of open spaces inside of it to fill with systems, and you could easily get enough thrust by filling those up.
What I'd also recommend, is to add some systems and stuff to the bottom of the back portion of the ship, because it was rather plain and flat back there.
Overall though, pretty good ship. Loved the display blocks and the hologram, and the lights were pretty cool too. There were a couple of bare spots in a few other places, but just a few material changes would probably do for those.
Very nicely done.