Gday all,
Another update of the Port Vandermier build.
I've completed the spotlight arrays and the deep space scanner array, both fully functional.
Next up will be the factory modules within this first shipyard module, as well as beginning the two neighboring modules that are docked to this.
I have yet to discover if I'm able to make them solid connected units, or have to make them rail-docked units... I had a cut and paste fail when I tried to copy-paste this entire module but I suspect I can get around that by cutting and pasting smaller bits of it at a time and then wiring up the logic again manually... else I'll resort to making each shipyard module a separate ship entity and dock it like I have with the spotlight arrays in the upper and lower arms.
Recognise the red and white markings on the tip of the DSSA?
As with the Messis nav lights, I am trying to make all navigation symbols as realistic and recognisable as possible, with actual meaning.
All feedback welcome.
Another update of the Port Vandermier build.
I've completed the spotlight arrays and the deep space scanner array, both fully functional.
Next up will be the factory modules within this first shipyard module, as well as beginning the two neighboring modules that are docked to this.
I have yet to discover if I'm able to make them solid connected units, or have to make them rail-docked units... I had a cut and paste fail when I tried to copy-paste this entire module but I suspect I can get around that by cutting and pasting smaller bits of it at a time and then wiring up the logic again manually... else I'll resort to making each shipyard module a separate ship entity and dock it like I have with the spotlight arrays in the upper and lower arms.
Recognise the red and white markings on the tip of the DSSA?
As with the Messis nav lights, I am trying to make all navigation symbols as realistic and recognisable as possible, with actual meaning.
All feedback welcome.