Hmmm now that I think about it, 194M with docked versus 1M without docked doesn't seem right. There's a dot in there that I mistook as a comma.... here's the screenshot of the info...
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Perhaps it means that the rail is an ADDITIONAL 194k? Not sure. Anyway, there's the current stats.
The computer gets laggy if I set up shadows to full, and block resolution to really high, and when I first spawn in while it loads, but when it's in and loaded it performs pretty much the same as it does without the station. I suspect that I'll need to prune some NPCs soon... or I'll just respawn the station into a new universe and start with base NPC ship counts again...
It also lags like hell when I'm pasting a huge chunk of the station, but I've counteracted that by turning off the block preview option under graphics and just carefully counting the paste-in point (plus a little bit of trial and error paste undo).
I'd just like to share a little info on this, there are situations in which it can be useful to be clear about those numbers.
- The first value in the stats window indicates the mass of the main structure only, the second is the block-count of also the main structure only, and the third is the total mass (of the main structure + the total mass of everything docked onto it at the moment).
- The fact that *sometimes* the mass value is given with 3 decimals of "accuracy" can be a source of confusion (or of annoyance for people with the kind of OCD that i have).
- The "total with rail" number is a good reference to know what value one has to achieve in the "Rail Mass Enhancer System" part of the Entity Structure Menu, otherwise we have to keep notes of the individual masses of our docked entities and their numbers (like i used to).
- The "mass" unit in starmade actually seems to be around 3 metric tons based on the only in-game material with an unambiguous universal density, the water block (which is 1 cubic meter and should be 1 metric ton, but instead it's 0.3 on the starmade mass scale, so everything has to be multiplied by about 3 to get a value in metric tons - this makes the player character about 300 kg, but who knows, let's blame it on an imaginary spacesuit)
- Also, the Navigation Menu (and i think the Blueprint Catalog too) makes a funny mistake with how mass is displayed - my best guess is that it takes the total BLOCK-COUNT of main structure + all docked entities (which is not displayed anywhere else, as far as i know), and converts it to a mass number which is usually higher than the actual total mass.
PS, sorry, i realize this was a little too lengthy for sort of an off-topic post, but the OCD kicked in again
EDIT: i got it wrong, i double-checked and the water block is actually 0.03 not 0.3, so everything just broke down into total chaos from the previous semi-believable state.
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