Oohhhh, if our registration dates are any indication, I've been playing for a little longer than you have, but you've certainly got a much more attractive build style than mine. Good job, and keep it up :D I like what I'm seeing.
Hmmm now that I think about it, 194M with docked versus 1M without docked doesn't seem right. There's a dot in there that I mistook as a comma.... here's the screenshot of the info...
Perhaps it means that the rail is an ADDITIONAL 194k? Not sure. Anyway, there's the current stats.
The computer gets laggy if I set up shadows to full, and block resolution to really high, and when I first spawn in while it loads, but when it's in and loaded it performs pretty much the same as it does without the station. I suspect that I'll need to prune some NPCs soon... or I'll just respawn the station into a new universe and start with base NPC ship counts again...
It also lags like hell when I'm pasting a huge chunk of the station, but I've counteracted that by turning off the block preview option under graphics and just carefully counting the paste-in point (plus a little bit of trial and error paste undo).
Because you don't pay attention to the Shipyard threads m8.Okay, HOW have I NEVER seen this thread until now?
...
wow. Just, wow. The sheer amount of detail going into the shipyard, along with all the other assets, is astounding. I like the Messis engineering ship too.
The RP direction is also pretty neat, and really adds to the overall experience.
I wish you luck in continuing the project.
Hey attention good sir: If you respawn that station via blueprint the remote wifi connections might be resetted. I would strongly suggest you try that out. I don't know if this is still an issue.The spotlights are being mounted currently... the ones that are already mounted are active. They'll be toggled by wifi modules which I'll have to hook up on each pair - that makes a total of 60 manual wifi-connections for just these lights... sigh.
I opened it up in a new world, and hit the normal "overall toggle" switch that I've got currently connected to all (I'll bury it in a control tower later in the build)... and sure enough...Try it out in a new world or even a server mate...
Close up of wifi-enabled slightly angled lights.
Overview of wifi-enabled slightly angled lights.
I know personally I've considered turning it off before, but I decided to leave it on, as seeing the lines makes it easier to more quickly judge what's connected to what. These lines /can/ even be used as part of the aesthetics of the ship, though I personally haven't done this before. I haven't had any issues just routing the lines out of the way.If you like to, you can turn off "draw logic connection lines" in the graphic settings. Even though 80% of players have them activated.
All my builds are without consideration of the logic connection lines. They look ofcourse messy for everyone who has them activated. I think a future where I can use jump drives and lazors, and scan whole systems, but easy logic stuff still needs wires instead of wireless connections is not the setting I choose. Maybe we can set a trend here. :D
Yeah I had issues. I have some really small buildings with some logic. And I am just very time focused, I allways think: ok I can reroute that ugly stuff that has no practical use for me or I just turn it off and save big time. And I think the lines take more than give me in terms of aesthetic or feeling. And if I really loose overview I turn them on once in a while - doesn't happen so much because I try to place my stuff in certain patterns.I know personally I've considered turning it off before, but I decided to leave it on, as seeing the lines makes it easier to more quickly judge what's connected to what. These lines /can/ even be used as part of the aesthetics of the ship, though I personally haven't done this before. I haven't had any issues just routing the lines out of the way.
Thanks Sylveon. Unlike many creative and especially large projects, I'm finding that I have more and more motivation to finish as time goes on. Often on large projects it is easy to lose momentum as you get bogged down in the mundane processes.Very Good and Very creative, Will be interesting to see the finished results here soon once it is done.
I did briefly consider this and have seen the results of builds where people have turned it off. I suppose it makes sense that they're a building visualisation tool rather than physically visible in game.If you like to, you can turn off "draw logic connection lines" in the graphic settings. Even though 80% of players have them activated.
All my builds are without consideration of the logic connection lines. They look ofcourse messy for everyone who has them activated. I think a future where I can use jump drives and lazors, and scan whole systems, but easy logic stuff still needs wires instead of wireless connections is not the setting I choose. Maybe we can set a trend here. :D
I frequently trace along lines in build mode to find the blocks in a button relay chain for example. That's usually how I run lines within hidden surfaces. .. I connect strings of buttons where each button is like a pylon in a power line. .. in this way I can very specifically control where each line of logic runs. Your logic fires a signal to one end of the string (even as an output from some logic process like a clock) and all buttons in the string fire up and then off in that string simultaneously...I know personally I've considered turning it off before, but I decided to leave it on, as seeing the lines makes it easier to more quickly judge what's connected to what. These lines /can/ even be used as part of the aesthetics of the ship, though I personally haven't done this before. I haven't had any issues just routing the lines out of the way.