Just to add on to what
therimmer96 is saying, I have no income. I spend most of my free time doing community theater work--for which I do not get paid. What little time I have left is put into making starmade somewhat playable. The initial money that was put into starting EE was all of my birthday money collected since I was ~8 years old. I recently checked, and the community has just passed how much money I put into the server (as of a few weeks ago).
When I made the donation perks I made them to be fair with the time & status of the game. Everything is meant to encourage exploration, fighting, and lots of PVP. These perks where implemented back before this forum even existed. The TP system was created to help people spread around the galaxy. The blocks where for building big ships. The credits where for trading in game. I can't help but feel like they served their original purpose and still do in some small way today. I also feel partialy respnsible for schema adding jump drives so early on in the game's life cycle--or at least I want to think that.
We have had this problem come up many times with the community and every time I have worked to my fullest to quench the flames by patching & reworking the system. I take criticism from the TP system seriously and even more so when it comes from people who actively play on the server.
To put it bluntly: most people don't even notice the plugin's existence. Most people don't even know that you can donate. If the effects of something are obviously not prevalent in game-play then I don't feel it is possible for someone to have a reasonable critique of it. I feel inclined to mention that, although I feel this way, I have been proven wrong on many occasions. People have abused the system and they have been dealt with. Just as a quick side note we take away donation privileges at the first sign of abuse. It has happened to two players already.
I would normally say that in such situations people should not attempt hosting servers on this scale, but I know it's important to you guys so I respect that you want to try anyway.
I don't think "try" is the correct word in this case and I can't help but feel slightly offended by it. We have been doing fine--at least in my eyes--up to this point. I think in this stage of starmade's life cycle more people would be upset if we shutdown the server than if we continued to accepted donations as we always have.
Still, all the previous servers I have played on have not had this donor issue because the server owners generally funded the whole server themselves.
EE is not like most other servers. I listen to the community and will change things to people's liking. I am generally a friendly and reasonable guy. I feel that many of the bigger faction leaders have come to know me as such. EE is more community funded and run than anything I have seen out there. I pride myself on that, I don't feel like a dictator with an evil mustache. I feel more like a president of a democracy or a DM who is just here to make sure the game stays fun.
My admin's call me the "glorified on button" because I just make sure things run smoothly.
How much is hosting those other servers, like the TS one, cutting into the hosting costs?
Not much. The server infrastructure I have designed for the community is one that I am very proud of. We have 5 servers, they respectively live in NYC, Netherlands, the main server for starmade, and my backup server in my home.
The mini-non-starmade servers cost collectively about $50 USD/year. The server starmade runs on is much more expensive.
These other servers run:
- Landing page
- Forums
- Teamspeak
- Uptime monitoring
- Git server
- Donation tracking
- Backup
- Log management
- Personal projects
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Some changes I REALLY suggest:
- Make shield capacitators and rechargers work the same as they do on vanilla
- Make weapons work the same as they do on vanilla: vanilla damage, power cost, and everything else
- Make thruster blocks work the same as they do on vanilla
- Make power capacitators work the same as they do on vanilla
- Make effect blocks such as ion defense function the way they do on vanilla (rather than them killing the ships power and being useless
While a few things need to be change, many of them do not need to be.
The final item on the list is the only one I agree with. We added this in with the infinite shield bug still being exploited in the community.
The other items I do not agree with. For one reason, the weapons/shield dichotomy is a very important concept that you do not seem to understand. We have tried to explain it to you many times and you have not gotten it to date. Our
weapons and shield are
scaled accordingly. This makes them as effective as they are in vanilla. We did this in such a way as to provide a canvas for creating ever expanding ships.
Here is an experiment:
In a vanilla, you have a ship that has 1000 shields, 100 weapon damage, and 500 power recharge. On our server, it would look more like 100 shields, 10 weapon damage, and 50 power recharge. As you can see they are proportionally smaller, this makes it so that the weapons function the same as they would in vanilla, it is just that you see a smaller number. This prevents overflow errors that happen in some mega-large ships.
I know you guys (at least deadlis) likes this "custom balance" you guys have worked out, and I know you haven't really experimented with the new vanilla values for Starmade, but you need to give them a try, because they are wonderful, and Schema and everyone else has been working on them together ever since StarMade was first run.
From what I have been told, the new balance changes really decrease the length of time and amount of skill that goes into a battle. That is not very ideal for a PvP server. I want mid-length fights and a lot of skill required in my server.
Slapping down a brick of X here and another brick of Y there and controlling your ship like a spastic monkey shouldn't give you the win just because they shot first.