Doc Industries Shipyard

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    DocIndustriesSmallerBanner.png

    Welcome to the Doc Industries Shipyards
    I've played StarMade on and off since 2013, but over the past 18 months I've been playing it quite a lot, to where it's been my most played game on Steam for a bit, and with ship systems seeming to be relatively stable, I've been finally updating a large portion of my ships to be in a "finished" state. Over the past month, I've been trying to be a more active presence other then in my secluded singleplayer worlds, and hope to maybe get some advice if you see something that could be improved.

    As of writing this none of my ships are bigger than a 100 block cube, but I've been working up to bigger sized ships and hopefully will have the confidence to work on larger scale projects

    I do have a YouTube Channel, which I infrequently post videos showcasing my ships. Apart from that, I hope to post most of my WIP shots here on my shipyard, apart from just posting my final projects in the Dock.

    I have yet to build any ships apart from mining ships with any practical use, most of my ships serve only roleplay purposes, and I do my best to incorporate logic to spiffy them up, although it's often a bit of a mess on the inside, but gets the job done. I also don't typically build original ships, as over 90% of my builds are recreations, especially Star Wars.

    As far as the future goes, my interests include Star Wars, Star Trek, TMNT, Transformers, DC Comics, and a couple other things which all have potential of being future builds.

    Most of my builds are posted on the dock: [Link]

    Currently Finished Builds:
    1. X-Wing
    2. U-Wing [WORKING ON V2]
    3. A-Wing
    4. Millennium Falcon (Legends)
    5. TIE Fighter
    6. TIE Fighter (Inferno Squad)
    7. TIE Boarding Craft
    8. TIE Shuttle
    9. TIE Interceptor (Royal Guard)
    10. TIE Interceptor
    11. TIE Bomber
    12. TIE Phantom
    13. Eta-2 Interceptor
    14. Javelin-7 (Justice League)
    15. T-Car (Teen Titans)
    16. Batwing
    17. Batmobile
    18. Tron Recognizer
    19. Battle Shell (TMNT 2003)
    20. Hiigaran Interceptor
    21. Slave I [Just needs posting]***
    Currently WIP Builds
    1. CR-90 Corvette [Currently in Development]
    2. Y-Wing 2.0 (Up Next)
    3. Raider-Class Corvette
    4. ARC-170 [Sorta done]
    5. Delta Flyer (Star Trek)
    6. Ginivex-Class Starfigher
    Currently Retired Builds:
    1. TARDIS
    2. N-1 Starfighter (Lost)
    Future Build Ideas:
    1. StarSpeeder 1000 & StarSpeeder 3000 (This will probably be next after Tantive IV)
    2. Razor Crest
    3. Towani Family Star Cruiser
    4. Falcata-Class Heavy Phaser Repeater
    5. T-Sub (Teen Titans)
    6. Ghost (Rebels)
    7. Twilight (Clone Wars)
    8. Lando's Millennium Falcon w/ YT Dart
    9. Scimitar (Sith Infiltrator)
    10. Nebulon-B
    11. Utopia Planitia Shipyard
    12. DS9
    13. Defiant
    14. Put systems in this Prometheus

    (Note to self: Add post/section to this post for ships divided up by reactor rank, inlcuding damage stats etc. - Probably as seperate post))
     
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    Doc Industries X-wing
    My X-wing has gone through several variations throughout the years:

    Version 1
    Initially I had made these massive oversize X-wings, which while I still think they look good, they had a few flaws, which is why I retired them. They did have a great amount of room for systems, they were large enough to show off good detail, including the Red 1-12 livery on the wings, which I thought was cool, plus the S-foils, a large version of what I have today, looked pretty darn good, even for being complex.
    starmade-gif-0012.gif starmade-gif-0013.gif starmade-gif-0014.gif

    Version 2
    Despite how cool having functioning cockpit windows, landing gear, and s-foils were, I scaled it back to something 1:1 scale. After looking at it for a few months though, I decided to give it a facelift, and ignore the scale a bit, and go for what I thought was most true to the design, but still relatively good scale. I also wasn't going to give up on the S-foils too easily.
    The Left is the original re-scale, while the right is the (relatively) final version.
    starmade-screenshot-0269.png



    In the version we have today, It may not have a cockpit window, or landing gear, but at least it has some pretty darn good looking S-foils for this size.

    starmade-gif-0016.gif starmade-screenshot-0081.png starmade-gif-0000.gif

    Although the animation isn't the greatest, I think it's the closest I can get to the 30 degree gap seen onscreen. As far as further accuracy, it does have a shield, 4 laser cannons, and hyperdrive, and thrusters. Hopefully in the future it'll also have landing gear, cockpit, and proton torpedoes, but that might be wishful thinking.


    Here's a Lightspeed video showcase of the current version:
     
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    Doc Industries U-wing
    After some experience making my X, A, and Y wings, along with my Millennium Falcon, I'd finally settled on a scale for my fleet, which made creating a U-wing to accompany them much easier.

    It's got the S-foils, 2 laser cannons, hyperdrive, shields, and thrusters. Also since it's mostly a transport, I added Jump Autocharge

    All around it was a pretty simple process to make the U-wing, some future improvements I'd love to see is Landing gear, door mounted turrets, and a couple other paint schemes from Battlefront and such.

    starmade-gif-0003.gif starmade-screenshot-0082.png starmade-gif-0017.gif

    Here's a Lightspeed video showcase of the current version:

    *Currently working on a V2
     
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    Doc Industries A-wing
    Similar to my X-wing, my A-wing was once part of my oversized fleet in the days of old, however there was little to no benefit of it being bigger, as there wasn't any rail features or anything on it, it was simply bigger.

    Version 1
    Although my original version might have been a bit chunky, I did create quite a few variants. I made the classic red version, all three rebels variants, and also Hera's A-wing which I hadn't even known was different until I was looking through pictures of A-wings back then.
    starmade-screenshot-0089.png starmade-screenshot-0085.png starmade-screenshot-0124.png


    Version 2
    In order to fit in with my new fleet, my A-wing would also have to go through a re-scale, and I haven't recreated the rebels versions of the A-wings for this scale (Yet). Also similarly to the X-wing, my V2 A-wing would also have a prototype version which would get a facelift to its final form. It's also got a Top Speed 3 chamber, since it's one of the fastest fighters.
    The left side is the current, final version, while the right is the early re-scale.
    starmade-screenshot-0083.png starmade-screenshot-0270.png

    Also while I was going through my screenshots, I did apparently at one point make rebels versions of the smaller A-wing, but these were for the prototype not my final version, so I still have to redo them either way.
    starmade-screenshot-0255.png

    Here's a Lightspeed video showcase of the current version:
    Note to self: Needs updated pictures with Rebel variants
     
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    That is an interesting way to deploy the x wings. I have not seen it done that way before.
     
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    That is an interesting way to deploy the x wings. I have not seen it done that way before.
    Thank you!

    I also had tried it with rail turret axes, but there wasn't really a way to make it as easily automated.

    starmade-screenshot-0085.png starmade-screenshot-0086.png

    You had to manually switch each one. Also never bothered adding real cannons to this version. - Looks better though deployed
    starmade-screenshot-0089.png starmade-gif-0019.gif
     
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    Doc Industries TIE Fighter

    Version 1
    My oversized TIE Fighter was my first ship I built at this scale, and is what I based most of these other early ships around for scale.
    starmade-screenshot-0090.png starmade-screenshot-0091.png

    Version 2
    Pretty simple ship, didn't include shields as in-universe TIEs don't have any (Imperial era anyway) and I also added Top Speed 3, and Turn Speed 3 chambers to emulate how fast the TIE Fighter is.
    starmade-screenshot-0092.png starmade-screenshot-0093.png

    Also, as a fan of Inferno Squad, I of course I had to make an Inferno Squad variant.

    starmade-screenshot-0094.png dnn5kyrqtjbz.jpg
     
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    Doc Industries TIE Bomber

    Version 1
    Apart from my Millennium Falcon, which has gone through a great deal of version, this is the last ship I build at the "oversize" scale. I don't even remember what the old weapon combos were, but it had Missile/Pulse, and also Missile/Missile. (And cannons of course)
    starmade-screenshot-0100.png starmade-screenshot-0098.png starmade-screenshot-0099.png


    Version 2
    This one doesn't have any chambers like the normal TIE Fighter, but it does have a single Lock-On missile. Also no shields like the in-universe counterpart.
    starmade-screenshot-0095.png starmade-screenshot-0097.png starmade-screenshot-0096.png

    Needs Updated Pictures*
     
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    Doc Industries TIE Interceptor
    My TIE Interceptor sports cannons on each wingtip, plus twin chin-mounted cannons, making a total of 6 laser cannons. I didn't try to squeeze in enough modules to make it 100% cannon-cannons, instead they're a 10:7 ratio, but when fired in volley mode, it looks beautiful, can't quite capture it in a gif though.

    starmade-screenshot-0104.png starmade-screenshot-0105.png starmade-screenshot-0106.png
     
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    Doc Industries TIE Phantom
    In Rebel Assault II, we're introduced to the TIE Phantom. Personally I've never played it, but I have played Empire at War, which is where I'm familiar with this ship. It's a prototype TIE starfighter, (which is apparently still canon surprisingly). It was equipped with shielding, a hyperdrive, as well as a cloaking device. It also had 5 laser canons, 3 on the wingtips, 2 on the body, all of which I've incorporated.

    As far as chambers, it has a Strength 5, permanent Duration, Stealth Jammer/Cloaker

    starmade-screenshot-0107.png TIEPhantomOfTheOpera-FoC.png
    starmade-screenshot-0109.png BillyZaneAttacks-FoC.png
     
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    Doc Industries Javelin-7

    The Javelin-7 is the ship used throughout most episodes in the early seasons of the 2001 Justice League cartoon. Since not all of them can fly, they'll typically use this for transportation. I decided to include a perma-jammer just because this ship is basically just a shuttle. It's also got dual Lock-On missiles that do ~1700 damage each, along with rapid-fire cannons with ~300 DPS.

    starmade-screenshot-0110.png Javelin_7.png

    Most of the time in the show the wings on the sides don't rotate when the ship lands, but I know there was at least one example of it, just forgot which episode, plus the toy did it, so I figured that was the intent.
    starmade-screenshot-0111.png justice-league-jla-mattel-vehicle_1_7ef68c011d03b8454522fd55d2cb4ef0.jpg
    starmade-screenshot-0112.png Javelin-7.png
     
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    Doc Industries Batwing
    Much like the Batmobile, Batman's Batplane often takes many different forms, changing in every iteration. My Batplane is meant to most resemble the one seen in Batman: The Animated Series. Since Batman is all about stealth, It's got a Permanent Stealth drive, with Srength 5, a Jammer,and Anti-Lockon. His Batplane also has Top Speed 3. The laser cannons are mostly for show, and do ~100 DPS

    starmade-screenshot-0113.png batman_tas__the_batwing_by_therealfb1_by_therealfb1_dbmgm02-fullview.png


    Apart from having a sleek profile, it's got functional cockpit windscreen.
    starmade-screenshot-0053.png starmade-screenshot-0055.png starmade-gif-0006.gif
     
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    Doc Industries Batmobile
    My take on the 1966 Batmobile. It's a "car" equipped with a rail docker on the bottom to go around roads. It's 5 blocks in width which for any future cars I make will be the standard width. As far as practicality, it's not any more useful than a little core shuttle.

    starmade-screenshot-0114.png 12197_1000x1000.jpg starmade-screenshot-0060.png lincoln-continental-rear.jpg

    Not sure if it can go down streets any faster, but at least its trying.
    starmade-gif-0028.gif
     
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    Doc Industries T-Car
    One of my favorite episodes from Teen Titans (2003) is Car Trouble, where we're introduced to Cyborg's T-Car. His "Baby".

    T-Car.JPG.jpg starmade-screenshot-0116.png


    starmade-screenshot-0061.png starmade-gif-0029.gif

    Random fact: I really like that song that plays at the end of the episode when Cyborg and Raven are fixing the car. We need a TT Soundtrack.
     
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    DI Tron Recognizer

    Version 1
    This one's an older ship, that used to be my jumpship back in the day when those required a bit more space. I still think it looks alright, but I haven't retrofit it or anything.

    starmade-screenshot-0119.png 2718.jpg

    Version 2
    Even though I was initially planning on just retiring this ship, I ended up deciding that I needed some ship with realistic combat capabilities in my fleet that I could use for attacking at the very least pirate stations or something.

    I pretty much just moved the core up to the top area of the ship, and made the entire ship a few blocks deeper, wider, and all around more beefy.

    I didn't make the interior like we see Flynn inside in the actual movie, but I did decide to recolor it in blue and orange alongside red. (Not that I think we ever saw an orange one)


    starmade-screenshot-0131.png
    starmade-screenshot-0132.png
    starmade-gif-0058.gif All of them have color coordinated interiors, and cannons/missiles


    Stats:
    Since this ship is basically my only combat ship, I'll list the stats:

    Mass: 9,315

    Cannon:
    - One Unit
    - Reload: 10 Seconds
    - Damage/Projectile: 302,400
    - Total size: 3101
    - Main size 1008, w/ 100% Beam secondary, and 100% EM effect

    Missile:
    - One Primary Unit, Five Decoys
    - (Decoys do 100 Damage/Missile)
    - Damage/Missile: 202,027
    - Reload: 5 Seconds
    - Capacity for 15 missiles
    - Total Size: 2026
    - Main Size: 1013 w/ 100% Beam Secondary.

    Shields:
    - One Group
    - Capacity: 180,750
    - Recharge: 3,615

    Thrusters:
    - Size: 3188
    - Max Speed: 259
    - T/M Ratio: 2.0

    Reactor:
    - Level 53
    - Size: 5311
    - Reactor Base Enhancement
     
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    [Needs Posting] Doc Industries Slave I
    My Slave I has a full Interior, based on what I could piece together from the Incredible Cross-Sections books. It's based inside and out on Boba's, If I do Jango's, I believe the Interior design might be a bit different, but I'm not certain.

    Update: Plan to rework a few logic things, then I'll be posting this one. Next up will hopefully be Tantive IV

    Rail Features:
    - Hidden Ion Cannon
    - Hidden Swarm Missiles
    - Landing Sequence, which rotates the winglets, twin laser cannons, and the command area.

    Although these are just for RP purposes, they are decent for a fighter this size I think *(I don't really know)
    Weapons:
    - 2 Rapid fire Cannons (To emulate the primary twin cannons)
    325 DPS
    - 1 Ion Cannon (Cannan-Beam, with EM Effect, to emulate hidden ion cannon)
    650 DPS
    - 1 LockOn Missile (To emulate proton torpedo)
    1803 DPM
    - 1 Heat Seeking missile (To emulate hidden missile cannon)
    613 DPM. 11 shots.
    - 1 Tractor Beam
    450 Tractor Power
    - 1 Mine Layer (To emulate Seismic Charge)
    Idk how these things work, but I know it does.


    starmade-screenshot-0123.png

    Landing Sequence, and 2 Hidden Weapons
    starmade-gif-0037.gif starmade-gif-0038.gif


    starmade-screenshot-0125.png
    Not to certain how I feel about the slabbed winglet covers (Green) but I'll try to work on those maybe. Also the winglets are both seperate entities so I need to make them single. Need to streamline some of the logic, mainly with making ship remotes buttons. Also thinking about trying to add a boarding ramp, or possible a rail door at the entrance.


    I'll have to make a video going over the stuff in my Shipyard which I'm working on.

    Needs Updated Pictures*

    starmade-gif-0079.gif

    New rail door


    starmade-gif-0080.gif
    New ramp (Hard to see in this gif, but it's based on this: )
    1590825550290.png

    Also added an escape pod
     
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    [WIP] Doc Industries Tantive IV
    This one is still a heavy WIP, but this is the one I'm working on right now.

    This one, much like basically all of the ships I've posted here is one I build over a year ago, but I'm finally fleshing it out. Previously I just had a room by the docking ports and then a bridge area connected by transporter, but now I'm including a full, 4-deck interior, based pretty closely on the Incredible Cross-Sections book.

    Deck1.gif Deck2.gif Deck3.gif Deck4.gif
    These are some Deck plans I found, which I cross refrenced with the Cross-Section from the book, and these ones seem to line up better than most other ones I found, I found these at Gallery | Star Wars Artists Guild

    This is the Cross-Section I'm mainly basing it off of:

    So far I've build most of Decks 2 & 3, excluding the bridge section, although I had to make some modifications to Deck 3's layout due to space. I've included space in every doorway for rail doors, but still debating if I want to go down that route. Having full rail doors is going to be quite a few entities.

    I'll be back with some WIP pictures of it later, but for now here's a WIP fleet pic of most of my Star Wars ships in Progress.
    starmade-screenshot-0122.png
    Hull isn't necessarily final, and looking back at it, I probably will extend out those docking ports since they should be more in line with the main body, which would help with the space in those back rooms. Especially if I do a hangar for Tantive III

    And eventually, like my A-wings I want to do some Rebels repaints. Also I want to do the Tantive III which had a lower hangar for some reason (Which the Tantive IV might have, but there really was never indication of any on the CR-90s)

    Here's a gif of the top pods in action:
    starmade-gif-0055.gif

    6/8 Progress report:
    Interior nearly done, just needs crew quarters (AKA Decks 1 & 4)
    Also need to add the doors all throughout the ship, as well as systems.
    55+ rail doors, boarding ramp, surface elevator, 2 interior elevators, 5 landing feet, 2 turbolasers, 8 unarmed escape pods, 4 escape pods w/laser turrets, 4 airlocks (2 USD ports). Dang

    6/12 Progress report:
    Virtually done BUT doesn't work on servers. Not sure why. Taking a few days off to do some work, but then I'll be finishing it up
     
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    Doc Industries Battle Shell
    Recently I've been rewatching through the 2003 TMNT series, and since I've already built a few cars, figured I should build the Battle Shell too.

    starmade-screenshot-0133.png Battle-shell.png
    starmade-screenshot-0134.png Battleshell2.jpg

    The doors on the left and right are actually rail, and I included the Shell Cycle in the back like we see in the Battle Shell's first appearance.
    starmade-gif-0061.gif starmade-gif-0059.gif

    Here is the Shell Cycle: It's pretty small so it'd fit inside.
    starmade-screenshot-0136.png Shellcycle.jpg



    starmade-screenshot-0135.png starmade-gif-0062.gif
     
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    Doc Industries Hiigaran Interceptor
    Personally I don't really know anything about Homeworld, which I believe this ship is from, but DrDalekHunter saw my fighters on CakeBuild and asked me to build this ship, so I did. It's doesn't really have much of an interior, and I made it in about an hour or so, but here it is:

    1590446172237.png starmade-screenshot-0140.png

    starmade-screenshot-0137.png starmade-screenshot-0138.png

    Wasn't really sure what to put on here for systems, but we got 2 RapidFire Cannons, and 4 LockOn Missiles. Cannons do 257 DPS, and each missile does 1,803 damage.

    It's also got a shield with 8,250 Capacity, and 165 recharge. Thrusters have a 4.7 ratio, with 480.5 Top Speed.

    The reactor is a level 1, with Base Enhancement, Turn Rate 2, and a PermaStealth Drive, with Power Efficiency 3, Strength 5, and a Jammer.