- Game version
- 0.202.87
Slave I
A modified Firespray-31-class patrol and attack craft
A modified Firespray-31-class patrol and attack craft
Similarly to my Millennium Falcon build, I've tried to include as many features as I could find to make this the best Slave I that I could.
Here is an interior tour w/gifs.
For external features visit my shipyard page:
https://starmadedock.net/threads/doc-industries-shipyard.31547/#post-379927
With how the Slave I is laid out, it can be a bit difficult to understand the gravity, but basically there is the gravity in the center room if you are always centered to that main room/Boba's Quarters. If you're wanting to always stay in the upright gravity, like when the ship is flying, then that module is near the extendable docking port. And thirdly if you want to be switched between the two (which is most ideal) you connect to the one attached to the command chair, that way when the chair spins, the gravity spins for you too.
On my shipyard post, I include some reference images to the external features I showcase there
As for the interior, it was largely based of this image, along with filling in some gaps:
Entering main access hatch:
Prisoner cells: (3 on left and right. Can be entered using sideways gravity on floor)
Boba's Quarters & Escape Pod
Command Area: (To properly swivel with chairs, make sure you're connected to the gravity block on that segment)
Core Access: (Also weapons computers, and rail buttons)
Extendable USD:
Here's a list of the systems and features packed in:
8 System computers
- 2 Rapid fire Cannons
325 DPS
- 1 Ion Cannon
622 DPS
- 1 LockOn Missile
1803 DPM
- Heat Seeking missiles
613 DPM. 11 shots.
- 1 Tractor Beam
450 Tractor Power
- 1 Mine Layer
Unsure how this is measured
- Jump Drive
Autocharge
- Stealth Drive
Strength 5, Permanent, Radar Jamming, Anti-LockOn
- Storage Module
2.8k volume
7 Rail Features
- Landing Sequence (Cockpit/Winglets/Cannons swivel)
- Front Door
- Ramp
- Hidden Ion Cannon (Hardmounted System/Not a turret)
- Hidden Swarm Missiles (Hardmounted System/Not a turret)
- Escape Pod
- Extendable USD (**No Rail Docker attached, requires special connection due to the fact you can't attach rail dockers to moving ports)