turrets

    1. Anthros1984

      Bug Turrets not rotating.

      For the last few days all of my turrets have stopped rotating on both single player and online. They are tried and tested designs that I know work fine. The AI pitches the barrel up and down and fires the weapon fine but it will not rotate the base. When I enter the base manually I can rotate...
    2. Master_Artificer

      Arti's Overdue Turret Spread 2016-08-20

      Awww yisssss.... Here is an Image Dump so you know what you get :P and of course, the obligatory:
    3. Lennart and Starpor

      Black Hole 2016-08-18

      Ahoy!, Here be our new Pirate ship named Black Hole. It has 24 six pounders in t' fore with 11000 Total Size, then a big railgun and a heavy six pounder with each 7700 Blocks. Additionally we have 4 different groups o' missiles. Our jumpdrive has 20000 blocks and we have a huge jumb inhibitor...
    4. SchnellBier

      SBS Alice 2016-08-05

      Introducing: The SBS Alice Special Features: - Landing Gear - RP Interior - 2 Floor Hangar for Shuttles (1 Shuttle included) - Elevator to enter the ship while using the Landing Gear IMPORTANT: Landing on a Planet is not recommended. Additional Pictures: Base Stats: Mass: 26,144.6...
    5. TrickyNicky27

      Nco Destroyer V.1

      Built in the Nco survival Shipyards in 2216, This Destroyer was meant to be the end-all solution to pirates. While the ship was still under construction, the shipyards came under siege by what remained of the pirate fleet. All hands were lost, but they managed to save the blueprint of this...
    6. P

      Problems with turrets

      I recently added some turrets to a ship of mine, and I noticed they weren't working, so I went to the AI module and it was set to ship for some reason. so I set them all to turrets and went back, and they still weren't firing, so I went back to the ai module and it was set to ship again, so I...
    7. P

      WIP: Unclassed Hangar- Centric design

      Working name: Stingray Here's my first large scale build, and my second build ever, 30+ hours in: This is still in it's early stages, and all suggestions are welcome. The turrets are currently beams on sides, and cannons in the middle. The doors and forcefields are logic-...
    8. NITRON100

      NITRON100 fleet submission 2 2016-06-21

      The Omega fleet is a defense force consisted of the best of the best of the best pilots, piloting some of the best ships the fleet has ever produced. The Trading Guild will often hire a squad for dangerous escort missions. to maximize efficiency, the Omega Fleet will create variants of their...
    9. Gonzalo

      Select fire needs to have different hotkey

      Hi. I like the concept of select fire turrets. I do not like how it selects targets with the same key we use to view things (f). This causes many accidents and even if you are careful makes it annoying because you have to turn off the turrets whenver you want to simply view the stats of a...
    10. Benevolent27

      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      Ok, so these ideas are to make human pilot-able turrets more feasible. Because it's fun to pilot a turret, but there are some issues with it that discourage the practice. I'd like to see more of it though. 1. Turret Standby Mode This idea is to make bobby AI modules go into a "standby" mode...
    11. Lukwan

      Turret control computer

      In response to the many ideas about better turret control...how about this. TTC would act like a weapon control computer in that it could be fired by NPCs or by the pilot from the toolbar. Use C-V to link one or more turrets to the TCC. Interacting with the TCC' menu would let you change the AI...
    12. S

      Read by Council Docked weapons logistics and Fleet offensive's Logistics

      HELLO! Me, strikyer, think about weapons! (again) so, there is the first point: There is the point: make the core(the right-cylindric structure) able to use this weapon Improvement: -When the fight cursor moves, make it rotate face to the target(a laser who curves to hit is frick'in illogic!)...
    13. AJ1AJ1

      Recognized by Council New Rails & Changes

      There are quite a few rail types missing from the game that should be added so that the best of the rail builders (and the worst) can experiment and create creations that are not possible currently. The intangible clockwise rotator The intangible anticlockwise rotator The visible shoot out...
    14. P

      AI error after most recent update

      So after the most recent update (the main menu one), ALL of my turrets have stopped working. They will still track targets, but will not fire with the game showing a server AI error (classcastexeption). Does anyone have any explanation as to why this is happening?
    15. SchnellBier

      SBS Outcast 2016-04-08

      Introducing: The SBS Outcast Special Features: - Outcast design Additional Pictures: Base Stats: Mass: 3,420.9 [total /w rail: 3,584.6] Thrust: 3,220.6 Total rotational potential: 0.4, 0.4, 0.6 Length: 127m Height: 38m Width: 65m Power: 735,076.0 (797,543.4 e/sec) Shields: 251,621 (14,828...
    16. DJ-Col7

      Colt Heavy Industries

      Colt heavy Industries A New Way Out Colt Heavy Industries is the new face of the Rogue Swarm shipyards. Recent events have dictated a change in name and new ways in ship construction have been adopted. We here at CHI welcome this new future and hope it proves fruitful for all. Notice...
    17. SchnellBier

      SBS Jupiter 2016-03-05

      Introducing: The SBS Jupiter Special Features: - Retractable Side Thrusters - Flight Mode - Hover Mode - Landing Mode - Retractable Front Landing Gear - Hangar with Shuttle - Rotating Deflector - Automatic Doors - Lockdown Button - Shutdown Button - Auto Swarm Missiles in the Side Thrusters -...
    18. MTGraves

      Read by Council Docked entity limits? Simpler Turret system

      First off, I'd like to apologize if this topic has been addressed. I couldn't find it, but that's not to say that I may just have no clue on what to type in the search bar. Ok, so most if not all servers have rules that limit ship size/ block count to reduce server, and with that they also...
    19. Vader_is_Bored

      ViB's Rendition Class Battleship

      So, this post is a combination of the unveiling of my next build and cry for help regarding game performance. Basically, I've been working on a new warship build, using what I learned from my last build plus ideas I've stolen from the pics of keptick's Charon, and the result thus far is this...
    20. Sgtwisky

      Self Powered Turrets or Not?

      Was tweeking some turrets from SkylordLuke (Resources from SkylordLuke) to be self powered, and changing a few other minor things. I started wondering, what other people prefer most of the time when it comes to powering those turrets. I can see some benefits to each type myself, but prefer to...