turrets

    1. deathsoul097

      Weapon/Fleet/Ship Subsystems AI and Random Ideas

      Hi, ive been playing a lot of From the Depths recently, and i think a lot of good ideas could be inspired from the game, and would fit very well with Starmade. Multiblock AI: Essentially, i think that we should have multiple AI parts that we can connect together and have interact similarly to...
    2. W

      Wedged turret block and launcher rails

      just two block ideas: Wedged turret block, a turret docker but on the hypotenuse face of a wedge so now one has more options for the placement of turrets. launcher rails, a special type of rail that accelerates a docked object and automatically 'un-docks' at the end. The rails add momentum at a...
    3. SchnellBier

      SB Rat MK1 (added Transporter) 2015-11-03

      Introducing: The SB Rat MK1 Special Features: - Rotating Engines (3 Settings/No-Rail-Lag Logic) - Retractable Rear Ramp (No-Rail-Lag Logic) - Shutdown Button Additional Pictures: Base Stats: Mass: 6,624.4 [total /w rail: 8817.101] Thrust: 8,576.3 Turning Speed: X-Axis: 1.1, Y-Axis:1.2...
    4. A

      THE DREAD EMPEROR CAPITAL SHIP 2015-09-26

      This is my flagship it has 560,411 blocks and 64.500 millions of mass and 10 turrets desined by skylordluke http://starmadedock.net/content/skycorp-turrets-starter-pack-1.2782/ it has 115milions of energy with 2.5 milion regeneration it has 30milion trust 1.0 1.1 1.0 turn speed 5.5milions of...
    5. Captain_Boroski

      Wolfgang-class Destroyer (as seen in TwitchCon stream) 1.1

      This ship is now public after it's display in twitchCon. Features pivoted broadside missile-launchers, spinning radar dishes, navigation lights and plenty of pretty displays.
    6. M

      Mining Turret 2015-09-22

      This is my first submission and is a mining turret that I have put together to make my frigate more modular. It was designed off of the base of the Sharpy AMS turret designed by jpf190279 which had the flat artistically pleasing shape i was looking for as well as the fluid motion needed. It...
    7. Xielvanic

      Read by Schine Spawning turrets docked

      Good morning! I apologize if this suggestion is no longer worth mentioning with blueprints leaving the stage, but I really think that it's worth mentioning. we all know how great it is to spawn turret blueprints, then hunt down the things, then docking them. I purpose the option of being able...
    8. Yrjosmiel

      Suggestions for turrets

      Prioritization, such as "target missiles first before ships." Perhaps a number list where you mark what it will attack first. Put turrets into groups, so turrets that are not set at "fire at selected" will all shoot at the same target. More ideas to come.
    9. W

      Some more Intership Communications

      So i've been playing around in starmade for a while now and just started getting to get the hang of things. but as i was playing i thought of some things that i wish i had to make my life just a little bit easier. 1. Catapult/Acceleration Rails. I'm sure you all know exactly what i mean here...
    10. Jumper11550

      Grinder class salvage barge 1.1

      The Grinder class salvage vessel contains an elliptical salvage array with a major axis of 63 blocks and a minor axis of 31 blocks. The salvage array is backed by an antimatter cannon array large enough to provide a 87% decrease in cooldown rate between salvage beam fires, allowing for near...
    11. BraveSteelDragon

      F/120 Mod.1

      Small and rather reliable, the F/120 is a short-range combat ship which focuses mainly on turret warfare. Although incapable of long-range engagements and FTL travel, it amply makes up with an average agility and the capacity to fire in multiple directions, thanks to its multiple turrets. It...
    12. MythrilJelly

      Empress Crown 1.2.5

      It's a basic, small station; the Crown has four fully-rotating Beam turrets, but they aren't very powerful and are more of a "Just in case" measure. It has three layers, the Control Room, where one can activate doors, lights, and rotating parts.. the Living Quarters, mostly just for fun...
    13. Achriel

      Corellian Frigate v0.19498

      Had this for over a year, updated and reconfigured to the newer specs. The ship interior is all finished, so it's good for RP. Mass: 2049.2 Length: 104m Height: 23m Width: 33m Power: 2285K (recharge 400K/sec) Shields: 197K (recharge 4K/sec) Weaponry: 2x Missiles (locking) with Explosive efffect...
    14. Achriel

      Corellian Cruiser V0.19549

      Had this for over a year, updated and reconfigured to the newer specs. The ship interior is all finished, so it's good for RP. Mass: 6741.3 Length: 171m Height: 44m Width: 47m Power: 4711K (recharge 680K/sec) Shields: 340K (recharge 9K/sec) Weaponry: 4x Missiles (locking) with Explosive efffect...
    15. Wilavid7

      USS Reliant Mk 1.2

      ~Updated for Rail Docking and Rail Turrets~ The first vessel produced by the United Sectors Shipyards. Designed as a small assault unit, the Corvette-class USS-Reliant is capable of taking on several enemy fighters at once. It can also function as a large troop drop-ship with airlock doors...
    16. Achriel

      Sphere 201 v0.198.219

      This Station is current to the version of the latest revision (images are are current as of v0.19549) If you use the station beyond a quick look, please give it a vote. Designed as a primary base, this facility has it all with an interior almost complete (still plenty of smoothing to do but...
    17. jzimmerman4

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      Website: http://jzimmerman4.wix.com/brotherhoodfleets _____Drones_____ ---------- Hunter - Class: Drone Description: Heavy Missile drone. Best used with the Ghost. ---------- Siren - Class: Drone Description: The Militia's standard drone has received a major design over haul. Has a...