turrets

    1. NeonSturm

      Read by Council Callibrate your guns (aiming angles)

      If turrets hit the mother-ship, they shouldn't fire in the first place. When leaving the shipyard, you should be able to "calibrate" your guns. Each square on the bounding box then has info about which turrets can aim at it without hitting the mother-ship. Then you would just have to cast a...
    2. V

      Undocking Logic - Turrets don't work

      Need some help: When I dock a turret to a turret axis, with an adjacent activation module, the activation module "turns on", but when I undock said turret, the activation module remains on, and won't turn off. I have no problems with normal rails. Is this a known bug, expected behaviour, or...
    3. F

      Further Cargo Expansion and Turret View

      I Suggest that cargo links through rails be improved upon even further then the recent rework. what has been implemented is fantastic but misses its most obvious and fundamental application, cargo passage through spinning entities. therefore I suggest that linking storage to rail systems would...
    4. Smoke

      Point Defense Turrets For Warheads

      I think that the Bobby AI, should be able to target Warheads. This setting would be done exactly the same as: Any, Missile, Selected. Warhead would be in that list. I also believe that this will necessarily need to function like the Missile setting, so that it fires at un-factioned/friendly...
    5. SchnellBier

      SBS Ralinna 2016-01-06

      Introducing: The SBS Ralinna This Fighter was build for Dalmonts "Next Generation Fighter" Competition. It is designed as a short range fighter without any other purpose than fighting. Maybe I´ll upload a version of this without the mass restriction set by the competition. Special Features: -...
    6. S

      Quick placement of turrets

      I often spend hours building massive ships my only let down is the amount of time it takes to place turrets, this then causes me to build larger turret destroying the looks of the ship (I do know that you can teleport into a ships core using tab f8). The way I see it there are two ways to solve...
    7. Deserea

      Endeavour Class Light Frigate 2015-12-30

      Was challenged to build a 12-15k mass ship, ended up not building that, and built this instead, it comes in at 6.1k mass its decent, ill say that about it. Has a working logic decoy system, moveable armor pieces and a few other ideas i was experimenting with when i built it. Images!
    8. Chckn Wildstyle

      CFW Nemesis Class Gunship V2D1 2015-12-27

      Cybran Fleet-Works is proud to present the Nemesis V2D1. The Nemesis V2D1 Gunship has been updated to a more defined role than the V1D1. The newly defined role is medium range stealth bombardment with the ability to use adequate close range weaponry for rapidly destabilizing situations. The...
    9. Lennart and Starpor

      [The Astral Conqueror] XVII 2015-12-21

      The Astral Conqueror The dreadful Siege of Crodunus where the Royal Navy had to retreat for the first time on their glorious campaign of conquest was a humiliating loss for the Empire. It meant that the Federation had the chance of stopping our mighty Empire and could push us back. The...
    10. Gmodism

      GI_Medusa Medium Weapons Platform Mk3

      The Gmodism Industries Proudly Brings you: GI Medusa Weapons Platform Medium space station equipped with turrets to defend against fighters and medium ships, as well as assist defence force in a base assault. The MEDUSA is equipped with: 8x LockOn Missile EXPLOSIVE turrets. 8x GI_Blastr Beam...
    11. nightrune

      Planetary Defenses Thread

      What do your planetary defenses look like? Mine are pretty basic right now. Trying to figure out scale is pretty hard. Lets see your defenses!
    12. lighturfir

      BB-62 USS New Jersey Refit 2015-12-13

      so i have had this ship sitting in the ship yard for awhile now just to give you a idea how long it takes me to build a ship i have been working on it sence memorial day and i have totally run out of ideas for it New Jersey holds the distinction of being the most decorated battleship in US...
    13. N

      AI Ideas Thread

      Does anyone know how I can transfer this to suggestions? Artificial intelligence(AI) in Starmade currently very simple, it has a single block, the Bobby AI module, which can be edited with three settings, turret/ship, what it should aim at (Astronauts, Missiles, Selected target, or Any) and an...
    14. solarapple

      Do I need faction blocks for turrets?

      I've noticed that when you dock anything without a faction block to a faction-blocked entity, it becomes faction property. Does that mean that I can build my AMS and defense turrets without faction blocks? Will they shoot at eachother without faction blocks? And will the AMS shoot down friendly...
    15. Zaphod42

      Full-size Pennsylvania-class battleship "Indomitus"

      Presenting the USS Indomitus, a Pennsylvania-class battleship constructed using an IRL 3-foot:1 block scale. Built in the classic style of a WWII battleship with various modifications and modern weaponry. 5 decks boasting all the comforts needed for a medium-sized crew, Indomitus can take a...
    16. Khazzy

      Shields and Structural Integrity/Better HP

      More suggestions from me, how fun. THE ISSUE Starmade's Hull HP/Armor is literally useless. In this game I have built very large ships and bumbled into a PvP fight only to sooner realize if he got through my shield I was completely done for, it didn't matter how much armor or HP my ship had if...
    17. Khazzy

      Smart Inventories

      So first post! THE PROBLEM Say you want to create a few Grey Standard Hulls, you'd have to move Meshes and Crystals from your Refinery to the Basic Factory by hand. From there the crafted Basic Grey Hull would have to be moved by hand to the Standard Factory along with Sapsun and Macet...
    18. solarapple

      -Apple class- YC-10 DD =by Solar= 2015-11-08

      (Album below) So I got lucky and managed to finish this ship. The YC-10 DD is something I've been working on for a while. It has a decent interior and hangar for any scout ships people might have. It's pretty tough on it's own, but also does well in fleet operations and role play. The only...
    19. NorseEngineer

      Turrets enhanced and weapons extended

      now, I have two ideas: Compact turrets, Advanced weapons. Compact turrets: Thoughts: a problem with turrets, especially after the new docks, is that they have a minimum size before they can function properly, they need: core, docker, AI and at least 1 weapon computer, so to have a nice looking...
    20. deathsoul097

      Weapon/Fleet/Ship Subsystems AI and Random Ideas

      Hi, ive been playing a lot of From the Depths recently, and i think a lot of good ideas could be inspired from the game, and would fit very well with Starmade. Multiblock AI: Essentially, i think that we should have multiple AI parts that we can connect together and have interact similarly to...