Read by Council Docked weapons logistics and Fleet offensive's Logistics

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    HELLO!

    Me, strikyer, think about weapons! (again)
    so, there is the first point:

    There is the point:

    make the core(the right-cylindric structure) able to use this weapon
    Improvement:
    -When the fight cursor moves, make it rotate face to the target
    (a laser who curves to hit is frick'in illogic!)
    -Use the turrets without install an ai-module(great! ant 1 army guy nigg!)
    -Somehow make fear to the enemy with all cannons pointed on him!(yeah it exists, many!)
    don't forget! an rocket, even if it do 10 damage, have same skin than a 10²² rocket!

    The second point: use fleet's weapons
    [[/]]
    When the fleet is in sentry mode, ship's AI(s) get a mess!
    if you can control all of them in the main ship, it could be destroyful!

    Thes improvement are the same as the upper one. '-'

    So, good night everyone!
    have a great starmade experience!
    strikyer.

    ↓ NO trolls please (à_é) ↓
     
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    Jaaskinal

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    I don't understand any of this.
    make the core(the right-cylindric structure) able to use this weapon
    I guess you mean that you want control of turrets from the within the mothership. This is actually suggested a lot and is a pretty cool idea, I'd even like to see it implemented someday.

    When the fight cursor moves, make it rotate face to the target
    It's not really that simple however, the issue is depth. We currently experience this issue when firing at moving ships, and trying to hit the back end of them. Most of the time, your cursor *rests* at a certain distance away from your ship. This makes aiming fairly easy, until you move your cursor over a ship, at which point your cursor will jump a few hundred meters towards you, and suddenly your aim is different. This is typically solved by right clicking, which causes your cursor to ignore it's current depth, and pretend that it's just as far away as normal.
    Imagine this, but with turrets spread out throughout a ship. They'd all have to shift and aim slightly differently if you right click or left click. Obviously they can't always do this instantaneously, so it's likely that one option has to be true for both right clicking and left clicking.
    This part kind of rambled and got nowhere, I'll just leave it in to see if anyone picks up a meaning from it.

    (a laser who curves to hit is frick'in illogic!)
    I've never seen nor heard of this issue.

    Use the turrets without install an ai-module
    Sure, but this is just kind of a side effect of it. There should probably be an option in the entity structure menu to quickly alternate between player controlled turrets and ai controlled turrets.

    Somehow make fear to the enemy with all cannons pointed on him!
    So like an alert when someone locks onto you/bears their turrets on you? That'd actually be pretty cool.

    don't forget! an rocket, even if it do 10 damage, have same skin than a 10²² rocket!
    Yes, and hopefully that will be changed.

    destroyful
    great! ant 1 army guy nigg!
    ship's AI(s) get a mess
    even if it do
    trolls please
     
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    I'm guessing English isn't your first language. I can deal with that.
    Your formatting, however, makes my eyes bleed. Please. Stop.

    -Use the turrets without install an ai-module
    First, it's illogical to think that turrets could/should function without any control. The Bobby AI ties that control into the entity/ship/turret. Transfer this control to the core and your doors and elevators will be capable of attacking. Um...no.
    Iirc, NPCs will be able to act as gunners. Meaning the control is now moved to crew, so no need for Bobby. Unless you don't have crew.
    Feel free to use it manually, you don't need Bobby or crew for that.

    don't forget! an rocket, even if it do 10 damage, have same skin than a 10²² rocket!
    The B83 weighs 1,100kg and is 3.7 meters long. It's yield is 65+ times that of the bomb dropped on Hiroshima.
    The RIM-174 weighs 1,500kg and is 6.6 meters. They use it to take out helicopters. It's yield is considerably less then the bomb dropped on Hiroshima.
    The size of a missile is completely irrelevant. It's the pay load inside that matters.

    When the fleet is in sentry mode, ship's AI(s) get a mess!
    if you can control all of them in the main ship, it could be destroyful!
    Fleet controls are unfinished and basic. More to come.
    -When the fight cursor moves, make it rotate face to the target
    I like the cursor idea.
    -Somehow make fear to the enemy with all cannons pointed on him!
    Bobby has a 'Selected' targets more which will make 'all cannons pointed on' the selected target.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    So essentially what I gathered out of this was that you want some way to fire turrets using a mouse? Or am I reading it wrong?
     

    Winterhome

    Way gayer than originally thought.
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    I think you hit the nail on the head, Deb.