stations

    1. Jake_Lancia

      Kepler-type Defence Platform V1.0

      Kepler-type Outpost Detailed further here: Kepler-type The Trident Foundries Kepler-type Outpost is the first in our new station line. Featuring powerful defensive systems, it is a force to be reckoned with. Features: 194,181 blocks (38,713.398 mass with turrets) 7,726,393 shield capacity...
    2. N

      Limit Station Spawning

      Is there any way to severely limit (like 1 or fewer per system) station spawning? I know it can be done for shops, but I haven't seen a way to do so for other kinds of stations. I personally like having a very sparsely populated universe, it increases the potential and importance of every station.
    3. Bladeriker

      Working on Automated Sensors

      I am working on making an automated sensor so that with the click of a button I have a sensor sweep every so many seconds. I found out last night that only one sensor computer can be attached to a single entity, so this is going to make it a bit more complicated, but that is half the...
    4. MacThule

      Read by Council The Cost of Power

      Anyone play PDX's new release of Stellaris yet? The way they use "Energy Points" makes a fantastic example of successfully doing what several players here have been suggesting for a while to do with currently near-useless "Faction Points." That is; re-name them something like Resource Points...
    5. J

      Derelict Station

      Hi, I was wondering how to claim a derelict station. I think it was possible before but I cant figure out how to do it. When I say claim I mean refurbish or repair.
    6. Durendal5150

      Planned Infrastructure facilities and system bonuses

      So I was poking through Planned - Faction Points Economy and the suggestion that faction points be awarded based on system infrastructure got me thinking on a few things. Factories and shipyards are fine and dandy, but I got to thinking about other ways the establishment of infrastructure might...
    7. RabidBat

      A way to replace in game stations with fixed ones?

      Okay so I have decided to repair/upgrade every station available in the game as I am kind of tired of waiting for it to be an official update to be inline with rails, new turret system and power/shields rebalances etc. (and kind of surprised it's not happened yet. o_O) In less than half a day I...
    8. MacThule

      Brainstorm This Retrofit Stations

      Player is in the build block of his station. Player goes to Catalog, selects the blueprint for a larger version of the station with improved functionality and better defense. Instead of BUY, Player clicks RETROFIT CURRENT. The difference in block quantities is calculated and the cost in credits...
    9. Waterphoenix

      Read by Council Force Fields

      Now, we've all heard loads about fantastic new shield ideas, and before we get started, i just want to clear up that this should not replace shields and also is not intended to be used much on ships. So the idea is that on planets and space stations you can plonk down a shield emitter block and...
    10. Lithia

      MODULAR F.P.S. ELEMENTS + RESEARCH + STORYLINE

      -------------------------------------------------------------------------------------------------------------------------------------------------------------- Just a simple note here due to recent incidents. This is just a "Suggestion post" directed to the "Developers" on my opinion of what "I"...
    11. N

      Convert ship core to anchor makes ships/asteroids into station-like objects

      This allows for an alternate (and more realistic in terms of RP) method to create a station. We could use the existing (but unused) death star core for the anchor for this, so no need to add a new block to the game. When a ship core is placed on an asteroid, or a ship, when converted through...
    12. WitherFireGaming

      Read by Schine Pirate Combat Suggestions

      Currently, there is not a whole lot of incentive to fight pirates, other than for space. Their stations only sit there, and as long as you are far away, they won't send ships out. In addition to that, there isn't really any true reward for defeating a massive station with 3 mil shields. Station...
    13. Broomsage

      BroomCorp Command BC-1 2015-12-01

      BroomCorp Command BC-1 BC-1 has much to offer in both manufacturing and system superiority BC-1 Offers upgraded factories/refineries of all tiers and interior Bp turrets. Exterior turrets include twelve anti-missile Caliban AM-2, and quad Command ET-Cb anti material cannons capable of...
    14. starhaiden

      Resource producing station

      The suggestion is: Types of stations that produce materials by using power. The Device on the stations: The device looks like some sort of warp gate requires massive amount of power to produce materials (maybe 1 billion) The materials spawn within the device and can be mined The materials...
    15. P

      Read by Schine improving Stations, planets

      if there where similar threads to this i did not see them. was reading around in the forums and the general opinion seems to be that stations are broken and that there is not much need to settle down anywhere. now some of this has/probably been said in other threads so this is bringing them to...
    16. PJ63

      Implemented CO-OP building

      I would really enjoy being able to build ships and bases in succession with multiple people rather than each individual person building their own things. Basically I'm suggesting the ability for multiple people to enter build mode on a single ship/station at the same time.
    17. N

      Design computer for both starbases and ships

      Shipyards add a new design mode, but there is room for improvement, such as expanding this creative design mode to space stations as well. This idea is to add an open-ended design computer which allows for creating both ships and space station designs. I am happy to see that the server.cfg file...
    18. Reilly Reese

      So why are the old shops and stations still around?

      So we had that competition a while back to replace these things but instead those competition stations have merely been added to them (The pirate ones don't actually function properly.) Why are the old ones still around and why are the new ones not fully integrated?
    19. kikaha

      Build mode help on static entities

      Hello ! I believe that i won't be the only one happy if we could see the name of the block we are looking at when in build mod on a planet or in a station. That would be a great help. Would it be that difficult to implement this ? Please answer. Thanks, Kikaha.
    20. Micro753

      Recognized Change Salvaging Mechanics

      What is currently in the game: -Derelict stations give only scrap when mined. -Overheating ships can be salvaged, and all salvaged blocks (full hp or damaged) are returned as the blocks. My proposed, new system: -If a ship is overheating, then the damaged blocks return scrap. -If the ship is...