rails

    1. NTIMESc

      Read by Council Consistent signals with rails and activation modules

      Perhaps this counts as a bug, but it seems to me that the order in which Activation Modules(AM) get signaled on and off by a moving rail is inconsistent. When a Rail Docker(RD) is moving along a rail, an adjacent AM only turns on when the RD fully "connects" to it. But when the RD starts to...
    2. Trekkerjoe

      Rails: Precise Deviation Through Counter-Rotation

      I am sure everyone will agree with me when I say that the 45 degrees of movement is simply not small enough for complicated builds. I found a workaround. I had the idea when I realized that although the angle you could chose to move your joints was fixed, speed is variable. So I thought that if...
    3. Trekkerjoe

      Precise Deviation Example Prototype

      This is the demonstration platform for you to dissect. Let me know what you think.
    4. AnthonyAnderson

      5-Level Elevator 2016-02-17

      With the help of CyberTao, I've managed to scrap this useful little elevator together. All in all, I think you'll fine it quite useful. Features being - - The destination selector is located inside the elevator itself. Using the left and right buttons, you can choose which floor to go to...
    5. Achriel

      Read by Council Pathing block (a new type of rail)

      So many applications for rails that are not straight lines, or right angles. So I was thinking perhaps we can use something like the 'tubes' that connect logic blocks to set a path for a docking module to follow (visible or not). Lets call it a 'Pathing block' in this description to keep it...
    6. Achriel

      Read by Council Community Content (pre-rails separation)

      Over the course of StarMade evolution we have hit certain defining milestones, perhaps the largest of which is rails as the pervious docking/turret system became obsolete. To that end I think we need to separate the older designs from the newer ones in Community Content. The reason being new...
    7. Lecic

      Insectoid Shuttle v1

      This insect-themed shuttle features foldable insect leg landing gears, powerful thrust with toggleable engine flames, power-stable jump drive, anti-gravity engines for an easy to control landing, scanners, protective hardened carapace hull, USD docking, and an interior with 1 bed (designed for...
    8. F

      Further Cargo Expansion and Turret View

      I Suggest that cargo links through rails be improved upon even further then the recent rework. what has been implemented is fantastic but misses its most obvious and fundamental application, cargo passage through spinning entities. therefore I suggest that linking storage to rail systems would...
    9. P

      Is there an easier way to perform a raildock?

      The question is simple: is there an easier way to raildock two entities than the "aim and shoot" method? Have some plans, which involve many rail systems, for my current build, but a single thought about piloting another freaking door through the ship's interior makes me extremely uncomfortable...
    10. NeonSturm

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      Alignment-Rails are invisible, walk-through and also work as "tram-system" For ships, they can guide them through the hangar to the dock. Ships align to match their centre to such a line and follow it with their centre, eventually to a dock. Any movement while alignment is issued cancels it...
    11. Losash

      Is precise angle control possible?

      I am new noob here, so bare with me posting into GD instead of "Logic" subforum, as well as this question may been asked already. I've been thinking if there is a way to make an angle less than 45 degrees? Why: I want to make smooth ring station, made out of similar segments, docked to each...
    12. Tunk

      Dock timer logic reset

      Would be really nice if you could send a logic signal to either the ship core (generic reset for various non-essential timers), or a empty rail docker to reset the re-dock timer to zero. The reason this would be useful is because it allows faster automated movement/transfer between rail...
    13. Wilavid7

      STR StingRay Mk 1.0

      -Be sure to enable INHERIT THRUST FROM DOCKED ENTITIES under the Thrust Tab- While throwing paper airplanes at coworkers instead of working, one of our engineers folded the wings of his plane and stuffed it into his pocket, narrowly avoiding the detection of his boss. He later had the idea of...
    14. kah-doovi

      Rails Elevator with Binary Panel

      Players making rails elevators with a high number of stops (say, larger than 5) will frequently find themselves requiring a wall of buttons to get to the desired floor. A 16 floor elevator, for instance, would in theory require 16 buttons in the cab. This post is a small tutorial on how to use...
    15. AtraUnam

      Gargantuan mech build [Forearm]

      Last time I built a mech it was suggested that I start a buildyard thread to document my progress, I never got around to it last time so I thought I should do it with this one. I'll keep the main post updated as I progress, all criticism, especially suggestions, is welcome and appreciated...
    16. ToasterBorst

      TT Demo Platform - Display Demo M1

      ----- TOASTTECH NOTICE: FOR IMMEDIATE RELEASE ----- TransOrbital AeroSpace Telluric Technologies engineers are bombarded with questions about displays more than any other topic. For this reason, we decided to conduct a live research and development session and publish its results as a logic...
    17. Xacktar

      NSI Stellar Observatory 3-28-16-4

      The Stellar Observatory is a compact but useful staging base for a small faction. It contains everything a self-starter or two would need to make their claim on a system. STATS 131,000 Blocks 5 million power capacity 1 million/s power generation 1.3 million shields 130,000/s shield...
    18. Falcon3

      [OCTOBER BUILD CONTEST] Crusader explorer 1.0

      Crusader exploration starship. This was a build for https://www.reddit.com/r/starmade's monthly build competition. Features: 4 heavy duty, 2 stage landing gears. Which sit flush with the ships design until deployed. A docking tube which extends from the core of the ship to allow for easy...
    19. Tunk

      Miniature Enemy Detection System 0.1

      A bare bones enemy detection unit. This unit will slot into a 5x5x6 space, though with 2 blocks clearance around the rotator can be convinced to fit into just a little more than 3x3x6. Instructions on a display module, you will need to add your own rail docker as appropriate, or copy and paste...
    20. MythrilJelly

      Empress Crown 1.2.5

      It's a basic, small station; the Crown has four fully-rotating Beam turrets, but they aren't very powerful and are more of a "Just in case" measure. It has three layers, the Control Room, where one can activate doors, lights, and rotating parts.. the Living Quarters, mostly just for fun...