rails

    1. G

      Bug Ship stops before reaching the rails on an elevator

      Hey guys ! Im currently trying to make my hanger a bit nicer. So i thought it would be a great idea to make a Parking system. So i made an working elevator and placed some rails on it. But then i noticed that my ship is always stoping before reaching the end of the rails ( which are on the...
    2. P

      Suggested noncolidable invisible equivalents for rest of rail blocks

      I would love to see equivalents of rail ratators, turret axis and even ship docker itselft. They would behave the same way pickup rails do, visible in build mode, but invisible un uncolidable during flight mode or astronaut movement. This feature would be appreciated by builders, especially...
    3. S

      Docking help!

      Hey guys, I'm having an issue with the rail docking systems and wanted to see if I can get some help! I'm trying to make escape pods for a frigate I had made earlier on in starmade. It was made to work with rails and worked previously, but as of testing it today (I hadn't used it for a while) I...
    4. xorgul

      Mini Morris 2016-07-26

      Drive through space in style in Mr Bean's Mini Morris. Teddy included. An unarmed spacecraft with a little bit of shields and a small jump drive. Doors on both sides are on rails.
    5. Trekkerjoe

      Rung Climber MKII

      Someone wanted me to remake my old rung climber to test if you can indeed use sensors to detect obstacles with a moving robot. It appears you can. I took the time to make it look good, and gave it functionality to match. To start it, you either press the button labeled 'Start' on the station...
    6. AJ1AJ1

      Recognized by Council New Rails & Changes

      There are quite a few rail types missing from the game that should be added so that the best of the rail builders (and the worst) can experiment and create creations that are not possible currently. The intangible clockwise rotator The intangible anticlockwise rotator The visible shoot out...
    7. Nauvran

      Read by Council Improved pickup points and Beacons

      Pickup points: Currently pickup points show up on the navigation menu whenever you have a raildocker in your hotbar, this is indeed very nice but it gets very cluttered very quickly (especially when a certain cake builds) The reason why the navigational filter gets this cluttered so easily is...
    8. Endal

      VF-0S Phoenix (Obselete) 2016-05-23

      Once upon a time, I threw a crazy idea across the room of building a mech-plane. Atra possesed convinced me to do it, and I did it. I don't even believe I finished it. The ship is relatively small at under 100m, it has no weapons and very unstable power, thrust is supplied by docked entities...
    9. Benevolent27

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      The Problems 1. Right now there are some major problems with recalling a fleet. They fly full speed and barrel into the mothership, bounce off, spin in circles, and are really horrible at moving into position to be close enough to the pick-up point. To fix this, they need to be able to dock...
    10. N

      Rail launchers as torpedo launching tubes

      Just an idea to use the rail launchers from the fleets update to launch torpedos outside of their silo, allowing the silo to shrink in size. It may be possible to delay activation of the pulse logic until exit to allow one block silos.
    11. Benevolent27

      Recognized Reduce Rail Lag - by setting rail speed to 0

      So basically, on one of my ships I had docked a bunch of plate entities to my ship, and then horrendous, horrendous lag happened. I noticed that the plates were jittering back and forth. I've noticed this on other docked entities too. I was able to solve the issue by using a rail speed...
    12. nightrune

      Read by Council Rail Rotator Snapping

      In a quest to build something awesome. I was stuck with a monster that would twitch around. I wanted to build a walker that actually walked a long a surface. I even worked out a scheme that would allow it to do it with the new pickup modules, and minimal logic. The problem was that due to...
    13. Micro753

      Recognized by Council Change to Shared Shields for Rails

      For small ships that were built for looks, it becomes annoying having to replace any aesthetic rail parts after a battle that lowers the ship's shields below 50%. For example, a small fighter that has its windshield on rails (like a Star Wars X-wing) and/or landing legs on rails often needs to...
    14. U

      Problem with the new rails and the call back order

      I have a problem and I dont know what to do. I try to build a little mining carrier. It has 3 drones to send out for mining. But the new rails seem not to work properly. Just like the call back order. My first try was 3 rails straight down out of the hangar. But the rail logic bugged so much...
    15. therimmer96

      Read by Schine Mass enhancers are stupid

      Back in the old days, docking enhancers were there to stop you docking something massive to something small. this made sense. These new mass enhancers don't do that. They just slow down heavy structures, meaning a ship using them for moving large things is being punished a power penalty for...
    16. GalactusX

      Read by Schine Rail rotator - Logical blocks interaction

      I have noticed ( rail rotator ), these blocks specifically only interact with buttons or activation module, and could be very interesting to give them the possivility to interact with other logic blocks. For example, if we want to make a rotator rail always spin, we must put a button next to...
    17. 6ngb

      Rubik Blueprint 2016-03-10

      The blueprint used in Rubik Cube
    18. kingreaper1234

      Recognized ball joint?

      maby you could add a ball joint rail, that way you could idk shoot a cannon from multiple camera angles
    19. jstenholt

      Read by Schine Rail Animation

      How about some animation for rails? Currently they're static, and while they look great, it doesn't convey movement at all. Giving rail blocks and rotators an animation would also give us a visual identification that a rail is active or inactive.
    20. Sven_The_Slayer

      Practical Logic Episode 14 Demo Ship 1.0