jump drive

    1. Markus_McCloud

      McCloudCorp Light Freighter 1.0

      Greetings once again! Markus_McCloud here! Today, I am proud to introduce the first ship of McCloudCorp's mainline ships, the Ryu-Class Light Freighter! Ryu-Class ships are named after a type of benevolent Japanese dragon that may grant wishes; in this ship's case, it comes bearing a gift...
    2. AngelusKutona

      W.E.C - "Sampler" - S-Type Exploration Collector 2019-09-01

      The Sampler - Wexian Engineering Corporation has developed a new entry into the Primus series for the adventurous! The Sampler is a small sized vessel designed for short-distance exploration and small quantity resource gathering for research and intelligence. The design came as an expansion...
    3. Mork2

      Small Shuttle 1.0

      Small Shuttle Two reactors 1st: Cloaking Permanent Strength 3 2nd: Jump drive, Range 2, Multi-charge 3, Auto, Speed 3 2.5 TMR for max speed while cloaked speed 3 chamber with jump drive 2 pilot seats 4 passenger seats 2 small cannon 2 small salvagers Internal and external linked...
    4. Wilavid7

      CRT Leatherback Mk 1.0

      Adding an extremely versatile vessel to our lineup, Cargo/Resource Transporters are proud to present the CRT-Leatherback. This cargo carrier features two large landing pads on its top and bottom, allowing multiple vessels to be hauled by a single pilot. The ship also features four USD docks...
    5. JWFJWF

      Special effect computers not working

      Hey everyone, I am having the problem that when trying to use a jump drive, scanner or jammer (and possibly other effects that I have not tested) after charging it, nothing happens. I charge it fully using the left mouse button and try to activate the effect with the right mouse button. Is this...
    6. Wilavid7

      CRT Convoy Mk 1.0

      After a long development period, Cargo/Resource Transporters is proud to present the newest vessel in its line of Industrial cargo haulers, the CRT-Convoy. Unlike previous cargo haulers in the line, which relied on cargo crate technology, the Convoy features a permanent cargo bay with cargo...
    7. jaytime104

      Jump drive versus jump inhibitor??

      I know I post alot of questions But this is hurting my head so i just moved to a pvp server and jump inhibitors stop ships with a smaller reactor size so if my reactor is a 32 can a lvl 9 jump inhibitor stop me and also what is the range of this jump inhibitor and how dose it stop me is it from...
    8. P

      More precise jump drive?

      The way jump drives feel... Unpredictable I guess? What I mean is that, jumping between systems, currently, is based upon where the ship is when you jump. The problem with this is that you have no real control over where your ship is going to end up unless you want to take the 5-10 mins or so...
    9. Lynx_

      Long Range Miner RC1 o50

      The Long Range Miner, originaly designed by Knack was updated and redesigned multiple times, until it finally reached a point where it's not only usefull but nice to look at. It spezialises in asteroid mining, as it can jump quickly from one sector to another (Jump recharge below 10 seconds)...
    10. Jake_Lancia

      Jake Lancia's Supersimple Compact Chaindrive V0.99

      Trident Super-Simple Chaindrive A very simple, low-maintenance, robust chaindrive. This is mainly for people who cannot handle the complexity of modern chaindrives such as Jaaskinal 's ( which btw is THE ORIGINAL public chaindrive) Features three separate clocks linked to twelve jump...
    11. Stormraven

      Mk 4 Hrolfsson Heavy Industries Logic Core 2017-08-25

      Greetings! Some of you may remember my last upload, the Mk1 logic core. Well, a lot has changed since then, and with advances in logic capabilities came significant improvements in both performance and overall mass. Compared to previous iterations, the Mark 4 is technically rather simplistic. A...
    12. DeepspaceMechanic

      Flit-class Pulsar Scout - DM2 (RE-MAKE) v1

      Allow me to present the Flit-class Pulsar Scout - DM2 edition. This is my re-make of the SCOUT - Flit Class Twin Pulsar originally created by Drybreeze I checked out the aforementioned StarMade creation in mid March, and thought that it was a very nice, imaginative sci-fi design. I wanted to...
    13. D

      Bug Jump Drive and Weapons Systems glitches

      I logged on today went to one of my ships to go on a mining expedition and the jump drive said that there were no modules connected, Tested the weapons. Some weapons work normally, but some give the error that "No modules are connected to the entry point" I have restarted my game cleared my...
    14. Antistre

      Ekdromos v1.0 2017-06-17

      Fighter armed with rapid fire quad cannons and double guided missiles. Well armored and able to withstand a fair amount of punishment from other fighter type crafts along with outmaneuvering many fighters in the same ballpark statistics wise. Comes with 3 cameras for better view, a jump drive...
    15. RODLON

      Chaindrive 3x3x4 - Wireless module clock method, no more undockings! 2017-04-27

      Just a chaindrive based on the wireless logic module clock, I tried to make it compact and easy to install and use. Let me know if you have any problems and will try to improve it! Installing the downloaded file: Copy it to the "templates" folder inside Starmade folder. If downloaded with...
    16. Koloss_Meshuggah

      Smaller jump drives = faster charge

      So I wanted to build a ship that could warp into combat, drop a powerful missile, and then warp out. I built a ship with a small backup jump drive, expecting it to charge much faster than the large main one. Turns out jump drives don't work that way. Why not ? Smaller jump drives should charge...
    17. Drybreeze

      SCOUT - Flit Class Twin Pulsar 2017-03-11

      A small unique design of scout drone that is jump capable (36 second charge) with dual continuously firing forward-facing pulsar beams. Equipped with a radar jammer, you can continuously fire the pulsar for 25 seconds with jammer engaged before power fails. Will slowly charge batteries with...
    18. T

      Give exploration some reason ~ Jump Beacons ~

      I have been playing FTL recently and I thought having a jump beacon would make interstellar travel much more restrictive and give exploration a reason. It also gives you a tactical reason to place and destroy beacons, to restrict enemy fleet movements. Now, I will explain how this beacon works...
    19. R

      RSX MiniZephyr Base Ship Version 1.1 Working chain drive 1.1

      Sorry, had to re-upload due to problems with old post Hello fellow peoples. This is the first vessel of this scale that i have ever worked on. Any questions should go in the comments. I INTEND TO MAKE IT A CRAFT THAT EVERYONE COULD MODIFY TO SUIT THEIR NEEDS. I WILL NOT CALL IT PLAIGARISM IN...
    20. Deleted Account

      Make jump drives use fuel

      I know this has been suggested before, but I wanted to get my own 2 cents in on it. My suggestion is that, to balance jump drives, they require some type of fuel. This fuel could be crafted somehow or bought from shops at a higher price, and it would be stored on board a ship in fuel tanks...