jump drive

    1. Paullus

      Physically based Jump?

      There has been a lot of talk about jump drives, suggestions going this way and that, attempts to optimize surging on youtube, etc. I am pretty sure that the devs would eventually like to close the chain drive loophole. I had some musings the other day, and today just ran with it on wolfram...
    2. spaceEngineer

      the future of jump drives?

      Are jump drives possibly going to be looked at/changed in the future? I noticed looking up the jump drive suggestions on the forum they don't seem to get much attention. There doesnt seem to be any in the frequent suggestions thread as well. Anyone have some insite?
    3. ZombieMouse

      Jump drives with Overdrive slaves - range boost

      I'd just like to add to the call to be able to make Overdrive computers slaves of Jump-drives. An earlier thread called for all kinds of slave effects, but at a minimum the ability to slave overdrive computers would be really good IMO. For example, a 100% ratio of slaved overdrives to jump...
    4. rocketman221

      Read by Council Logic Friendly Jump Drive Improvements

      I would like for jump drives to be easier to control with logic and not need laggy rail clocks to recharge. I suggest making the jump drive charge for one second on each high input. This would allow for continuous recharging with a simple clock. I also want to be able to recharge it without...
    5. Chckn Wildstyle

      Additional Map/sector_chmod Functionality

      There is a dire need for a better implementation of the sector_chmod system in conjunction with the 3D map that we already have, as well as just a little bit more map functionality. This will help with in game functionality of survival characters and general administration on multiplayer...
    6. Mariux

      AHI Baldr I

      The Baldr is a multi-functional, medium long range fighter best used for scouting, or, when deployed in larger numbers - for escort or as a rapid response police unit. Behind the sleek hull of the Baldr lies an efficient power generator, a jump drive unit and, alongside a conventional cannon...
    7. RabidBat

      Schines stance on Chain Drives?

      Does anyone know and can they link me to any statements from the devs on their thoughts regarding using logic on jump drives. Is using logic to automate jump drives intentional or a exploiting a glitch? I know there are quite a few discussions on whether players feel they're legit or not, but...
    8. Micro753

      Jump Drive Distance Based on Mass

      The original idea is Scypio's. His post (here) got me thinking about jump drives, and this is actually just a modification/alternate version of his idea. The distance one can jump using jump drives should be based on a ratio of jump drive modules to the mass of the ship. Also, times to charge...
    9. Wilavid7

      CRT Express Mk 1.1

      ~Updated with better cargo clamp (45 degree angle)~ Continuing their line of Cargo haulers, Cargo/Resource Transporters is proud to present their light delivery hauler, the CRT-Express. Designed to deliver cargo on the local scale (think the mailman), this vessel comes equipped with USD-Docking...
    10. M

      Swift Mk 3 2016-07-09

      The Swift is the standard for fleets across the galaxy. Its maneuvering capabilities make it a formidable opponent, and large numbers can overwhelm larger ships. Though it boasts high shield capacity, its recharge is slow, making it difficult to engage in extended conflicts. Stats : Mass ...
    11. Wilavid7

      USS Horizon Mk 1.1

      1.1~Updated for Display block logic and new Thruster effects~ Designed to facilitate long-range exploration missions, the USS Horizon is high-tech and self-sufficient. Featuring the latest in logic control, the ship features an opening cargo bay loading ramp, opening hanger bay doors...
    12. Anubis Evo

      Apollo Space Plane 2016-06-18

      Apollo Space Plane Chart your course to the stars, today! The new Apollo Space Plane now for public distribution! The fastest way to cruise the cosmos featuring a 2.8 thrust to weight ratio, 50% overdrive, and a quick-charge Jump Drive. Equipped with a custom USD for docking to any...
    13. JinM

      Are fully cloaked ships possible? What is your cloaker design?

      I tried some smaller designs, but I am not totally satisfied with the outcome. My smallest ship has two jump drives and a little more than 20 seconds cloacking abillity, the medium one is able to cloack around 13 seconds with thrust, has 2 jump drives and an overdrive, and my biggest one can do...
    14. ouipu

      Northrop Grumman B-2 Spirit - Replica WITH SYSTEMS 1.1

      This is the Northrop Grumman B-2 Spirit - Replica. This is my second upload of it, but the first one did not have any systems. This version comes with all important systems as well as Swarmers, Super Missile, And a Jump Drive. However it does not come with an interior since It's impossible for...
    15. Y

      Shuttle Jacket 2016-04-23

      The Shuttle Jacket has a middle section that houses the cargo bay. It features a door that also acts as part of the landing gear. Two modules are attached to the sides of the cargo bay. One houses the bridge and living quarters, and the other houses the warp engine. Then on the sides are...
    16. Wilavid7

      STR External Jump-Drive Mk 1.0

      While our main engineer was taking a road trip (supposedly out sick for the day), he realized that his shuttle didn't feature a jump-drive. Being too cheap to buy a new shuttle, he simply "borrowed" one from the lab and strapped it "securely" to the outside of his ship. The design worked...
    17. D

      Read by Council Idea for jump drives and star systems

      Real life star systems are light years apart from each other, a distance so astronomically huge it's hard to even comprehend. But in Starmade it's as if they're literally touching each other, and can be traveled between even without the use of a jump drive. The game could benefit very much from...
    18. Tunk

      Logic tool - State probe

      It would be useful to have a logic element that probes the state of another block. Rotatable like computers, it probes the state of the block in front of it when the probe receives a high signal. If the block in front of it is active it will emit a high signal. If the block in front of it is...
    19. Omegacybran

      OF Warpship 2016-01-05

      This is my personal warpship. I created it to travel longer distances and scout for suitable systems to establish a base. It is not fitted for combat and only has 47598 shields with a recharge of 1925 s/sec. It has 247325 armor hp and 490750 structure HP. It can take a few shots but should...
    20. fire219

      SRSI Coke -- Light Interceptor mk4

      This is an entry into Dalmont's Next Gen Fighter competition. ================================[Fire Shipyards Press Release]================================ For the first time, the Coke light interceptor is being released to the public. Different from many other fighters of today's day and...