factory automation

    1. Permify

      Smart factory [WIP][RU/EN] 0.82

      State: ~50% is done but it works. Size: 45x14x21 -> Blueprint as a station <- (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used to make people notice some problems, such like...
    2. Permify

      Smart factory [WIP][RU/EN] 0.7

      State: ~35% is done but it works. Size: 45x14x21 -> Blueprint as a template <- Please, use the template. I update templates first. (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used...
    3. lupoCani

      Factory Automation Enhancement 0.2.008

      Factory Automation Enhancement is a mod to allow for the automation of factories and factory setups, and reduce the burden of micromanagement on the player, with the addition of two blocks: the Basic Factory Assistant and the Advanced Factory Assistant. The Basic Factory Assistant The Basic...
    4. Arcaner

      Factory and Display module integration

      Right now, the only way to change what a basic/standard/advanced factory produces is to manually change the setting in the UI. The same is true for what blocks it has to pull in a pull tick, how many of each it has to pull, and how many total blocks its pull should not exceed. It would be great...
    5. nogg

      a small change to factories - display the exact number of factory enhancers

      first off- I'm sorry if there are any spelling issues... have you ever built a automated factory but miscounted the amount of enhancers required for the factory to function? displaying the amount of enhancers currently connected to the factory when you select it with the C key could be useful...
    6. NeonSturm

      Is there a way to count arbitary blocks types in storage without withdrawing them?

      Is there a way to count arbitary blocks types in storage without withdrawing them? I wanna setup a factory which automatically produces capsules (easy) and a fixed number of paint stored in a single storage (hard). I want the same system to produce 5x every type of computer and not more by...
    7. C

      Smart Auto-Pull

      I've recently noticed that storages will pull whatever a factory has in it if they are set to auto-pull everything, and this includes what the factory needs to make the item its producing, and for me, that is a problem because I don't want to set up my storage so it doesn't pull anything that is...
    8. N

      Implemented Factory and Storage relative pull speeds

      Could we make the factory crafting speeds and storage pull ticks the same? Right now the storage is longer by about 1.4 times. When trying to make modular factory lines it's really hard to balance the input anount in the main storage. [EDIT] Actually, is the storage pull tick just half the...
    9. nightrune

      Recognized Change Factory Production Like Rails

      Basically I want to setup a minmal factory chain, and then like the rails have alternate setups. A button by a factory. The factory is slaved to the button, and then another factory is slaved to that button. When you activate the button all settings from the close factory transfer to the new...
    10. Durendal5150

      Suggested Market System/Automated Shops

      While the shop system as is is fairly functional, I feel like a separate system using linked cargo and indefinite buy/sell orders could create opportunities for more trade gameplay and even ease player interactions to some degree. A market, as opposed to a shop, is linked to physical cargo...
    11. N

      Factory automation-factorio style.

      So theres this game called factorio(great game, btw) but it's really unlike starmade in every way but factories, or assembling machines in factorio. You select the crafting recipe, the you insert materials in, or inserters insert materials in. Inserters take from the block behind it to the block...
    12. TheWurm

      Read by Council imprinting blueprint/design onto storage, storage quotas

      Ok, I'm the first to admit this isn't a huge thing, and I'm not convinced it's worth more than a few hours of coding, but if it's not too much of a hassle: SUGGESTION 1: add an option to storage blocks to copy the item list from a blueprint/design into that blocks pull list, then use...