economy

    1. Benevolent27

      Recognized Personal Trading + Shop Modifications = More Player Interaction

      To me, trading is a big part of what allows players to interact with each other, and right now StarMade needs a way players can trade, besides placing a storage block down with a permission block next to it. The basic concept of what I am suggesting is to add personal trade screens and to...
    2. nightrune

      Supply/Demand: The economics of Starmade

      The Goal: Give a real reason to build a ship, and make the universe feel more alive while adding a trading dynamic that is useful for even the NPC traders or for creating a black market. Overall Idea: We should definitely be able to set a Supply, and Demand. My personal opnion is that it should...
    3. Broomsage

      Starmades's economic climate.

      Starmade has infinite resources. Why is that not a big issue? 1.There is no real goal in starmade except to have fun. Its not competitive. Mining is not fun, we don't want to do it. You wouldn't mine if you didn't have to. 2.Starmade has a relatively small amount of players. A player needs a...
    4. R

      Brainstorm This #The Solution to Economy - The Exchange

      I'll make this short, sweet, and simple. Runescape has a feature in it called the Grand Exchange. How this works is a player goes out to gather what ever resource they want to sell. Then goes to the grand exchange to sell it. They open the menu select the item they want to sell and it gives...
    5. plusnine

      Ninewerks Products: Token Vending Machine 2015-11-06

      OVERVIEW The Ninewerks Vendor is a logic contraption for StarMade that allows players to vend items for token currency blocks. The machine is feature packed and easy to operate. Spawn it in, set the Storage Filters, load it in the back, and get ready to trade anything you want: blueprints...
    6. W

      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...
    7. <SCRIPTKITTY>

      Player based economy and infrastructure

      I am not sure if i'm the only nerd that's thought of this or not but here we go. I play starmade purely on multiplayer, yes I may hop on single player for a minuet to test something but since my computer is sadly not that great this doesn't happen often. And if I know anything I would be the...
    8. Brisarge222

      [Payment for Interaction] Integrate Credits Into Logic

      I'm not really gonna elaborate on this because I don't feel the need to. It'd be nice to have some kind of block that you can connect to logic systems where it activates when a set amount of money is put in. Could be very useful if you are someone who likes to capitalize on opportunities. Could...