dock

    1. Kraengis

      UENSA TM-84-ID 2018-07-27

      Advanced UENSA wireless technology allowing to setup automated shipyards with a full system of autorization and control. 8 bits request and 4 bits answer (for each message 2 bit are reserved for message detection, so it's more like 6 and 2 bits). There 2 modules : boths are transceivers but...
    2. arkahys

      Give to logic docking the beam stuck effect

      Actually, when you have undock by logic, to dock a no AI controlled entitie you have to move the docker touching the rail docker to be docked. Then you have to get an arm (docked moving part) on your ship and 2 docking point on docked entitie to make them docking on the main ship. When you dock...
    3. Klauss Santana

      Display Module and [docked] variable

      I was doing some work with these display modules, building a cockpit, when I stumbled on the [docked] variable. The thing is that this variable shows if the ship is docked or undocked. It is nice tough, but it would be better if the variable was called "isdocked" instead. Also, it would be...
    4. JinM

      [power 2.0] Docked Armor (not shields) solutions and ideas

      So I am just currious if you guys (pvpers) have any ideas on how to approach this problem. It seemed to be an critique worthy point on the new system, and I am very interested on how other players think about this problem and possible solutions. So here is my first idea on how to solve it: If...
    5. Gmodism

      GI-RE SideDocks (Micro Landing Pad) v.1

      The Gmodism Industries Brings you: GI-RE SideDocks The Gmodism Industries Real Estate division brings you landing pads to be used for landing small crafts like our space Volvo or any of our space bikes. The type 2 uses turret sockets so that vehicles can be placed in a stylish angle...
    6. Jake_Lancia

      Vega Outpost P1.0

      Vega-type Outpost Detailed further here: Vega-type The Vega-type is a type of larger border outposts used by Trident Foundries. Featuring extensive interior spaces, four USD-compliant docks, and a new, highly industrial Gen2-style exterior, the Vega is the perfect station to keep your...
    7. Jake_Lancia

      Watchtower Outpost P1.15 Oversights

      This station replaces our old Deep-space Outpost. Watchtower-type Outpost Detailed further here: Watchtower-type The Watchtower-type Outpost is an older series of outposts produced by the former Trident Industries and designed by Mr Crazy during the height of the Trident occupation of the...
    8. Wilavid7

      Air Strike - Logic Arcade Game Mk 1.1

      ~1.1 Updated with improved controls and uses power 2.0~ Following up on our last release, Space Transportation Research-Labs is proud to present the next in their line of Arcade Games, Air Strike. With added gameplay and difficulty, Air Strike is far beyond our last game with added features...
    9. Gmodism

      GHI_C-DOCK TEMPLATES v.2

      The Gmodism Heavy Industries Proudly Brings you: GHI C-DOCK TEMPLATES The C-DOCK is a collection of modules to easily make a dock designed for public use with cheap materials and automated systems. The standard we use for this is USD standard with doors that automatically open. Watch attached...
    10. OttoVonBismarck

      How does one upload images onto SMD?

      How does one upload images (with the whole image URL malarkey) on Starmade Dock and Starmade Dock Chat? I've been told I'm doing it wrong, but I see no other way to do it. I've been using Imgur as an image host, and once I have uploaded an image (or images), it gives me a URL. I assume that is...
    11. KuramaFox

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Preface: The basic idea is that we can split the rail docker into a couple different blocks. Each one will behave differently in some respect, including the physics calculations they require (one big thing they generally have in common is to not need to worry about physics calculations with...
    12. JNC

      Read by Council Below Hull Turret Parts

      I propose allowing weapon blocks attached to the first turret part (horizontal axis) to impart their strengths / effects into the barrel portion of the turret (vertical axis). This way, a vertical column of weapon blocks will rotate with the base, within the mothership, and the barrel portion of...
    13. En_Dotter

      Read by Council Docked Subsystem Integration

      Hello all. I have been thinking about some ship designs just to realize there would be no way i can put them into practice since it would involve integration of docked entities into main structure. My suggestion in simple words is the ability to make some docked entities integral part of the...
    14. Cheapskate

      (UPDATE 2 - 2/14/2016) Coding an external ship editor

      So, I've been thinking of coding my own external blueprint editor. I think I have a pretty good concept for the program's design. It's basically a multi-layer paint program with every pixel representing a block. There's also a 3D view so you can preview your ship before it's built, a...
    15. MossyStone48

      Autolinking wireless and swaping/upgrading weapons.

      Closely related to a previous post made : https://starmadedock.net/threads/wireless-logic-to-display-and-hotbar-interaction.21854/ A wireless autolink: Link a wireless logic block to a single rail dock. The wireless would then be linked to an internal remote. When an entity docks to that...
    16. MacThule

      Starter Station 2015-12-07

      A Purpose-Built Starter Station With cargo and other changes, getting the basics is more complicated than ever for new players. My goal in this station was something quick and affordable to build, but with full features to make growth easy. It's a good station for new players to learn on and...
    17. solarapple

      Easier way to dock rails (maybe creative mode only?)

      The idea is that you select a rail using C, admin load the blueprint you want to be docked, and it spawns docked to whatever rail you selected.
    18. Space Shaman

      Intermission Escape-pod System 2.0

      This is a little escape-pod, launch-bay combo I made. The pod itself is fairly compact (5x5x5) and comes equipped with a seat, one medical cabinet, auto-propulsion, gravity, thrusters, a pre-charged jump-drive, lighting and clear signage and other countermeasures for panicking idiots. The...
    19. IronDusk33

      Core Beam and Docking Beam Activated by Logic

      Very quick suggestion, have the ship core activation beam, and the rail docker docking beam be activated by logic. The docking beam seems self explanatory as to why it would be useful, as for the ship core beam, having an activation beam activated by logic could allow a lot of new, complex...
    20. S

      Switch between docked entities using build mode ("command mode")

      I am certainly not the only one who gets tired of trying to switch to one particular turret on a ship, or docked ship on a station, therefore I suggest a "switch to docked entity" button in advanced build mode that functions like so: Go into build mode. Target (using target reticle and...