chambers

    1. TheDerpGamerX

      BetterChambers 1.6.12 - Citadel

      Description: Reworks some existing chambers and adds new ones with expanded functionality. Offense Chambers: AI Enhancement chambers for boosting ship AI range and accuracy. Weapon Range Chamber Tree: A small base range increase and then upgrades that specialize in specific weapon types...
    2. MacThule

      Specify Chamber w/ Double-Click

      In the chamber menu UI, we use double-click to select the chamber type from the tree, but when it returns us to the main chamber interface we can't use double-click on an unspecified chamber to bring it to the specification tree. Probably would be smoother and more intuitive if we could use...
    3. MacThule

      Make Chamber Size Reflect Its Capacity Draw

      So if a chamber uses 12.5% of its reactor's capacity it should probably only need to be half or maybe three-quarters the minimum number of blocks as a chamber which uses 25% of the same reactor. Something like that. [ 12.5% ] [chamber] [ 25% ] [ chamber ] [...
    4. Xskyth

      Bug Scanners - v0.201.084 Weapons Update - Prebuild

      i havent played since the begining of the power update dev releases. with the newest weapon update in prebuild i thought i would check things out. after starting a single player world, i built a mining ship with the starting blocks and money. i put a recon chamber on the reactor to get the short...
    5. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations. This is because stations (including actual stations...
    6. MacThule

      Active Chambers Add RHP

      Are active chambers meant to add HP to your RHP total, or is this a bug? In v0.201.026 I (repeatedly) blow out 100% of the reactor in a ship with tons of chambers, it tells me it still has 70% RHP and refuses to overheat. If I pop the chambers it overheats. I built new dummies from scratch to...
    7. Coyote27

      Individual chambers/effects toggleable by hotbar and logic.

      This is a smallish suggestion and should not be that difficult to implement, but it'd really add so much to the game as it is right now. We need a way to toggle individual chambers and the effects thereof, firstly on the hotbar - so we can swap between different defensive effects, toggle jam and...
    8. Benevolent27

      Server Admin Requests for Systems 2.0

      Hello! So I'm loving all the customization available in the chamber system, HOWEVER, I have a few suggestions here so that servers can start utilizing these features that you spent so much time creating for us! (Thank you by the way! :D) As a server admin, my focus is on providing unique...
    9. MacThule

      Chamber UI Improvement: Better Lines

      Some skills in the chamber tree take more than one chamber of the same type. Currently the only interface indication is a blue vs white line, which is not clear or easy to remember. SUGGESTION: Add an icon to the lines to more clearly distinguish between relationship types (Edit: an image of...
    10. B

      Spherical Reactor for Ships or for Stations Prototype

      So this is a template for a starting reactor. This mostly resembles a power reactor for the Venator Class Star destroyer from star wars because that is what it was inspired by. It has four power reactor chambers and a mobility chamber but since it can be used with stations just take out the...
    11. jaytime104

      Jump drive versus jump inhibitor??

      I know I post alot of questions But this is hurting my head so i just moved to a pvp server and jump inhibitors stop ships with a smaller reactor size so if my reactor is a 32 can a lvl 9 jump inhibitor stop me and also what is the range of this jump inhibitor and how dose it stop me is it from...
    12. Kiithnaras

      Scale Reactor Chamber Capacity

      Rather than have a flat percentage for chamber effects, I'd like to propose a different mechanic than the percentages we have now. As it is now, large vessels or stations will require many, many reactors to perform their various requisite functions and active management of an...
    13. Sven_The_Slayer

      Logic Interaction For Reactors And Chambers

      One key component I find missing from the power 2.0 update is the inclusion of logic interaction. We can manually switch reactors and chamber branches but this would allow for so much more freedom if it could be done via logic giving us a little more freedom in a very restrictive system. You...
    14. Exozen

      What makes a good mechanic?

      IT'S TIME TO STOP AND THINK I mean, really... really really reeeaaallllllyyy... just... STOP. Stop and think: What makes a good mechanic? This whole Systems 2.0 Update we can blame Schema for- but I honestly don't know who's really behind the wheel of these horrible ideas. Every devbuild one...
    15. MacThule

      Brainstorm This: Crew Chambers (no crew)

      (LEFT: a "Logistics Chamber" with interior space tacked on for looks but awkwardly divorced from function. CENTER: same chamber, gutted to a minimum for bounding a space equal to the original blocks. RIGHT: cutaway view of proposed new "chamber" format composed of defined interior space +...
    16. P

      More precise jump drive?

      The way jump drives feel... Unpredictable I guess? What I mean is that, jumping between systems, currently, is based upon where the ship is when you jump. The problem with this is that you have no real control over where your ship is going to end up unless you want to take the 5-10 mins or so...
    17. Hugoba

      Chamber effects

      Can anyone please put there a screenshots of chamber's effects of new power system? I watched this video: ...and it is very interesting. But I wasn't able find more informations about chambers and how they will work. Little bit more explication could be handful. Mainly in stealth/scan part...
    18. Ashes152

      Power 2.0: Reactor Chamber

      Lancake , I am placing this here with knowledge you have a sticky thread asking for this type of suggestions but would not like it to get lost due to the popularity and diversity of the conversation. Suggestion: instead of modifying the config or completely throwing out the progress already...
    19. N

      New Chamber Ideas

      Now that the stream has dropped let's imediately spam the devs with suggestions of chamber ideas. I'll start with this: Inertal Web Increases /Beam weapon range, projectile speed and damage by 50%. Reduces max speed and Acceleraton by 90%. Must reboot to change state. Deactivates positive...
    20. Amadeus

      Revised Power Proposal

      After watching both the stream and the highlight reel concerning the power update, I have a couple notes that I think would help address some of the concerns of the community: Concerns over gigantism and complexity: The new system seems to favor larger ships for more power; there isn't any...