boarding

    1. Madman198237

      Ship to Ship Alignment Option

      Random idea I had earlier. A cursory search revealed a couple of two-year-old threads for the topic, however they differ in one or two important ways from my suggestion, so here it is: Give players (Probably not NPCs, simply because the pathfinding would get murderously complicated) the ability...
    2. O

      Simple solution to a multitude of problems

      I have a solution, one that will make everyone happy I think and is also very simple: Replace shields with automatically regenerating blocks and make systems able to fail. This simple change will solve a multitude of problems; 1. Small ships will be able to defeat large ships. 2. Armor would...
    3. Space Shaman

      Alternate textures for individual ships (Not texture packs)

      Let's say that you want a smooth shell of advanced armor covering your ship. Problem is, advanced armor has a beveled look to it making your ship look like a tiled floor. Alright, you install a texture pack that fixes this. Wait, there's a problem. You have a ship that incorporated the...
    4. Space Shaman

      Astronaut Bubble Shields -- Dune style!

      In the novel DUNE, people make use of off-surface shields that stop things above a certain velocity from passing through and touching the shielded object or person. Shield Don't mind anything it mentions about the movie. NO! IGNORE THAT! The main idea: A bubble shield just for astronauts. This...
    5. N

      How Should Boarding Happen?

      What should boarding be like? I'm not gonna provide an example or anything, just make a thread for it. Do we need new meta items, do we need new entity types, do we need new alternative astronaut options, do you like it now. I've never seen it, actually.
    6. Napther

      Small Condensed Weapon blocks for Interior Turrets

      Title pretty much says it all, at the moment, an Astronaut pistol pretty much out DPS's the 7 blocks required on making a functional anti-personnel turret inside a ship (5 if you drop 1x cannon and 1x cannon barrel for a 10 damage per second/shell turret). Most interiors are rather cramped, or...
    7. Lukwan

      Astronaut-launcher.

      A dual function block request. A launcher for accelerating astronauts into space. Boost setting accelerates astronaut along an axis like a boost-gate. Launch setting: astronaut enters launcher then aims the tube within an limited field (like weapons). Click to launch.
    8. E

      Small Arms, Combat, and Loot

      Hello! So I have been cruising around the universe and walking throughout the different stations populating my game. The user generated content is super intricate and very artistic and I love walking around and looking at all of the interiors. I decided, just for fun, to picture them as maps...
    9. downedpilot

      Read by Council Boarding and Breaching Additions

      Who here likes the Idea of jumping into a boarding vessel, breaking and entering into your enemy's vessel and destroying it from the inside out, or just flat out taking it over? Because I do. But there is one flaw that prevents me, and many others I know from doing such procedures, the fact that...
    10. Crimson-Artist

      Einherjar-Catapult 1.0

      Einherjar Class Astronaut Catapult (T) Indicates the total stat including docked entities Role: Boarding Turret Generation: V (T)Mass: 198.8 (T)L/H/W: 1021m/12m/15m (T)Power Regen: 26,948.9 e/sec (T)Thrust: 24.3 (T)Shields: 20,748 (T)Regen: 297 s/sec Arsenal: 2 Reverse-Kinetic Shredder...
    11. kilemeino

      Read by Council tow chains/ harpoons

      first off i want to state that, apparently the idea of a physical towing linkage is not new. Tow Chains there are three parts to this idea: 1. the launcher the block can act like a unlinked missile launcher. the computer will have two slave ports. launch modifier, and ability. as the launch...
    12. Snowfox1337

      Improved boarding viability

      During a discussion on another forum (link will be provided) We started on the subject of boarding and i realised boarding really isnt a viable oprion at the momment...either you run into shielding issues or you have to spend 5 minutes using the torch beam to cut through a single thick layer of...
    13. Wolverines527

      Making boarding actions more effective

      As it is now boarding a ship and progressing to the pilot is nil impossible so to make capturing a ship relatively intact without having to blow a massive hole to the core So i made this to snow ball ideas together to bring about a solution My ideas so far are. An shield drain block once...
    14. rocketstrong

      halo like boarding

      you know were the Covenant-Boarding-Craft extend a tube that grinds though the hull or wall and all the aliens walk through the tube i would like the ability to make that. my idea is that you add grinding blocks that can be used with the existing rail system that grind a hole through the enemy...
    15. H

      A way to have control of your shields, and an improvement to boarding

      A few updates ago, there were some new features added for boarding, and while making it actually possible to board, it still isn't very practical, the main reason I found, are shields. So this got me thinking, "what would be a fun effective way to get past this problem?" And then it hit me, what...
    16. HorribleHedgehog

      Ramships and boarding pods - let's make this work, shall we?

      I've been thinking about boarding lately, and not the wussy teleporting kind either. Everyone knows that boarding an enemy capital without making a ship-sized hole in the side just isn't proper. With that in mind, I built this little thing to serve as my dedicated boarder: Grappling hooks...
    17. Thalanor

      Transporters: no transport on same entity

      This is probably controversial, and yes I know balancing them will come later - however, if this isn't removed early on, people will have already built for it, and "the damage is done". I would argue that entity-internal transporting should not exist at all (not even with chargeup times, power...
    18. B

      Better NPCs

      I think this would be a good way to make crews more interesting. Boarding with the recent updates encouraging boarding i am assuming this is planned but just in case this is how i think it would work. first you send your crew to their ship, ducking and weaving between turrets to get close...
    19. Employee763

      Quick, easy, small arms ideas

      Some quick ideas relating to small arms. 1. Limit it so only one weapon of each type is allowed per inventory. Having 10 snipers on you and gunning down anything in your way is OP, but totally allowed at the moment. 2. Personal force field. Currently, astronauts are really, really pathetic. A...
    20. Captainredfox

      Type-99 Speical Combat Platform 1.0

      The Type-99 is a support ship meant to be undocked from a mothership to attempt to get players safely into the enemy ship. It can carry 2 soldiers inside the ship and has a 'balcony' for firing grapple beams. To use effectively, have both boarders inside the Type-99 and do a close flyby...