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    1. X

      Server flakiness in recent patches

      I apologize for not being able to be more specific on which patch led to us starting to have problem with our server. But given the erratic nature of the problems, we didn't realize there was a problem right away. The first, and biggest, problem is that players having trouble getting...
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      Interesting quirks with delay-only logic clocks

      So my slot machine that uses 3 prime number length delay-only clocks works great right up until the sector gets unloaded and then loaded back into memory. At that point, things go wonky. Sometimes, I get a clock that has gone all high (blue). Other clocks might turn off completely...
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      Allow full logic control of gravity

      The current player-activation only setup is severely limiting in what we could be doing with gravity. For example, in building a bidirectional L-shaped gravity tube, you have to have an extremely limited part of the corner for placing area detectors, and if a player is moving while in the tube...
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      Xavori's Impractical Logic: Slot machine!

      So I took our shiny new force fields and built a slot machine out of them. (Okay, I could have done it with lights or plex doors, but the forcefields inspired me. They were my muse. They whispered the words, "this will be a seriously pointless waste of time" into my ears, and I couldn't help...
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      Planned Fix warpgates inside stations

      Warpgates currently dump arrivals outside the station. I suspect this is a relic of the game engine that hasn't been updated to recognize the fact the game can 'remember' the specific location of a player, turret, ships, etc. So please allow warp gates that are located inside a station or a...
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      Recognized Server config option to keep some sectors loaded all the time

      Pretty straightforward. I think the game would benefit from being able to name at least one sector (and preferably more) as 'always on' That means any factories, logic, NPC's in that sector would always be doing what they're supposed to be doing. And, as we get more tools for moving stuff...
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      XavLogic: 6 block inline counter circuit

      For some reason, there is a distinct lack of counters in StarMade. Not sure why. They are the heart of most sequential systems, fixed repetition systems, calculators, etc. I suspect when rails show up, they'll come into more use. I did find this monster...
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      Is it possible to keep a sector always loaded in server memory?

      Basically, I want to set up a logic clock that runs no matter what. To do that, I need the sector to stay active on the server even if no players are in that sector. Is there an admin command or a config file setting that will do this?
    9. X

      Do y'all think there would be any point in asking for a shorter delay block?

      I spent yesterday making counters and clocks and stopclocks just playing around with the logic system to see what it's limits are. And the biggest limit is that the shortest possible pulse is a full half second. In logic terms, that's forever. That means the fastest counter I can reliably...
    10. X

      XavLogic: 5 block infinite input (high pulse) toggle

      This is the smallest possible toggle I could come up with after quite a bit of trial and error. It consists of an OR which is the input that is linked to a SvenCell™ (AND/OR memory cell) and a NAND. So 5 blocks. Either block of SvenCell™ becomes your output as that cell toggles its state...
    11. X

      Is there a truly complete list of admin commands somewhere?

      I know the wiki has the cost common, but I've found others that aren't on the wiki and that do work. I'd even be willing to update the wiki to the complete working list if someone would just point me in the direction of where to find it.
    12. X

      Add autofill and angled blocks to build helper

      Let me begin by saying I lurve the advanced build mode. Lurve. Lurve. Lurve. The one thing that does get a tiresome, tho, is filling in all the blocks when I'm using the build helper. Then, after filling it in, having to go back and figure out all the angled blocks that need to go in to...
    13. X

      Looking for help simiplifying a logic system

      Okay, what I'm trying to do is build a logic system that toggles lights/doors/guns/etc at fixed time intervals and can control as many different things as I feel like hooking into the system. Here's my current brute force solution: The top clock is a 4 second interval to the activator below...
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      My speculation on HP implementation and why it will be awesomesauce

      There are lots of threads on one hit KO being too easy and too boring. There are lots of replies of the "wait for HP system" variety. There is very little info on what the HP system will be. I'm bored, so I figured this is how I'd do it, and how it would make armor matter and battles much...
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      What are the largest possible asteroid dimensions?

      I have an idea for another of my silly ships, but I want it to be able to match the biggest possible asteroids in the game. So, was wondering if anyone had already figured out max dimensions, or if I was going to have to go out and do it myself.
    16. X

      Can pirates attack offline players?

      One of my players logged off last night with his ships all docked on his non-fation-home planet. He logged on this morning and a couple of his ships were missing, and another had lost its turrets. I was the only one logged in during the time he was off. I did not blow them up. So, is it...
    17. X

      A question on L-shaped grav tube detection location

      I lurve gravity elevators. Up down bidirectional no problem. I have a working L-shaped tube as well, but with a catch. You have to be standing exactly on the center of the floor before hitting the activator in order to make sure you catch the detection blocks at the turn because I could not...
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      Fation home and system resetting themselves

      Like the subject says, the space station that is my faction home, and the fact that I own the system both reset any time I live my home sector long enough for it to unload from memory. Other owned systems show up and work fine. I have over 10k faction points. It is not an admin changing...
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      The early work of the Xavori Imperial Shipyard

      I've only been playing the game a month now, but loving it. Here's some of early ships. First up, a pure homage ship because if you read the newbie handbook to games, you are required to build at least one, and usually several clones of more famous things. Plus, this ship is insanely...
    20. X

      Named cargo and cascading ship storage guide

      With the newest hotfix, we gained the ability to name up to 16 storage boxes per structure (ship/station/planet). Kinda meh, thinks you? Well, you're wrong. It's love. And now I'll teach you why. First thing, you should ALWAYS set up ship's cargo in a cascading chain. What that means is...