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    1. Achriel

      Planned Fleet Formations

      I'm sure everyone has their favorite, sadly the starting formation isn't mine (bit of a collision nightmare). Sadly most formations are aircraft based and thus flawed in they need to account for gravity, vision and turbulence (none of which apply in space). Here are my suggestions for a...
    2. Achriel

      Suggestion Community Content - Updates

      I was updating an old ship (post resource update) and thought, are we recognizing people for keeping ship designs current? We give a badge for posting new content but when looking through all the forgotten relics in the community content I figured there is NO incentive to update older designs...
    3. Achriel

      Read by Council Station Module (a type of shipyard/core)

      So your faction has one or more 'default' stations you build in various locations. Maybe outpost, shipyard, defense, mining, cargo who knows but making them from scratch is annoying. Sure you can make a massive template of the parts and assemble it but that's just as annoying (maybe more)...
    4. Achriel

      Read by Council Logic Space (an extra dimension)

      Logic is fun but putting in systems in smaller ships is at best awkward. In larger ships you have to hide tubes and things get weird far too often. To this end I propose an extra dimension, let's call is 'Logic Space'. How it works is in build mode you make a ship normally but when placing...
    5. Achriel

      Read by Council Inner Ship Remote icons

      I have a few ships/bases with a lot of Inner Ship Remote logic. I do love the 10 bars of button pushing and that I can name them.. but.. can I have some icons. Please?
    6. Achriel

      Suggestion Community Content versioning

      I made a suggestion in the game suggestion forum bit perhaps it should be here instead (being it's website related and not really part of the 'game' itself). The original post is here Community Content (pre-rails separation). What I suggest is a simply flag on uploaded Community Content as to...
    7. Achriel

      Read by Council Tracking Beacon

      A few other thread on tracking beacons but all from last summer, so rather and re-animating a corpse.. here we go again: Use the scanner to 'target' an ship, it fires a missile like object and if it hits that ship is locatable for a duration in proportion to the size of the scanner array. If...
    8. Achriel

      Read by Council Block HitPoint Change

      I recently suggested a change to allow to BlockID for more colours but the 3-byte problem below popped up: It made things really hard as the 1024 (not sure if LSB is a useable blockID, 2048 if it is). Then I looked at HP, at 9 bytes (8 for corners and probably Tetra & slabs). So I thought do...
    9. Achriel

      Read by Council Block ID workaround (for more colours)

      Admittedly how the code works is beyond me, but I thought I toss this out in case is was workable (pardon if it's a completely inane idea). I also realize it may be WAY too late in coding to make this change or already suggested (couldn't find it). Could the building blocks ID be separated...
    10. Achriel

      Read by Council Pathing block (a new type of rail)

      So many applications for rails that are not straight lines, or right angles. So I was thinking perhaps we can use something like the 'tubes' that connect logic blocks to set a path for a docking module to follow (visible or not). Lets call it a 'Pathing block' in this description to keep it...
    11. Achriel

      Bug Vote Term 2 Council

      The 'Vote Term 2 Council' in the Council tab spits and error at me: 403 Forbidden Code: AccessDenied Message: Access Denied RequestId: 2CCFD19FD467FCFF HostId: 0fSLfGHRIN6AYs0HRNTag2BnaFlsZ+2Lu7NpmvyqigWGH3mIAjaQeLuktROgQeik Perhaps voting is closed but the error shouldn't be there.
    12. Achriel

      Read by Council Community Content (pre-rails separation)

      Over the course of StarMade evolution we have hit certain defining milestones, perhaps the largest of which is rails as the pervious docking/turret system became obsolete. To that end I think we need to separate the older designs from the newer ones in Community Content. The reason being new...
    13. Achriel

      Read by Council Ship Primary & Secondary Colours

      I was thinking of AI factions and the like and had the idea that colours are a big part of determining who a ship belongs to. To that end I thought maybe we could use a 'place holder' block for the colours that are then applied during assembly or spawn. This should explain the idea in steps...
    14. Achriel

      Saved Ships (.sment files)

      I have noticed that if you delete a Blueprint a .sment is made and save in the exported directory, problem is it likely has the same name as your recently update ship. This means versioning is difficult and manual as often you want the older files as a backup and it can mean you sometimes...
    15. Achriel

      Dark Grey -> Charcoal

      Too many 'grey' in searches and filtering results, needs a new name. Might as well change the name while it's still new. I like the colour, it was needed.
    16. Achriel

      Read by Council Galactic Map - Exploration

      We have this cool galactic map but we know more than perhaps we should.. how about we add the 'fog of war' in that you only know what you can see or have scanned. It would mean a 'map' locally stored for each server you visit (and sometimes replaced in a wipe). The client would not store exact...
    17. Achriel

      Conduits - Cool but perhaps a function as well?

      v0.188 brought us the conduit block, a nifty decoration but I had an idea that might make them useful as well. Here goes: Change conduit to a 'pipe', it would require at least 2 and possible as many as 4 different blocks (Straight, Elbow, T and 4-way) that can be rotated. By 'pipe' I mean...
    18. Achriel

      Planet - Regenerating surface

      Poor little pock marked planet, randomly shot up by a passing hooligan (you know who you are!). I suggest we let these planetary bodies fix themselves over time, my reasoning is as the game progresses universes will be around MUCH longer and damage will collect. Here is what I propose: When...
    19. Achriel

      Ship Cores - The final detonation

      Idea for a 'feature'. Have ship cores actually 'explode' when the countdown completes. Here's what I'm thinking so it's not just some 'ship core bomb' you can toss about: When the countdown completes the explosion of the core is in relation to the mass of the ship (remaining blocks). Big...
    20. Achriel

      Decorative Block - Numbers

      I propose a series of decorative blocks with numbers 0 thru 9. I can't even tell you how many times I've needed these for marking anything from hallways, doors, hangars, turrets and docking ports. I do have a few suggestions that might make these a little different from just a simply graphic...