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    1. Tunk

      Enumerate and give/edit commands for non-player entity inventories

      Would be useful if there were commands for working with non-player inventories on ships, stations, asteroids and planets. Opens up some extra stuff server side, and also means a lot less hackish work arounds. For example: /inventory_enum_uid/name <uid>/<name> would output all inventories for...
    2. Tunk

      Entity Inventory editing

      Started a investigation on this for a project I'm working on, from dumping the database structure it appears inventories aren't stored there. Which indicates to me that inventories are stored in the entity files, so I would like to ask, How safe is it to modify a live entity file and if not are...
    3. Tunk

      Display module colour linking

      Came up in chat just now, Basically would be nice if linking a display module to a weapon or other colourable block/device that it takes on the colour specified on the display module. I'd suggest a color tag using RGB hex values. For example, linking a module with \[color=#FF0000\] gives you...
    4. Tunk

      Random and range options for recipe output configuration

      Pretty much a option for server owners or custom configs. Useful for things like scrapping, recycling and resource recipes. Would be useful if the output products had a xml property or tag that allowed outputs to mark the output as random with a percentage or 1/x chance. A range option for the...
    5. Tunk

      Logic tool - State probe

      It would be useful to have a logic element that probes the state of another block. Rotatable like computers, it probes the state of the block in front of it when the probe receives a high signal. If the block in front of it is active it will emit a high signal. If the block in front of it is...
    6. Tunk

      Dock timer logic reset

      Would be really nice if you could send a logic signal to either the ship core (generic reset for various non-essential timers), or a empty rail docker to reset the re-dock timer to zero. The reason this would be useful is because it allows faster automated movement/transfer between rail...
    7. Tunk

      Suggestion Faction registry/groups on starmade dock

      Would be useful if the site had the ability to create groups/factions and invite players, or open themselves to applications. Upon joining the group the player gets the option to openly display faction in several areas, for example under the avatar or on their profile. Could be also useful for...
    8. Tunk

      Opaque cargo space

      Would be nice if we could manufacture, or place opaque cargo space blocks. No transparency, full collisions, normal mode block. Or alternatively a graphics setting to set them to render as full and ignore their fill state. Current cargo space blocks eat into FPS something fierce until they are...
    9. Tunk

      Rail logic adaptors

      So with the recent update we can send cargo through rails, which got me thinking. Why can't we use a block to adapt signals through rails, without triggering standard rail behavior for signals? So my suggestion is, a logic block that when slaved to a rail or docker will mirror that signal to a...
    10. Tunk

      Faction consumption module

      Pretty simple concept similar to the faction permission module. When placed next to another block it improves the blocks output or productivity, eg when placed next to a capsule refinery or micro assembler it would improve efficiency further and give you more capsules/mesh/composite. When placed...
    11. Tunk

      Temporary alignment upon undocking

      TL;DR: After being undocked a entity should remain aligned/attached to the parent entity until it exits the parents bounding box. Currently upon undocking there is the potential for all sorts of collision shenanigans, hopefully with alignment/attachment post docking this can be reduced. This...
    12. Tunk

      Marker usage and slaving with Bobby AI

      Would be great if we could use the marker beam and slaving to modify ship bobby AI behavior, by binding it to blocks on other entities or various computers on the bobbies ship. For a few examples, If you want a bobby to patrol you mark the bobby, then bind it to a station or planet block. The...