Search results

    1. deathsoul097

      StarMade Ship Systems 2.0

      Personally i quite like the idea of Bombers, and it isnt actually a griefing tool, and let me tell you why. If you arent putting Point Defence on your ship, then you deserve to die from enemy bombers. Its not like they cant be killed, and one bomb wont be effective on its own. This is...
    2. deathsoul097

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      IGN- Wogsethan (Nee; Deathsoul097) (Im working on changing my forum name) Previous builds- Previous factions- Tartaran Expatriates (Nee; Empire) Reason for joining- Getting back into starmade now, as it seems to be geting a bit more interesting with the new features. Trinova also seems to...
    3. deathsoul097

      ViB's Rendition Class Battleship

      If the turrets collide when rotating that will be the cause of the slowdown, as turrets can self collide and lag the game with collision checks. Thats the only thing i could think of.
    4. deathsoul097

      Resolution -Venator Class Cruiser

      This SD is really nice, and you've done great work on the interior. Lots of detail, the Hangar and Command deck especially were rather well done. However, if i may ask, what is going on with the camera? It made it almost impossible to watch with the constant shake and what seemed to be...
    5. deathsoul097

      Criss' Thread

      Personally, i wouldn't base a classification off size alone, but size in comparison to stats. It may be that a frigate could be 20 m tall and 70m long and 80m wide, but because of its shape and construction it may only have stats equivalent to something of a more conservative design at a much...
    6. deathsoul097

      The Leviathan - UNSC Marathon Class Heavy Cruiser

      I know its a lot late, but i thought the Marathon, and UNSC ships in general were a much lighter gray? But other than that, HOLY BEJEEBUS. This is glorious. What is the ratio for the sloped armour blocks, because if it's 1/4, 1/8 1/12 etc, the new slabs could make the armour really smooth...
    7. deathsoul097

      Weapon/Fleet/Ship Subsystems AI and Random Ideas

      I had another Idea today. Missile Salvos. As it stands, missiles have a huge reload time that makes them almost unusable if they have any decent amount of damage. Instead, i think it might work better if missiles load in clips of varying sizes and reload times depending on the secondary and...
    8. deathsoul097

      Weapon/Fleet/Ship Subsystems AI and Random Ideas

      Hi, ive been playing a lot of From the Depths recently, and i think a lot of good ideas could be inspired from the game, and would fit very well with Starmade. Multiblock AI: Essentially, i think that we should have multiple AI parts that we can connect together and have interact similarly to...
    9. deathsoul097

      Quick and EZ npc update ideas

      huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuungh! The spirit! Give-es me its! I wants it, i needs it! :D Also, fully in agreement with the bind to a weapons computer, or maybe even a turret core?
    10. deathsoul097

      proper repair using the HP system.

      Tbh, i like the reboot on overheat, it gives a better feel to everything. After all, if your rebooting a ship like that, your probably salvaging it, or recovering some investment after a lost (Or won) battle.
    11. deathsoul097

      Viability of Power Cores (Docked Reactors)

      Keptick is the reason i considered this, actually. I wondered if the same principal was able to be applied down to a 400m long carrier ship. With the HP update now, this means that the ship could survive more damage than normal, but also that it might be more likely to survive an engagement...
    12. deathsoul097

      Viability of Power Cores (Docked Reactors)

      I am currently working on a large carrier style ship, to function as almost a mobile homebase for a faction, carrying many different ships, but also heavily armed and shielded. The power requirements are going to be IMMENSE. So i started thinking, what about docked reactors, multiple power cores...
    13. deathsoul097

      In Developement Cockpits: Simple solution (remote core access)

      I wonder if a similar function could be implemented to control turrets (And possibly fighters) from inside a ship, allowing us to be more immersive and allow cooperative control of a ship, that would mean if a turret was destroyed, you could simply move over to another station, and rejoin the...
    14. deathsoul097

      Recognized Electrical/Tesla Coil Weapon Type

      Missile : Coil - Cannon ranges. Lock-on. On impact, missile throws out up to 4 heatseakers in the opposite direction, depending on Coil secondary percentage. Heakseekers will end up turning around if there aren't any enemy ships in the direction they flew off towards, and either hit a turret or...
    15. deathsoul097

      Matter-Energy Transfer & Storage Sytem

      I think it would have to be a percentage mass, rather than the full mass of the blocks, because with the current storage (And potentially this updated system) you could potentially be carrying the materials for a capship in a few hundred mass ship, making any possible TWR useless. Or this could...
    16. deathsoul097

      Matter-Energy Transfer & Storage Sytem

      I love this idea. I seriously love this idea. Cargo Ships with small Crates of storage systems are one thing i have always tried to implement into my designs and i think this has great potential to make the game much more immersive, as well being a much more intuitive storage system for larger...
    17. deathsoul097

      Arstotzkan Federation - Lord Kek wills it.

      *Moved to a Shipyard Thread*
    18. deathsoul097

      my new battleship

      Very Klingon'y looking. Nice!
    19. deathsoul097

      Arstotzkan Federation - Lord Kek wills it.

      Wohoo, the new update dropped! Time to redesign everything! (Or at least just turrets)
    20. deathsoul097

      Default Pirate Station Poll

      My question is, what happens to the turrets. Wont they need replacing with the new update?