I suggest a happiness value that effects the population growth of a station or colony. High happiness would increase growth while low happiness would decrease it. Having negative happiness would even decrease your population or possibly defect your citizens to another faction. Proper planning...
Imagine you have a shell around your entire ship. Inside of the shell you have a hundred little repair beams. Every time you took damage the repair turrets would repair it. Of course you will rarely see a ship do less then *200* damage a shot with multiple barrels.
But I want to a bunch of beautiful space sea creatures to \"swim\" around my ship while under the sea plays! Just going around looking out the plexglass windows and see all the cool creatures would make anyone\'s day. I know its not as exciteing as zergzombiemonsterthings but it would make...
This could be easy to do, and help new players.
BUUUUUUUUUUUUUUUUUT
making big ships is difficult when you have Isanths flying everywhere and bumpin in to your hull.
HI there, welcome to starmade. Ships in this game tend to get really large. You will find that your standards on how big a ship should be change. A big ship for you now might be a small ship later on. Pirates aren\'t that hard to deal with when you havea a powerful enough ship.
I recomend...
I still think it limits creativity. What if you put a limit on the number of systems you can put on one hotkey. I would even be okay with 2. This could make people think of new weapon arrays that can make ships unique instead of having 2000 box ships with the exact same weapon layout.
While I support this idea I don\'t want schema to focus on this atm. There are more important things like bug fixes. Adding more features without fixing the old will just snowball the bugs until the game is unplayable.
Someone needs to play a bit longer before he jumps ten my miles in the wrong direction to find a poposterious and wrong conclusion insulting a great game (and those who made it) with an excelent building system and excellent fighting mechanics. This is an early game. Alpha even. Bugs are to be...
I have a demand. When you make the new weapons system we should make it so we can put multiple computer systems on 1 hot key. I am worried about this making shotgun arrays a bit OP. But it impairs creativity too much that we have to checkerboard weapons.
I think you are proposing a bit of a too complicated solar panel system. I think the solar generator and the solar sheilds are fine, but you don\'t need that other crap. It seems like added complication. The solar generator should feed into the main power generation instantly.
The hull system does need to be changed. When ships have masive amc cannons that 1 shot hull blocks they are pretty pointless. They are usefull with low damage fighters but they add so much mass to be effective.
Schema is the best. I hope starmade becomes as big as minecraft some day, so i can say that i was there in the begining to put my 3 dollors into the game.
Imagine you spend 15 minutes making a hole in your enemy\'s hull to get to the core. Then, suddenly it moves to a diferent place in the ship. I know this would make most people furious.
This has been sugested but I think that they are great idea.
Dock with the repair dock like any other docking system and pay to have all the destroyed blocks replaced. A tax will be put on the price but it will be low by default and changeable in the server files. It will not replace or repair...
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