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    1. Stakhanov

      Player skull blocks

      This could be quite simple to add. Have a skull block dropped when an astronaut or ship pilot dies , to be collected by his killer. They could adorn said killer's ship , lending credibility to spooky ship designs.
    2. Stakhanov

      The power of remote blocks

      People may not have paid attention to that part of the update - logic systems can now be triggered from the action bar. This means any unorthodox ship constructs like drone racks , disintegrator torpedoes or plexdoor webs can be easily activated in the middle of combat , without stopping your...
    3. Stakhanov

      Turn cloak and jammer into effect systems

      Since radical new ship modules have been added with the effect system , I wondered if the old jamming and cloaking could follow that new method. Instead of one block per ship , temporary or sustained stealth could require a certain fraction of the ship's mass in effect modules to decrease energy...
    4. Stakhanov

      Adjust direction of Push system impulse by orienting its computer

      It seems to me that there's some functional redundancy between the Push and Pull passive effects ; more control over Push would be better. Gravity , docking and weapon computer blocks can already be oriented , so should Push effect computers. This would allow automated ships to strafe or fly in...
    5. Stakhanov

      Docked ships are immune to movement effects

      This is a rather nasty loophole. Perhaps the original intent was to disable the use of push or pull beams as propulsion , but a consequence is that hitting enemy docked ships with movement weapons will not affect them or the ship they're docked to. Shieldplated ships are literally unstoppable -...
    6. Stakhanov

      Broken OpenAL dlls

      It seems the looping / broken sound bug was due to outdated or corrupt OpenAL dlls from starmade. This is why the recommended workaround to overwrite their system versions is no use. That hint should be removed. Overwriting both with fresh versions (ie OpenAL Soft) fixes the sound with no...
    7. Stakhanov

      Farmable plants / block ingredients

      Recently , I realized that plants growing planetside could help bring meaningful competition between factions. As renewable ingredients , they would grant a significant income for each planet defended and harvested. Now , a serious faction seeking to be self-sufficient and producing every...
    8. Stakhanov

      Drill mines

      This concept is meant to be integrated to the upcoming weapon revamp - replacing one of the mine or missile types to improve on the diversity of mechanics. While most mines perform better as the target's surface area increases (higher chance of hitting) this one would have a bonus against more...
    9. Stakhanov

      Custom keyboard shortcut for structure pannel actions

      While the Structure pannel greatly improves control over a ship's functions , it remains very awkward to use in combat. Finding a specific door to open would take too long , for instance. A practical solution would be to allow any interactive element to have a keyboard shortcut assigned - they...
    10. Stakhanov

      Preposterous image / gif / video embed on starmade chat

      While I try to not take anything for granted on this site , I never expected to see such a staggering display of incompetence. Embedded gifs in chat. That's right , anyone is free to link *any* kind of animated picture from absolutely anywhere on the internet , free of consequences (registering...
    11. Stakhanov

      Add range variable to powersupply and repair beams

      Not considering powerdrains here due to the difference in role , this will need its own thread. Powersupply beams are currently unused in great part due to their terrible range - if you're going to be that close to a friendly ship , you may as well dock to it. Repair beams have absolutely no...
    12. Stakhanov

      Game-breaking ships

      One of the bigger problems starmade players can address is the stagnant metagame - players will often berate each other for not knowing anything about the game , but there's actually very little combat testing done to establish the patterns for optimal ship design. While some aspects are...
    13. Stakhanov

      Exposed module output requirements

      In case you didn't notice , starmade ships can be entirely covered in hulls or blocks of any kind - thrust will still work , beams and projectiles will pass right through as they're fired. This suggestion thread assumes there's no critical technical reason behind this state of affairs. Output...
    14. Stakhanov

      Dropped items showing up on navigation screen.

      That is all. (why wasn't this suggested already ?)
    15. Stakhanov

      Stakhanov's Arachnophobic Bestiary

      Starmade can be a rough place sometimes ; shops may have been emptied of items , or your prize ship blown up , or your fresh recruit left with the faction stash. But remember , it could always be worse. You could be devoured by a giant space spider. Scytodes Thoracica [prototype nearing...
    16. Stakhanov

      Powerdrain beams still half-broken

      While the new half-drain mechanic seems to work as intended , powerdrain beams remain very glitchy. While it's bothersome that they do not display any stats under the Weapons menu , they often fail to drain anything (even in singleplayer) despite the beam connecting with a target that takes the...
    17. Stakhanov

      Exotic gravity planets.

      Among the possible attributes of rare planets , it appears this was never suggested before - altering their gravity in unnatural ways. The simplest change is reversing surface gravity - causing you to fall upwards as you approach the planet. It means you could only stand below overhang...
    18. Stakhanov

      Sector-dependent resource distribution

      At the moment , some ores are unique to certain planet or asteroid types ; however , they can spawn in any solar system. Planets are obvious , so you'll never have trouble finding a red one for instance. This overly resource-rich universe has the same problem competitive Minecraft servers have...
    19. Stakhanov

      Vector analysis of tactical situations in StarMade

      As the game is recent and space combat has yet to be tested with rigorous methods , opinions on combat balance differ due to anecdotal evidence. After experiencing a few typical space fights on servers with different settings , I tried to explain their outcomes based on my understanding of game...
    20. Stakhanov

      Planetary Games League

      This faction aims to organize races and other competitions within the gravity well of planets , mainly involving ships that cannot reach escape velocity (hovercraft or wheels) but possibly astronauts as well. Current disciplines : 1) Vine climbing - contestants are shipped to a purple planet ...