awesome! please do a tutorial for the second hanger( the one that auto closes the doors after you undock). been trying to do something like that forever
both blue and orange would be good
that way we can have blue go with ice crystals and orange go with lava. hopefully later we can get 1 for each color of hull/crystal
from my own tests I've found that the AI don't have a hard cap on how many weapon systems it can handle at any given time. meaning that you could technically put as many missile computers on a turret as you want(if there is some kind of cap i haven't seen it).
Since Missiles are the only...
so in other words
but seriously though. when i first started playing i thought they were a good idea. now i realize they were overly complicated. still I always thought that if item schematics had to be acquired rather than included, it could help build a economy around specialization of...
It should be noted that disintegrators don't count as "Weapons" by the AI and they will not react to enemies unless you link a real weapon system to the core
I don't have a lot of experience with Ship torpedoes but have you tried to add a damage pulse to the missile? last i heard if a ship has...
i also had the same idea. but i would tie this into play style choices.
i.e Trading guild being the "Good" guys and the Pirates being the "Bad" guys.
Players who hunt pirates would get a credit bounty while players who raid Trading guild ships/shops will get blocks.
The idea is that players...
every time i turn around the non forward camera controls change. even now I dont ever fly a ship when looking out of a non forward facing camera
But i did notice that atleast for a time they gave you standard flight like if you were looking out of a forward facing camera. I had though that this...
i don't expect them to do this right away so i tried to make the system attributes use all current game mechanics so schema only has to make minor tweaks as oppose to introduce a completely new mechanic that we've never seen before
A lot of the game appears to be centering around factions and their territory. With the 12x Mining bonus for controlled systems there really is no reason to try to venture out of our safe and protected faction space. All a faction has to do is simply pick a system and just faction it up.
theres...
if the chair is linked to the core then it will allow more freedom for creative bridge/cockpit designs.
what serious fleet commander wants to command his forces with a massive computer stuck in his face?
i always felt that such quests should always generate a new entity for the quest to take place on rather then having the quest appear on a preexisting entity.
say you accept this "find a fossil" quest. the game will generate a new planet with the fossil on it in an unloaded/undiscovered...
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