you would think that scanners being logic triggered would be the main reason we could put them on stations. if we could connect them to a logic clock we could have Listening outposts.
Who wouldn't want that?
interesting. i'll see if i can try that in the next video
oh ok, i wasn't sure which part you meant.
its more of a technical limitation with filming the jump effect. i do most of my filming by myself and certain shot require the use of another player. i used a "stuntman" to pilot the ship and...
nope
all sounds (save for a few) were all taken directly from the starmade game files. the only sounds that aren't from the game is the music as well as certain sound effects like the swooshes of the fighter and the charge up sound. those i made myself with my own voice and some audio editing.
thanks for the feedback.
the whole 3 sequences format is sort of the way my videos tend to flow. 1st and 3rd parts act as a sort of story, the 1st acts as a cinematic use of the ship and the 3rd acts as an epilogue bringing closure as well as a way of advertising what else I'm working on/what...
Do you think I could take a stab at making a trailer for starmade?
I just made a new trailer for my jump ship refit and its probably the most epic one i've done so far
A major Update for the Augury
Created a New trailer
Installed new Scanners to turn the Augury into a scout ship
Added Durga Cannons as a defensive system
Upgraded the Warp Drive to compensate for the increased Mass
New Stats
Role: Jump Augmenter, SPV transport, Jump Charger
Generation: IV...
hey @Bench i got a cinematography question for you.
how do you make sure that the shadow of your camera ship does not get casted on the ship you're showing?
I'm running into that problem frequently since cores turn too quickly and awkwardly for smooth pans while bulkier ships cast a huge...
judging from what we have already all thats needed is to enable clipping since the our legs sit low enough to fit under the desk. @schema please consider this
I've tested mine recently on the mushroom fleet server (where i first found it) and it seems to be fixed. i haven't fallen out of the core in odd gravity changes
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