what would be better is that we do something similar to Spore and have players games auto-populate factions with ships and stations by using the website uplink.
We could have an official faction registry on this website so that players can create factions and assign ship and station blueprints...
Very interesting!
I actually do something similar with my shipyard thread. I've interwoven a story into every ship release.
Basically its about my inter-dimensional, inter-universal shipyard: Crimson Corp Fleet Dynamics. its unique in the way that i write the story around much of my...
welcome to the community!
This has been suggested many times before and unfortunately Schema himself has stated that he will never have instance planets as it will break the immersion of a seamless universe.
while planets are lag magnets they will continue to be optimized so that we won't...
Fantastic Ideas!
I've said this before but according to the animation commands for NPCs some of the things you've suggested appear to be in the works. notably Crawling and Melee combat. Crawling animations appear to a WIP since activating them on a NPC only causes them to walk in place while...
player trade? I was right we are getting a new gameplay element with the new HUD. was really hoping for the weapons tab while in Astronaut mode being turned into an equip screen but looks good regardless
I use to use fraps but then i switched over to Action! i just installed a new processor for my comp and it was causing fraps to function intermittently.
so far Action has some insanely small file sizes while not losing any quality
Indeed, but unless someone is willing to pull up their sleeves and make a mod we're just gonna have to wait till Schema implements it and i do believe its planned.
if you connect it to a weapon it becomes offensive but if you just connect it to your ship then it becomes a defensive effect. every effect has a offensive and defensive ability, heres a list of all weapon combos as well as offensive and defensive effects.
yes there is a ratio, the bigger you...
that wiki is technically defunct. its has old info.
if you want to increase the range of the salvage arrays then you can slave damage beams to it however atm slaving anything other than cannons to salvage arrays is pointless.
if you want to work in-atmosphere then use the Defensive Stop...
mgill0600 your most welcome.
Logic is definitely something you should at least experiment with. its just as versatile as Redstone from Minecraft.
when you're ready go check out Bench's Logic Tutorial Thread. he teaches the basics as well as advanced logic uses
ah thats my Worldreaper.
I was only able to do this by logic linking two salvage computers
its possible to create a solid grid with only 1 salvage computer, just use the checkerboard pattern listed above but put another checkerboard behind the first grouping to fill in the gaps. the only...
The plexlander is still technically in the game. its defunct of course but from what I've heard it was schemas original attempt at "magnetic" landing. it apparently didn't work however i have heard that schema is trying to find a docking blockless way for ships to dock to things.
with the news...
As someone who recently bought SE i can say that i've never appreciated Starmade's Build mode more than i do now. you have no idea how frustrating it can get to accidentally cut your capital ship that you've spent hours on in half by removing the wrong block.
Starmade can take inspiration from...
Will planets play a more unique role in mining/factions as oppose to just being massive astroids?
keptick has a fantastic thread on improving planets by allowing them to effectively auto-generate resources. giving us a reason to colonize/fight over planets rather than just avoiding them as most...
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