Search results

    1. Valiant70

      Cloak Overhaul

      I like these: I don't like these: We already have scanners. We don't need a proximity failure. Collisions could cause a cloak failure though. That actually makes sense. These are junk: It would require some reworking, but thrusters could be allowed to consume the power produced each...
    2. Valiant70

      Gigantism

      That can be done through Faction Points. The more fuel you refine, the more FP your home base costs. I think there are plans to make the home base cost more FP depending on its size and/or the size of stuff docked to it. (There are MUCH better ways to do this than size by the way, such cost by...
    3. Valiant70

      Make Wireless Logic Better

      No.
    4. Valiant70

      Advanced Build Mode: simple upgrades

      Yes. My additional ideas: Polygon build helpers for weird but useful polygons like hexadecagons and pentagons. Ellipse build helper (for a 2D ellipse outline) instead of circle. "Mirror cubes" on by default. Why would you ever toggle this off anyway? Wireframe highlight mode: Even the best...
    5. Valiant70

      Make Wireless Logic Better

      1, 2, and 3 are wireless modules on different entities. 1 is slaved to 2, and 2 is slaved to 3, like this: 1<-2<-3 Now I activate 3 with my hand. 3 activates 2, but 2 does not activate 1. 1<-2<-3 I think 2 should activate 1 as well when I activate 3: 1<-2<-3
    6. Valiant70

      Make Wireless Logic Better

      Show linking boxes, but use a different color for wirelessly slaved modules. Allow linking to or from multiple wireless blocks on different entities. Send out wired AND wireless signals when receiving either wired or wireless signals.
    7. Valiant70

      In Developement Shipyard implementation ideas amongst other things

      Resource scarcity is virtually non-existent. I say this because maximum ship size is more frequently limited by computer hardware and server rules than it is by resources. You can disagree with it all you want, but that's the way it is. Resources don't hold people back from much at all, so...
    8. Valiant70

      In Developement Shipyard implementation ideas amongst other things

      I think shipyards should have a certain limit to how fast they can build each block. Perhaps it could be boosted, but at the cost of wasting materials, not just more power (because it's super easy to just smash a million power blocks on a station if you've eaten a planet). That way smaller ships...
    9. Valiant70

      Cloak Overhaul

      In one of the original series episodes, the U.S.S. Enterprise went warp factor 9 to escape while using a jerry-rigged cloak stolen from the Romulans.
    10. Valiant70

      Ability to link weapons between rail-docked ships

      Careful! Buff turrets too much and they'll be severely overpowered since they partially share shields with the mothership now! From the standpoint of actually trying to build the things, I like the idea though. Just about the only thing you can do with the base is put power and shields in there...
    11. Valiant70

      Gigantism

      In a way, although these would still have limited output per second in exchange for massive capacity. A fuel tank of sorts might be in order, although it might be better to just build fuel storage into the reactor blocks for now to see what happens before everyone has to do some kind of...
    12. Valiant70

      AI controlled phasers without turrets?

      On larger ships, such a system would be too powerful. The smaller ships in the Star Trek universe have the same problem smaller Starmade ships have. They just get creamed too easily. That's realistic, but annoying in a game. Cones of fire are too large already, making it impossible for small...
    13. Valiant70

      Gigantism

      I think I may have brought this up before, but one way to implement fuel in a way that would not be too frustrating is to leave the "bonus power" from the reactor lines free, but incur a fuel cost for the per-block power in return for a huge buff to something like 250 e/sec/block. Small ships...
    14. Valiant70

      Gigantism

      And if you DO get five players, they can all get a battleship in a reasonable amount of time and they probably will. This is a player-to-resource ratio problem. If we had a player-to-resource ratio where boarding was worthwhile due to the high value of the target, Titans would be rare without a...
    15. Valiant70

      More block colours

      NO MORE COLORS until we get category-based storage filters! It takes far too long and is far too tedious to set up a full sorting system now.
    16. Valiant70

      Gigantism

      That's a separate issue. If a ship is backpedaling but has a limited cone of fire, you can still dodge its forward batteries, which is the way it should be. You should NOT have to be almost behind a ship to avoid its fire. Swapping from the biggest ship to the largest fleet would be a step...
    17. Valiant70

      Gigantism

      In reply to the OP, and not to anything else in particular in this very long thread: No, gigantism is NOT a problem at all. Big ships are fine. They're a lot of work and usually very artistic. Big turrets are fine. Well, at least in theory. Right now their turn rate is limited by AI scripts...
    18. Valiant70

      Curious Fuel Survey

      That would be a good method for refueling and fuel transfer. I would like to see a way to purchase fuel directly from a dock like that so people can build public refueling stations.
    19. Valiant70

      Valiant's Excessive and Insane Power Rework Ideas

      Ambient fuel sources sound interesting. Most ideas include a free-power reactor that outputs a small amount of power. It would be interesting if it could synthesize free synthetic fuel when not operating at peak output too.
    20. Valiant70

      Simple Discovery/Scouting Missions

      Eh, this might be a basis for a full mission system that could be expanded later. Exploration and bounty hunting missions would be a reasonable beginning.