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    1. Valiant70

      Read by Council The Ability To Create Maps of Your Ships/Stations

      The code that creates the map could be similar to code for setting up air inside of ships. I had this idea for computing ship atmosphere some time ago, and just realized that it could be used for mapping as well.
    2. Valiant70

      Recognized by Council Relativity and ship speed limits

      I'm going to have to give this thread a bump. I was thinking about this this morning, and I wish the game handled speed limits this way. It means ships with high thrust-to-mass ratio can realistically make use of higher speeds than ones with lower thrust. That translates into thrust having a...
    3. Valiant70

      Very simple way to make small ships useful (no gigantic titan nerfing)

      Meh. That doesn't really work at close range or if the enemy is armed with beams. That's why the massive cone of fire needs to be reduced or removed. Bullets coming 45* out the side of a barrel are ugly anyway. Yeah, that's a good idea. Your exploration corvette won't get trounced by a Titan if...
    4. Valiant70

      A new station & ship competition.

      Many servers import additional stations from the community content section or their own players. Well, whatever. I think any updated stations should also include universal docking ports. http://starmadedock.net/threads/introducing-usd-type-1-updated.7305/
    5. Valiant70

      Ramming speed! Collision stuff.

      It would work better as a default feature, though. Block destruction might be better as a a secondary, optional feature.
    6. Valiant70

      Recognized Job/Bounty boards?

      The more actions we can figure out how to verify, the more possibilities there will be for missions. Delivering cargo is a common mission idea, but there needs to be a good way (code-wise) to figure out when cargo has been successfully delivered.
    7. Valiant70

      Auto Jumpdrive charge

      Then stop charging if the player switches to a different inventory slot. There is NO reason and I reiterate, NO reason to wear out people's fingers this way. I actually hope to see some sort of sustained warp, or a hybrid of jump and sustained warp in the future. I don't like the...
    8. Valiant70

      Damage Pulse as anti-missile defense

      Wait, does that mean beams work for PD turrets? I didn't think they worked. Please test that while you're at it.
    9. Valiant70

      Read by Council See-through screen/monitor block

      That's exactly what the OP was suggesting then. I suggested the same thing some time ago.
    10. Valiant70

      Read by Council See-through screen/monitor block

      I've suggested this before. It's a much-desired feature for decorative purposes and for bridges hidden deep inside of ships. It's kind of hard to tell exactly what that is. I think it's a room where the walls just look like windows into space. If so, yes, exactly like that.
    11. Valiant70

      Ramming speed! Collision stuff.

      What if instead of destroying blocks, collision damage just wrecked shields and armor HP?
    12. Valiant70

      Buff station shield coverage

      I think the most important thing for stations is removing the "in combat" shield regeneration nerf. Without that, shield regeneration translates to ability to shake off DPS. 1m regen/sec requires more than 1m DPS to take it down. A sufficiently large station could thus shake off attacks capable...
    13. Valiant70

      blocks to have moving parts on ships

      The ship core is a vestige of early alpha. Hopefully it goes away soon. As for rails, they need multiple entities to work. Sticking a rail docker on top of a rail like that sounds nice, but it would be difficult to tell which entity you're building on after that. Maybe the shipyard update will...
    14. Valiant70

      legit interior turrets instead of the player created ones

      I think astronaut weapons should ignore shields on anti-personnel turrets, but they should still be protected normally from non-astronaut weapons. What if you want to put an anti-personnel turret on the outside of your ship to keep boarders from getting near in the first place?
    15. Valiant70

      Read by Council Let the robots grind I want to fight.

      What we need is not automated mining, but alternatives to mining. Some stuff could come with flora and fauna systems like growing plants that leech ore from the soil or breeding creatures that grow crystals on their shells.
    16. Valiant70

      Implemented Being able to select by category in storage filtering

      I figured as much. It's just getting a little... ugh. I hope we don't have to wait too much longer.
    17. Valiant70

      Recognized by Council Quick Coordinates

      It's just funny. There's no reason to need pencil and paper (or even Notepad) with a good in-game system.
    18. Valiant70

      Recognized by Council Quick Coordinates

      Perhaps. In any case "set waypoint" should be a right click option so one does not accidentally overwrite an important waypoint and waste time.
    19. Valiant70

      Read by Council Let the robots grind I want to fight.

      It would be fairly easy to select a set of them from the community content area once the game is out of alpha. If we did it now they'd all be outdated and crappy in no time.
    20. Valiant70

      Recognized by Council Quick Coordinates

      To decide whether you want to go there.